Stellaris

Stellaris

Enigmatic Technologies
Spartan878  [developer] 17 Jun, 2017 @ 7:00pm
Upcoming Precursor Techs and Events
In a later update I will be adding two precursor event chains along with two new gateway techs for the ascension perks(read more below for information about the techs).

These events will allow a player to get a precursor tech which will also allow them to get the prospective perk (along with the perk's other requirements which will only require one of the techs). Empires that start out with Enigmatic Heirs or Loop Adherents will not be able to get the events and will start out with the precursor tech along with the power core tech. These techs are very expensive to research and by starting the event you will get it as a research option and the events will lead to further progress with the techs if your not actively researching them. In addition I will add special civics that will lock your empire into those event chains instead of it being random (For the more Role Player people you know who you are) these civics will actually give a civic slot increase so that you can have two normal civics as well but these will exclude enigmatic heirs civics and loop adherents civics. These events will not prevent you from getting the other precursor events and those events will not prevent you from getting the mod’s precursor events.

Paths of the forgotten the event chains:

-Unknown Heirs: Follow the path and designs of a lost enigmatic empire of Heirs to uncover their secrets and perhaps learn their fate and perhaps to learn about a conflict to come...

-Strange Adherents: Some...odd events have lead to the discovery of ruins of unknown adherents and their strange philosophy/religion? That seems to have led to advanced technology but something seems to be...waiting...for us.

The Precursor Techs Following the Gods before us:
These techs give global minor bonuses to your empire including improved resource bonus, ship status (including a minor ship shield regen bonus), system cap increase, build speed increase and leader life increase. The Enigmatic Heirs and Loop Adherents will start out with these techs. The Techs as follows.

-Enigmatic Secrets: Although we do not fully understand these enigmatic technologies we were able to glean insights to do minor improvements to our own technologies perhaps by following these designs it may lead to something greater…

-Loop Insights: The Loop although we do not understand it we have gleaned insights from it to improve a vast number of our systems improving our empire overall but it makes us wonder what more could we learn if we adhere ourselves to the loop…

Seekers of the forgotten:
These Civics will allow the player to be locked into a precursor event as stated above these civics will give a civic slot increase so that the player will be able to get two normal perks. Normal empires and Hive empires will be able to select these civics.

-Enigmatic Seekers: Our people feel different on our world we have found a strange monolith that is actually a massive datacore. Sadly the core is so badly damaged that the entire database had been deleted perhaps the galaxy will give us the answers we need?

-Unknowing Adherents: Our people have long been seeking of what we do not know we have had a long history of creating new and stranger philosophies that seem to fall short of what we are truly seeking and a being which we feel...waits for us...
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Showing 1-3 of 3 comments
Paul 7 Dec, 2017 @ 8:29am 
hey, thx for the mod. its great so far. I researched enigmatic secrets and am getting a new window "precursor_heirdom.1.name" every day now. Please help...
Spartan878  [developer] 7 Dec, 2017 @ 1:10pm 
Yeah thats an event popup I need to work on
Starting 1.9 when ever my empire's ethic becomes beyond morality i loose the ability to upgrade ships this might be due to a mod conflict as i have a big list of mods but it might not be so i wanted to post this up if this still works fine with just this mod then i will have to look at conflicts and see which one it is and if so i will report back on which mod conflics with this mod now
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Showing 1-3 of 3 comments
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