Team Fortress 2

Team Fortress 2

Dynamighty
lifecult 24 Feb, 2015 @ 8:18pm
STATS
cannot be used with a booties and or bootlegger / takes 4 stickys or pipes from ammo of gernade launcher and or sticky bomblauncher / has a recharge meter similar to the bonk one but charges 25% faster/ the hammer with already blown up does -60% damage/ but max damage of 200 / 15% slower swing speed
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Showing 1-15 of 27 comments
Footsoldier51 6 Mar, 2015 @ 2:00pm 
what? listen thats a very nice idea, but too complicated and too limited. how about it does less overal damage, more damage after being exploded, and recharges, however it either decresses charge recharge time, or it decreases the time you're actually charging.
Last edited by Footsoldier51; 6 Mar, 2015 @ 2:00pm
Pokeking 7 Mar, 2015 @ 7:43am 
Rechargeable caber with 6-14 second recharge and/or dispensers with slower swing speed. Also could sadly end up as reskin. Or just miserably sit forever waiting for the day that it decays into oblivion.
BenjamiNook 7 Mar, 2015 @ 10:04am 
Like the ulapool caber, but special attack is used for the explosion (this leaves M2 free for stickies/charge)
On hit: knock players back like the Loose Cannon
50% damage penalty
Explosion deals a random amount of damage to yourself (75-175) and has random explosion radius so could harm your own team.
Kraleck 9 Mar, 2015 @ 3:03pm 
"Engineer en't the only one buildin' fancy toys, boy-o. Here's what ye get when ye cross a few wires with a night o' heavy drinkin'...KA-*burp, hic*-BOOM!!!"

= Hold M1 to charge up and release to swing (automatically charges and swings during a Shield Charge)
+ Melee has a small "Ammo" reserve that fills based on Metal Pickup
+ Explosive damage based on how long swing is held and "Ammo" reserve
- A fully-charged, full-reserve swing instantly kills you
- Cannot pick up Primary or Secondary Ammo unless "Ammo" reserve is full

:demoticon: :sticky:
Chieftain 10 May, 2015 @ 3:19pm 
Here's an idea: When draw, explodes in 15 seconds
Dr.Sushi 5 Jun, 2015 @ 9:04am 
this could be a reskin for the caber
Dave 7 Jun, 2015 @ 6:57am 
Please guys... Stop with these stats...


Also, Super Caber. 400%+ Explosion radius, -50% Firing speed, +200% Damage
Kalechippo 20 Jul, 2015 @ 5:24pm 
how about just a reskin of caber?
Originally posted by BumpyBoy6:
how about just a reskin of caber?
How about no.
PacMania67 12 Aug, 2015 @ 3:49pm 
Stat Ideas

Negatives
-20% slower melee attack speed
-75% self damage force decreased
-10% melee damage

Positives
+25% blast damage bonus (melee only)
+20% chance of weapon exploding on hit

With Shield Equipped:
+When you ram into someone with this weapon equipped, they are flung 100% farther, but you do 10% damage when you ram into them
Last edited by PacMania67; 12 Aug, 2015 @ 3:51pm
Who?What? 12 Sep, 2015 @ 4:23pm 
Hmm this post might be a little late but... I think a unique stat should be that when you get a kill, all explosion damage is increased!!!!
Duck109 24 Oct, 2015 @ 1:49pm 
+50% damage

Each swing does 30 explosion damage to self

(This is the one I'm pround of) Hitting the ground sends out a shock wave in all directions that hurts anyone standing on the ground as it passes. Damage decreases as it moves further away.


I can imagine charging into a group of enemies and sending out a crit-shockwave.
Ramen2000 21 Nov, 2015 @ 4:05pm 
Has a 1/3 chance of making a huge explosion killing your victim instantly
+speed increases after each kill
-15 move speed on user
-After your first kill, you have 15 seconds to find another victim before it explodes in your face (can survive with overheal or extra health)
-10 slower firing speed
-marked for death while carrying
----------------------------------------------------------------------
Basically I think of it as a baby faces blaster for demoman
DagrMine 9 Jan, 2016 @ 1:32pm 
Caber Reskin?
LuckyOwl 10 Jan, 2016 @ 1:56am 
This weapon should have a shockwave
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