Age of Empires II (2013)

Age of Empires II (2013)

Time Tech Mods
 This topic has been pinned, so it's probably important
Aster~  [developer] 23 Jan, 2019 @ 10:48am
Time Tech Bug Report Megathread
Before reporting:
1. Make sure you can tell me clearly how to reproduce the bug
2. The bug most happen ONLY with my mods, if the bug happend when you select "Base Game" or "Expansions"(depending on mod version), don't send a bug report
3. It most be a bug/glitch, having 200 range isn't a bug, it's an op feature
4. I most own or be developer of that particular version of Time Tech, please no report about x256, x5 or other Time Tech Mod

Bugs I can't fix:
- You can't target certain thing past 21 range
- Tech that make targeting moving target more accurate useless past 21 range

Not a bug
- Unique tech are x1 and will remain like that for balance
- For the same reason, every civ that don't have access to a tech can still research it x times minus 1
Last edited by Aster~; 23 Jan, 2019 @ 12:28pm