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On hit: knock players back like the Loose Cannon
50% damage penalty
Explosion deals a random amount of damage to yourself (75-175) and has random explosion radius so could harm your own team.
= Hold M1 to charge up and release to swing (automatically charges and swings during a Shield Charge)
+ Melee has a small "Ammo" reserve that fills based on Metal Pickup
+ Explosive damage based on how long swing is held and "Ammo" reserve
- A fully-charged, full-reserve swing instantly kills you
- Cannot pick up Primary or Secondary Ammo unless "Ammo" reserve is full
Also, Super Caber. 400%+ Explosion radius, -50% Firing speed, +200% Damage
Negatives
-20% slower melee attack speed
-75% self damage force decreased
-10% melee damage
Positives
+25% blast damage bonus (melee only)
+20% chance of weapon exploding on hit
With Shield Equipped:
+When you ram into someone with this weapon equipped, they are flung 100% farther, but you do 10% damage when you ram into them
Each swing does 30 explosion damage to self
(This is the one I'm pround of) Hitting the ground sends out a shock wave in all directions that hurts anyone standing on the ground as it passes. Damage decreases as it moves further away.
I can imagine charging into a group of enemies and sending out a crit-shockwave.
+speed increases after each kill
-15 move speed on user
-After your first kill, you have 15 seconds to find another victim before it explodes in your face (can survive with overheal or extra health)
-10 slower firing speed
-marked for death while carrying
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Basically I think of it as a baby faces blaster for demoman