Torchlight II

Torchlight II

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 This topic has been pinned, so it's probably important
doudley  [developer] 19 Mar, 2017 @ 10:15am
Add more % options, what would it be?
I'm considering to add more options for hp and mp on both pet and player.
This could also mean that we can change the options order i.e. it could be 10%, 20%, 30%, 40%, then 50% or it could be 10%, 25%, 40%, 60%, then 80%?

Give your thought and justification.

Please consider what % maybe useless for the player, could be optimum for the pet, so that means 10% will stay (because I personally use that for my pet's mp :P).
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Showing 1-4 of 4 comments
Saygon 19 Mar, 2017 @ 1:24pm 
Second variant looks very useful!
Aherin 19 Mar, 2017 @ 1:30pm 
I've been using this to autoheal my pet and as I'm starting to encounter stronger enemies the highest setting can still be not enough to stop the pet from fleeing. For that reason I'd be interested in the second option you mentioned.
steffire3 20 Mar, 2017 @ 12:17am 
I am strongly in favor of the second option given in the original post.

10-50% is not enough for High Level Elite characters without proper defenses which is a common problem of TL2 upgrade mechanics which are naturally difficult to acquire.

= = =

I did not mention this before because I was also waiting to see if others would request higher numbers so now it seems appropriate to also ask for a % raise.

Basically without "Damage Reduction" or alternative defensive measures, the character would get "one two hit" killed on the highest and hardest difficulty levels.

= = =

The Heal is over time and can be "eaten" away by high damage foes on the highest levels without good defenses.

And we should consider that players will have "glass cannon" builds that would need a high % auto healing check.
Last edited by steffire3; 20 Mar, 2017 @ 1:07am
doudley  [developer] 21 Mar, 2017 @ 5:22am 
The responses are much appreciated. Thank you guys for having an interest to this mod. Changes has already been uploaded.
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Showing 1-4 of 4 comments
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