Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civ of the Rings (LotR Mod): Civilizations
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Aldollin  [developer] 4 Jun, 2017 @ 9:09am
Bug reports version 1.3
please post any technical problems you are having with the mod here
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Showing 1-15 of 20 comments
Woah 4 Jun, 2017 @ 9:37pm 
Playing as Dain of the Iron Hills it seems im not able to build mines on mountains, maybe im missing something. Its trun 23, ive discovered mining and i have a builder on a mountain however my only option is to clear the mountain tile. I am running a few other mods aswell.
Aldollin  [developer] 4 Jun, 2017 @ 10:02pm 
the clearing the mountain tile button is what you have to use to build the mine, (this is a result of a workaround i had to use since the game does not allow you to simply build mines on mountains)

i will probably add that to the dwarves description soon to make it clear how it works
Woah 4 Jun, 2017 @ 10:05pm 
Oh alright, cheers for the help mate. Great mod
Alegost 6 Jun, 2017 @ 5:00am 
it seems like after reloading a safegame the minimap is just black and you only see the cities, the strategic map mode turns every tile blue
zekoram123 7 Jun, 2017 @ 1:53pm 
For my friend and I, multiplayer isn't working on two seperate computers. It returns me to the civ starting screen. Is anybody else having these issues?
aom123 17 Jun, 2017 @ 3:29am 
Playing as Dwarves and Industrial Districts go weird with this red exclamation mark. It happened with ones that had factories when I loaded the save. One without factories were fine when factories were built there. Thanks man, great mod mate.
[The] Force 18 Jun, 2017 @ 6:43pm 
I suspect this may be a conflict with another mod (maybe resourceful? CQUI? probably CQUI as it's the mod that adds luxuries to the top)
But playing as the Dwarves (Durin currently, but it happened with Dain too) the top bar is spammed with [ICON_RESOURCE_MOUNTAIN]. This tag seems to be placed whenever a resource is created/found through the Dwarven Racial Trait.
I know resourceful has a similar bug with it being unable to find the icon properly or similar which hasn't been fixed yet. It's also possible that it's a problem with CQUI not being able to use whatever icon you've used for the Mountain Resource. I just know it didn't happen until I played the Dwarves, seeing as they can remove "resource Mountain" as part of your workaround, I thought I'd let you know this was happening.
Kylisia 28 Jun, 2017 @ 1:52pm 
Playing as Thror I did not receive the +20 % gold bonus for my capital when settling on a mountain.
Khurso 29 Jun, 2017 @ 9:39am 
Saruman's face on the TECH TREE lower racing bar (civ era position) is actually Gandhi's, but he has his correct symbol on the CIVIC TREE bar
Killbot 21 Jul, 2017 @ 3:24pm 
trade routes cannot be sent to cities on mountains, this may be because traders are not programmed to travel or create roads on mountain tiles.
Last edited by Killbot; 21 Jul, 2017 @ 3:29pm
Dragabond 2 Sep, 2017 @ 9:05pm 
Playing as Rohan, pastures are not triggering culture bombs as advertised. Also having the same issue of traders not being able to get sent to cities on founded on mountains as Dwarves, but they are able to be transfered to and sent from those cities.
Yeto 21 Sep, 2017 @ 2:29pm 
bug with Gondor, can't build that sweet numeronean wall. well i can bat is invisible and doesnt add the defense what leave me exposed to attacks
Sambazorcopter 7 Oct, 2017 @ 8:02am 
A couple of things:
Playing as dwarves doesn't work properly. Trade caravans can't move through mountains, mines can't be built properly and enemies can never take your cities. If the mountain range you put your city in is big enough, it can't be converted either. I don't think this is supposed to be, so I'd like to point this out.

I like the general idea you're going for, but it still needs a lot of polishing, especially the dwarves require some adaptations. Keep up the good work! :)
Aldollin  [developer] 7 Oct, 2017 @ 9:25am 
The builing mines thing just lacks a good ingame explanation: you should be able to build mines by pressing the "remove resource" button with a builder on a mountain(there is no way around this, the gane doesnt allow inprovements to be build on mountains)

Cities should be able to be captures if they were build on mountains (the mountain under the city turns into a snow-mountain and i made those passable for everyone). But yea i am not really happy with how hard it is to convert/capture dwarven cities (impossible if all 6 tilea aroumd you are mountains, i will look for a solution

Also a lot of the dwarven stuff seems to break in multiplayer :( not sure why, needs more testing
Dyxo Xinoro 24 Oct, 2017 @ 7:11pm 
Is there a particular reason why I'm not able to purchase Dunedain Rangers with gold as Gondor despite being able to with Guards of the Citadel?
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