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(2) Increase damage output for thrown boomerangs.
(3) Augment the swep to have a standby melee attack when not in use (?).
(4) Introduce different types of boomerangs. Different sorts could be displayed with particular coloring, particle effcts, for example.
Wot, itz a gud idea...
This game has all you need.
This guy is a genius, probably port some boomerangs and add some modding magic.. And bonza! You got yourself some bloody Ty the Tasmanian Tiger boomerangs.
Design: Multiple Mini-explosives attached to default boomerang.
Mechanics: Slower throwing speed, will not return because of physics. 200 damage on contact. 25-180 splash damage, depends on how close it is. Will activate if hits wall hard enough, or if it doesn't, it will activate over 10 seconds.
Best at: NPC horde, a really big tough NPC.
Design: Sharp Boomerang, smaller sharp edges. But the sharp edges have green all over them.
On Hit: 25-30 damage max. But 200 damage overtime ( 5 damage per second passively. )
Optional stuff: The affected NPC will stop moving and do a coughing animation. Evantually, most optional. They will kneel down in pain.
Design: Sharp Boomerang with a rope.
When thrown: The boomerang will return, less effectively.
When hits wall or NPC: When it hits the wall, it will connect and pull you automatically. When an NPC is hit, they will slowdown, and be pulled towards you.