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https://www.amazon.com/Atlas-Middle-Earth-Revised-Karen-Fonstad/dp/0618126996
It would contain helpful lore friendly biome and fauna and floria, along with climate and folige density. Ofcourse helpful with mapping :D
The last request I have, and I know this has little to do with LotR, but do you think you could add an economic victory option? I loved this victory in older games and was very disapointed to see it go, and I am worried that if I download a different mod, it might interfer with this one. I also believe this could help the Dwarves who focus heavily on production and mines. They love gold after all, why not allow them to win with it? Even if you don't add it though, this is a great mod and thanks for going though all the effort to make it :).
As for suggestions,
Unit: Azog: Pike Men Replacement: Warg pack, wargs are sentient in the tolkin verse and could form a hunting pack with bonus to mounted units and early siege weapons (weapons with exposed crews and disadvantage to soldiers, and ranged units.
Unit: Easterlings: Archer replacement: Haradrim Archer +_ Damage bonus (Barbed arrows).
Unit: Easterlings: Copy the base of the http://civilization.wikia.com/wiki/Saka_Horse_Archer_(Civ6) for units states but use the model for the elephant and have Mûmakil Archers with a specific weakness bonus to Rohirrim Riders.
Civilization: Easterlings (Haradrim). A desert people Easterlings are well versed in living in inhospitable desert climates, adds 2 food 1 production on all desert tiles which can be upgraded to mines or farms.
Unique building: Harbour replacement: Corsair Port: Bonus 2+ to food production and bonus food from sea tiles.
Natural wonders:
Mines of Moria: These deep dark depths once were mined by the dwarfs providing rich bounties of the rarest of metals, Mithril. If a mine is placed on here by a Dwarven civilization it provides mithril armor +3 defence on all infantry class units and +10 defence bonus to walls with mithril reinforced gates. Bonus to Production and science.
Glittering Caves: Acts as a fort and able to be used as refuge by Scouts, Builders, Settlers if its defended. Bonus to production and culture.
I will probably go for Angmar, Arnor and the noldor elves at some point
Angmar has the difficulty of making another "evil" civs, it hard to make them feel different and not just another war monger civ
With arnor the challenge is to seperate them from gondor, there will probably be changes to gondor when arnor is made
Noldor elves are a bit easier, i already have some ideas, leader will be either elrond or gil-galad, maybe both
Minas morgul might become a citystate sometime, i dont think there is enough to make a whole civ
I feel the oathvreakers would be hard to do, they will either feel bad or be overpowered
As for presenting the dead, at the moment i just lack the time and art-skills to do much on things like reskinning and even 3d models
Help on that front is always appreciated
Perhaps a faith and food bonus to surrounding tiles in addition to a more unique bonus, with them spaced apart, if possible, for a more "sweet spot" tiles between them.
(1) Dale should be changed to Lake Town, technically speaking.
(2) Dwarven trade routes should be able to cross mountain tiles
(3) City-States shouldn't spawn ungodly amounts of units
(4) Give special archer unit to Erebor for its alliance with Dale. My thought here is a black arrow archer with greater attack values.
(5) Random generation of mithril and gold as a rare resource. Limit range of mithril to Misty Mountains.
Tom Bombadil the poet
Radagast the scientist
Bard the merchant
Faramir and Merriadoc the generals
Elrond and Bilbo the prophets (?)
Etc.
Just a thought
Also I second all the above suggestions, and heres a couple more:
Sauroman (Isengard) I feel like he should have uruk-hia, maybe to replace the swordsman, but with a greater movement?
Sauron (Mordor) My only issue is minor aestethics, but I feel like it would add to the mod if there was a way to make the whole civ look a bit darker, an easy way (maybe, idk) would be to make normal improvements and districts could look pillaged, even thought theyre fine.
the Great Eye could be a wonder, it could give loyalty to cities, give vision boost (like reveal all of home contenient, or just whole map), or a unit production boost.
Airial Units: It'd be suuuuper cool if you could somehow add the Fellbeast (nazguls mounts) and the eagles. The FB should belong to mordor, maybe replacing the early bomber with a boost to seige but a neg to unit damage, and with lower range. The Eagles could belong to a few civs, but I'd suggest the Hobbits, they could replace either the biplane or the fighter, but with greater strength and range.
Keep up the fantastic moddin!!