Source Filmmaker

Source Filmmaker

CSGO | Updated CSGO Phoenix
sn0wsh00 7 Dec, 2020 @ 3:02pm
Shiny arms
Some people have been wondering how to get rid of shiny arms. I found two ways of getting rid of the shine:

  1. Use a map without cubemaps, such as black_void.bsp
  2. Navigate to SourceFilmmaker\game\workshop\materials\csgo\updated\arms\ and open bare_arm_133.vmt with a text editor. Comment out the line that starts with "$envmap" with double slashes. In other words, bare_arm_133.vmt should look like this:

    "vertexLitGeneric" { "$basetexture" csgo/updated/arms/bare_arm_133 "$bumpmap" csgo/updated/arms/bare_arm_133_normal "$masks1" csgo/updated/arms/bare_arm_masks "$phongwarptexture" csgo/updated/material_specwarp "$fresnelrangestexture" csgo/updated/arms/bare_arm_fresnelrange "$basealphaenvmask" 1 "$rimlightboost" 1 "$rimlightexponent" 8 "$ambientreflectionboost" 1.0 "$shadowsaturation" 0.15 "$shadowsaturationbounds" "[0.25 0.5 0.5 0.7]" "$phongboost" 1 //"$envmap" "env_cubemap" <- comment out this line "$envmaplightscale" 0.5 "$shadowrimboost" 1 }

Doing either method will get rid of the shine on the model's arms.
Last edited by sn0wsh00; 7 Dec, 2020 @ 3:03pm