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Smiths use mines which can be built on any hill, but masons use quarries which can only be put on a couple resources, so it was changed that quarries can also be built on hills. Same thing with camps/pastures, to balance it with the millers district.
The missing civics is a LUA problem that only shows up in the civics tree, you can still research them normally by clicking on a civic past them (will research in order) or using the civics panel instead of the tree.
Not to mention the Hero bug, project bug, and description bug, though I'd think only Ananse can respond to these if they're from his own mods.
Also I'd like to point out that the AI is behaving weirdly with the Artificially Intelligent mod. The AI is VERY aggressive and does nothing but build troops, and will attack player very early on. You could say that it's a good tactic if not for the fact that for past four games all of the AI players have had less than 20 science for the whole game, whereas me and real players have had hundreds by the end game.. The AI will do nothing but keep building warriors until the end of time and does not prioritize science or anything relevant at all.