Sid Meier's Civilization VI

Sid Meier's Civilization VI

Ananse's BFG Modpack
chiya 4 Apr, 2017 @ 9:50pm
Possible bugs in various mods of this modpack?
There's few "bugs" or "features" we're wondering about with friends and want to check with you:

Scholars, Priestesses and thelike can be bought with faith. If not bug, why is this a thing? would make more sense if you could only get them when you build that specific building because otherwise in a faith-focused game you can just spam scholars and it gets ridiculous.

If you buy or build a hero in a city that has encampment in it, the unit cannot gain any promotions. It'll get to max XP; but the promotion button never appears. Not sure if it's actually related to encampments as I never encountered this (I didnt have any encampments either), but my friend said that.

Pastures, camps and quarries can be built on any tile. Bugged or intended? If intended - why? The adjacencies would be too strong if you could manipulate them by building pastures on tiles that are just plain tiles for example, and if you use this in conjuction with a pantheon that gives something to the said improvements then it gets even more ridiculous.

The civic tree sometimes bugs out, and is missing civics. In a game I had earlier I was missing Political Philosophy .. Of course I had it, but it didn't appear in the tree. For me to be able to get this civic I had to click on a civic that came two civics after that in order for the game to start researching Political Philosophy. My friend had this happen to him as well in a different games.

The description of unique projects, and the description of unique buildings, projects, units and the like sometimes glitches and will display something like LOC_<Insert stuff here> instead of it's actual description or icon. In the game we just had I had an unique project available for improving Furs in my empire, but the project was called like LOC_FURS1_something_something and it's description was glitched as well so I couldn't tell what it does.

The unique projects also seem to be glitched in terms of reloading a game. After a desync we rehosted a game, loading a save from couple turns ago, and the project I had been doing as Gandhi to improve my pasture tiles (they had 7 food after doing project twice), the tiles reverted back to 5 food but the project for food was no longer available.

There are other bugs/features we noticed as well, but I can't remember them right now. I'll report more when I find them. In the meantime I'd like your opinion as to what are bugs, what are intended features and if we can expect a fix for the actual bugs.

Cheers.
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alexanderyou 5 Apr, 2017 @ 3:00pm 
The pasture and camp pantheons don't affect ones that aren't on a resource, and were added to balance out the availablility of adjacencies.

Smiths use mines which can be built on any hill, but masons use quarries which can only be put on a couple resources, so it was changed that quarries can also be built on hills. Same thing with camps/pastures, to balance it with the millers district.

The missing civics is a LUA problem that only shows up in the civics tree, you can still research them normally by clicking on a civic past them (will research in order) or using the civics panel instead of the tree.
chiya 5 Apr, 2017 @ 5:52pm 
Cheers for that. I'd still like to know about the ability of being able to buy scholars, priestesses and such and if it's intended - why (because again, spamming them would be op and making faith is fairly easy with this mod).

Not to mention the Hero bug, project bug, and description bug, though I'd think only Ananse can respond to these if they're from his own mods.

Also I'd like to point out that the AI is behaving weirdly with the Artificially Intelligent mod. The AI is VERY aggressive and does nothing but build troops, and will attack player very early on. You could say that it's a good tactic if not for the fact that for past four games all of the AI players have had less than 20 science for the whole game, whereas me and real players have had hundreds by the end game.. The AI will do nothing but keep building warriors until the end of time and does not prioritize science or anything relevant at all.
Last edited by chiya; 5 Apr, 2017 @ 6:03pm
alexanderyou 5 Apr, 2017 @ 6:23pm 
I'd say try starting in the classical era, it's worked out great for me
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