Invisible, Inc.

Invisible, Inc.

Flavorful Agents 6 - UNSUPPORTED
Puppetsquid  [developer] 18 May, 2017 @ 8:20am
Bug Reports
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Showing 1-15 of 18 comments
Morvram 27 Aug, 2017 @ 12:13pm 
Shalem's snap-grenade belt seems to have infinite ammo, at least on my install of the game. The item tooltip says "AMMO 2/2" but doesn't go down when one is thrown.
per.ludos.vita 12 Sep, 2017 @ 3:22pm 
I keep experiencing a bug with this mod wherein the exit elevator won't trigger at the end of the level. Upon reloading, the game returns the error "game/client/strict.lua:26: variable 'child' is not declared". After trying a few different character combinations, it looks like this only occurs with archive Shalem – the elevator will not work as long as he's standing in it. I have a saved log file I can send you if that will help.
Last edited by per.ludos.vita; 12 Oct, 2017 @ 5:42pm
per.ludos.vita 12 Sep, 2017 @ 6:08pm 
Another bug that I've experienced, this time with Prism – if her disguise drops as the result of an attack action (in this case, using the Manual Override augment that comes with the additional augments mod), her AP continues to drop as if she were still in disguise. It looks like the AP drop continues unless you deliberately drop the disguise using the dedicated button for her augment.
Ziel 4 Oct, 2017 @ 5:54am 
Decker's Foot-Tap augment only appears when I have 'New Items and Augments' mod enabled.
Hekateras 25 Mar, 2019 @ 8:00am 
Mod compatibility bug with Talkative Agents: In some cases, the custom ability from that mod is not properly added to the updated agentDefs Flavorful Agents uses. Making sure TA loads first seems to solve this issue. Could you please add "Talkative Agents" to the modApi requirements for FA?
Chacaceiro 24 Jun, 2019 @ 8:22pm 
Decker's augment to order the idle guard to go to important locations is bugged here. Guard starts walking towards the first important location and game says i'll have to regenerate the level
Stolas 13 Oct, 2019 @ 1:54pm 
Heyo, I found a new one with Xu's ability. Instead of disabling heart monitors, he just takes over the guards and they walk around under player control. I am unsure if this was intended, I figure it's a bug having to do with setting item ownership. The nice folks at the invisible discord told me I should let you know after we all had a laugh at me using a guard to kill an enforcer. (Sweet revenge)
Puppetsquid  [developer] 13 Oct, 2019 @ 3:10pm 
Hahahaha fantasitc, thanks for the headsup
per.ludos.vita 8 Dec, 2019 @ 11:00am 
I've noticed what appears to be a game-breaking bug with the new version of Draco. In short, the game crashes whenever you try to switch between Draco and any other character in-mission, in either direction. It's a shame, because I would love to use this version of Draco on a playthrough with Incognita disabled entirely using the manual hacking mod, but at the moment this is impossible.
Puppetsquid  [developer] 17 Dec, 2019 @ 2:47am 
Originally posted by per.ludos.vita:
I've noticed what appears to be a game-breaking bug with the new version of Draco. In short, the game crashes whenever you try to switch between Draco and any other character in-mission, in either direction. It's a shame, because I would love to use this version of Draco on a playthrough with Incognita disabled entirely using the manual hacking mod, but at the moment this is impossible.

Hi, could you provide a crash report? (my docs > Klei > invis Inc > logs > InvisInc.txt )
Hotklou 1 Mar, 2020 @ 4:47am 
On-File Draco's new augment supposedly makes him invisible to cameras and turrets. Just started a new campaign with him. First camera I come across sees me and raises alarm level.

I do have a mod that makes changes to cameras, "New Corporate Tactics". Makes cameras able to properly track agent movement, so instead of telling the guards where the agent was when they were first detected, it now keeps updating to the tile the agent was last SEEN ON. Also makes cameras able to detect downed guards. It raises the alarm and alerts a guard to investigate if it sees a downed guard. With this mod active you can now also set a limit for how many times cameras will raise the alarm on the same turn whenever it detects a new agent.

I have two other mods that make changes to Draco: "Neural Scan Tweaks" and "PEIA Legends". But I don't see how these could break the augment I mentioned up top? "Neural Scan Tweaks" only changes his On-File version's Neural Scan ability. And "PEIA Legends" creates an Archive version for him.
Last edited by Hotklou; 1 Mar, 2020 @ 4:58am
Hotklou 1 Mar, 2020 @ 4:54am 
In the generation options of the mod, I see two (duplicate) lines for "Enable Draco Reworks". What's up with that?
Last edited by Hotklou; 2 Mar, 2020 @ 7:05am
Hotklou 25 Mar, 2020 @ 5:24am 
Started a new run with Internationale (On-File version). While in the mission select phase (and you are busy outfitting your agents for their next mission), her "Shock Stims" item is coloured orange, which usually suggests the agent does not meet the prerequisites to use that item. But she does meet them. She has her Larceny on level 2, and the item requires ANY skill at level 2. It should be coloured yellow, as all items are supposed to be if the agent meets the prerequisites to use that item.

Take Decker's "Modded Cloaking Rig" starter item for example. It requires Tresspass to be on level 2. And his is. And because he meets the requirements, his Cloaking Rig is coloured yellow.

PS: While in a mission "Shock Stims" has the correct colour, and Internationale can indeed use it. It's only in when you're on the mission selecting phase and you're outfitting her for her next mission.

PPS: I've not yet played very far, but I'll keep an eye out if the item continues displaying the wrong colour, or if it has any problems when given to anyone other than Internationale.
Last edited by Hotklou; 25 Mar, 2020 @ 5:25am
Chacaceiro 28 Mar, 2020 @ 2:23pm 
It's happening to me too. Draco's On-file is not working properly, cameras still see him. I do not have New Corporate tactics on.
Chacaceiro 31 Mar, 2020 @ 10:41am 
There I was, chilling, just playing, when suddenly I rescued the vanilla draco during a mission and he can scan for attribute points
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