Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
I may move the UI in a new tab soon so you can see the entire needs tab again.
But that's a risky modification. I hope it still makes your tabs list readable.
I saw you had already one extra inspect tabs "psyche", and SFS is adding one more.
Please pet me know if all the tabs are shown properly !
The food tab doesn't work for any of my pawns
This mod prevented me from training and taming animals (didn't try slaughter, etc).
I removed this mod, and all went back to normal
Sorry, no error log... I can still play the game, so no errors appear
JobDriver threw exception in initAction. Pawn=Alpaca189403, Job=Ingest A=Thing_PlantTallGrass213039, Exception: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Toils_Ingest+<FinalizeIngest>c__AnonStorey24D.<>m__FA () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()^
Oh an that is definitly related (after pressing SmarterFood debug key):
DebugFoodSearchFromMouse_OnGUI() threw exception.Smarter_Food_Selection: Exception when fetching. (getter=Spodi eater=Spodi)
Object reference not set to an instance of an object
at WM.SmarterFoodSelection.FoodScoreUtils.FoodScoreFor (WM.SmarterFoodSelection.Policy policy, Verse.Pawn eater, Verse.Pawn getter, Verse.Thing food, Boolean noDistanceFactor, Boolean quickScore) [0x00000] in <filename unknown>:0
at WM.SmarterFoodSelection.Detours.FoodUtility.MakeRatedFoodListFromThingList (IEnumerable`1 list, Verse.Pawn eater, Verse.Pawn getter, WM.SmarterFoodSelection.Policy policy, Boolean doScoreSort) [0x00000] in <filename unknown>:0
at WM.SmarterFoodSelection.Detours.FoodUtility.MakeRatedFoodListForPawn (Verse.Map map, Verse.Pawn eater, Verse.Pawn getter, WM.SmarterFoodSelection.Policy policy, System.Collections.Generic.List`1& foodList, Boolean canUseInventory, Boolean allowForbidden) [0x00000] in <filename unknown>:0
at WM.SmarterFoodSelection.Detours.FoodUtility._TryFindBestFoodSourceFor (Verse.Pawn getter, Verse.Pawn eater, Boolean desperate, Verse.Thing& foodSource, Verse.ThingDef& foodDef, Boolean canRefillDispenser, Boolean canUseInventory, Boolean allowForbidden, Boolean allowCorpse, WM.SmarterFoodSelection.Policy forcedPolicy) [0x00000] in <filename unknown>:0
at WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor_Internal (Verse.Pawn getter, Verse.Pawn eater, Boolean desperate, Verse.Thing& foodSource, Verse.ThingDef& foodDef, Boolean canRefillDispenser, Boolean canUseInventory, Boolean allowForbidden, Boolean allowCorpse, WM.SmarterFoodSelection.Policy forcedPolicy) [0x00000] in <filename unknown>:0
at WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor_Internal (Verse.Pawn getter, Verse.Pawn eater, Boolean desperate, Verse.Thing& foodSource, Verse.ThingDef& foodDef, Boolean canRefillDispenser, Boolean canUseInventory, Boolean allowForbidden, Boolean allowCorpse, WM.SmarterFoodSelection.Policy forcedPolicy) [0x00000] in <filename unknown>:0
at WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor (Verse.Pawn getter, Verse.Pawn eater, Boolean desperate, Verse.Thing& foodSource, Verse.ThingDef& foodDef, Boolean canRefillDispenser, Boolean canUseInventory, Boolean allowForbidden, Boolean allowCorpse) [0x00000] in <filename unknown>:0
at WM.SmarterFoodSelection.Detours.FoodUtility_Debug._DebugFoodSearchFromMouse_OnGUI () [0x00000] in <filename unknown>:0
at WM.SmarterFoodSelection.Detours.FoodUtility_Debug.DebugFoodSearchFromMouse_OnGUI () [0x00000] in <filename unknown>:0
at WM.SmarterFoodSelection.Detours.FoodUtility_Debug.DebugFoodSearchFromMouse_OnGUI () [0x00000] in <filename unknown>:0
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
Other food related mods are: VegetableGarden and Realistic Starvation
Also I guess "Spodi" in your save game is one of your colonist right ?
Still thanks for your help
Load order ? mods ?
Core
HugsLib
Zombieland
WM Smarter food selection
Seems like there is conflict between Zombieland and this mod.
Removing Zombieland fixes the issue...