Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civ of the Rings (LotR Mod): Civilizations
Aldollin  [developer] 21 Jan, 2018 @ 8:28am
Bug reports 1.5
lots of changes so i expect there to be some issues, post them here

known:
cities on mountains can not recieve any traderouts (which is annoying, but i dont know how to fix at the moment
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Showing 1-15 of 30 comments
Scuttlefriend 21 Jan, 2018 @ 9:39pm 
It seems I have to reload to get the pantheon bonus for mines on luxury resources.
Last edited by Scuttlefriend; 21 Jan, 2018 @ 10:18pm
Scuttlefriend 21 Jan, 2018 @ 10:16pm 
I also sometimes seem to get bonus yields on a mountain as if there was a resource there, even if there isn't. https://imgur.com/a/EcAYn
PeonyWidget 22 Jan, 2018 @ 4:11am 
Is it normal for the tech tree to force me to chose a tech? I no longer have the option to choose anything or even look at the tech tree!:csgogun:
Vynguard 22 Jan, 2018 @ 11:07am 
There is a problem with Units passing mountain tiles. Is it intended that all civs can go over mountains, shouldn't it be only the dwarves? Every unit standing on a mountain tile gets 30 dmg per round. I hope there is a fix for that and keep up the great work!
Aldollin  [developer] 22 Jan, 2018 @ 11:26am 
the thing with the pantheon is a known problem (will add it to my first post) seems to result from the game not being set up to deal with resources being generated mid-game. might not be possible to fix (?)

as for the screenshot: how are you getting extra culture on those tiles? seems to be from another mod? maybe i can figure it out if i know what mod is involved.

I cant think of anything in my mod(s) that would mess with the techtree or with the related UI maybe a different mod?

since 1.5 everybody moving over mountains is intentional. I changed it because it eliminated the possibility for dwarven cities that are literaly impossible to capture. Right now every unit takes 30 damage (unless it is a dwarven unit), might expand on that in the future, change the damage based on unittype/techlevel
Scuttlefriend 24 Jan, 2018 @ 9:25pm 
I think it's just the Pantheon bonus being applied to a random tile for some reason. Ususally goes away after a reload. Speaking of reloads, still seem to get new resorces sometimes showing up in existing mines after one.
Vynguard 26 Jan, 2018 @ 9:24am 
Originally posted by Aldollin:
since 1.5 everybody moving over mountains is intentional. I changed it because it eliminated the possibility for dwarven cities that are literaly impossible to capture. Right now every unit takes 30 damage (unless it is a dwarven unit), might expand on that in the future, change the damage based on unittype/techlevel

Is there a possibility to turn of that an auto exploring unit goes on a mountain? This would be a good compromise.

Greetings!
It seems to me that the elven treehouse just gives +1 food and culture, no faith bonuses on rivers and no doubled bonuses on breathtaking tiles
Karsten69 8 Feb, 2018 @ 2:37am 
so... Did you know that it's possible to duplicate Nazghuls if their productions ends on the same turn?
Evy 30 Apr, 2018 @ 7:48pm 
I am playing multiplayer with my friend and we just played with the Civilizations pack and everything was fine. Then we subbed to the whole modpack and now the game forces him to stop and load content once every 5 minutes. Very annoying, but I love the mods!
Somnus 2 May, 2018 @ 1:33am 
Just a little thing, Saruman says "on of my..." when sending a deligation
ridivey 20 May, 2018 @ 9:40pm 
Sauron's Nazgul units have the "Black Breath" effect (deals 5/10/15 damage to other enemy units at the start of your turn based on how far they are up to 3 tiles) at promotion level 0, and the effect is triggered against all other units, not only enemies. This leads to an exploit where all nazgul can kill the units of someone you are not at war with and therefore not an enemy. I do not know if this glitched black breath is doubled upon acquiring the actual tier 4 black breath promotion.
JonnYTM 12 Jun, 2018 @ 8:36pm 
Bug for both elven civs. Woodelven Sanctuaries ability does NOT give any sort of culture&faith bonus on charming or breathtaking tiles
Malthael 20 Jul, 2018 @ 12:37pm 
units cost maintenance for sauron
DrSensible 4 Oct, 2018 @ 9:13am 
I'm not able to see city information, only production queue options. Not compatible with CQUI either. Would love to keep this on but it's borderline unplayable for me if I can't assign citizens/see city info. Also messes with trade screen.

Love the mod otherwise, great civ designs
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