Darkest Dungeon®

Darkest Dungeon®

Androu1's Musketeer
 This topic has been pinned, so it's probably important
Gio 18 Apr, 2017 @ 10:35am
Feedback & Suggestions
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Gio 18 Apr, 2017 @ 10:38am 
So I have a Musketeer (finally) and the combat abilities seem fine so far.

Given that she's not a combat medic the way the Arbalest is, have you given any thought to changing her class camp skills?
Androu1  [developer] 18 Apr, 2017 @ 9:33pm 
I meant to make a topic like this after 1.40 (considering all the balance changes I made recently), but I ultimately didn't, heh. That said, pinned it.

I've considered changing two of her skills. Her bandaging skill (forgot its name) and Triage. Maybe I'll change both or maybe I'll just change Triage. Truth be told, though, I have no idea what to do when it comes to making balanced and fitting camping skills.

I've considered a skill in which the Musketeer acts as a sentry (prevents ambush) but has some drawback (such as stressing her, as she's forgoing sleep to be on the lookout), but there's enough ambush prevention skills already, right?

Another possiblity is one in which the Musketeer revels with her companions, lowering the party's stress but having some downside due to everybody getting too relaxed. This would fit with my Musketeer losing Patch Up for Encourage in battle.

Yet another skill I had in mind was one which would buff the entire party's RANGED abilities (and only ranged). Accuracy and damage buff for all RANGED skills, probably call it Shooting Competition (because they all hone their skills in friendly competition, as the Musketeer is said to be a competitive shooter). Maybe Markswoman's Challenge would be a cooler name, heh.

Just some ideas I've had in mind, but I've yet to actually try to make anything concrete. I've been wanting to make sure her stats, combat skills and trinkets all fit well enough first, and that she's not too strong or too weak (Smokescreen is a hard one to balance). But I haven't been playing the game myself, heh.
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