Total War: WARHAMMER

Total War: WARHAMMER

Ultimate Chaos
Khârn67 11 Jul, 2017 @ 9:25pm
Balancing Ideas/recommendations
So, I did a lot of test runs with the new units. I have to say, I was jumping up and down with the new stuff. Though, after my fun time, I took it a bit to consideration and I've notice that with this... Chaos is kinda Overpowered now. Now, I mean that in both Campaign and custom battles. Here are some things you could consider a nerf or buff to some of the units. Like any mod, there's bound for something to be a bit "too much" or "too little".
Last edited by Khârn67; 11 Jul, 2017 @ 9:34pm
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Showing 1-15 of 34 comments
Khârn67 11 Jul, 2017 @ 9:27pm 
-Pink Horrors, love em, can't live without them. But.... considering their range attack does SO MUCH damage, its kinda sad. I mean, I did a simple firing line of 4 Horrors against a massive dwarf force. Not a single one came close and they either died or routed before even touching me. Perhaps lower their range damage to 60-70? Obviously they're not a close combat type, so, they're not expected to live long in melee, that is fine.

-Nurgle Champions lost their ability to use Stream of Corruption. Perhaps, instead of removing, adding more time to its recharge.

-Archaon the Everchosen losing his Tzeentch lore, perhaps bringing it back? It did give lord of the End Times scariness due to his two lore capabilities. That, or the very least, give him certain Lore of Tzeentch abilities? My recommendation of; Bolt of Change, Pink fire, and Blue fire to fit his "pryomancy" theme

-Daemonettes, love them. Though, to fit the lore of Slaanesh, perhaps lower their melee defence to fit their "lust for pain" thats a total recommendation due to the fact they handle combat a bit too well. I would see them more of a flanking unit than a frontal. Perhaps 30-40 Defence

(Unit idea) One unit I will have to say I am still waiting for...... my little itty bitty, ♥♥♥♥♥♥ smelly nurglings! :D :D :D
Small little joys of fun and diseases but still get a good laugh out of it. Course as a unit consideration, they are like gum on your shoe, a pain in the ass to get rid of, but, they don't bite back much. Perhaps add them or replace Nurgle's Afflicted with them.
Last edited by Khârn67; 11 Jul, 2017 @ 9:33pm
Steel  [developer] 12 Jul, 2017 @ 5:50am 
Keep the suggestions coming!
Steel  [developer] 12 Jul, 2017 @ 5:51am 
Would you belive the pink horror's damage is currently set to 5?
It's just the number of models in the unit, coupled with firing rate gives thier true damage output.
Khârn67 12 Jul, 2017 @ 11:13am 
REALLY? 5 Rng Dmg? Just wow.... Perhaps lower their number count, perhaps 25. Its just SO much damage output that its nearly difficult to catch them without losing half your front line.

Yet another hero/Lord is missing. Keeper of Secrets. Could use a large version of a Spellsinger model with your slaanesh texture pack on.
Last edited by Khârn67; 12 Jul, 2017 @ 11:44am
Khârn67 12 Jul, 2017 @ 12:35pm 
Found another thing that needs a nerf; The Unclean one's regeneration is insanely high. So much that it even out heals the daemon affect and it never drops past 11500 much at all, just snaps back to full health even when being attacked that are counters to it. Not to mention, its Tide of corruption seems VERY long to recharge, perhaps lower it down to 40 seconds?
Last edited by Khârn67; 12 Jul, 2017 @ 12:41pm
Steel  [developer] 12 Jul, 2017 @ 1:33pm 
Tide has a huge cooldown because he also has access to Stream (which is a toned down version) so it helps to prevent spam. GUO's regen has been tweaked ocne already and the dmg has been lowered on the Pink Horrors since your post, it'l be adjusted further if need be.
It could be that the GUO has fast regen because your casting spells and its nurgles spellcaster passive.
Canjul 12 Jul, 2017 @ 7:29pm 
Not sure when the GUO regen was tweaked, but I just played a match where I sent it in solo [imgur.com] and it was brutal. Health never dropped below 10,000. Used stream a few times, but even before it he wasn't taking damage. Lots of fun to use, not looking forward to fighting it though.
Steel  [developer] 12 Jul, 2017 @ 7:36pm 
Because it's a brand new unit balance isnt likely to be right, although I'm happy to listen to suggestions. in an AI 1vs 1 it was a really close fight but an Exalted Bloodthirster beats it 1vs1.
Canjul 13 Jul, 2017 @ 8:19pm 
Yeah, greater daemons especially were always going to be brutal to balance. Maybe drastically lower regen and increase his max hp? At the moment he doesn't actually have that much max hp by monster standards, plus it would synergize well with Nurgle tech boosting replenishment.
CrankyMcDuff 14 Jul, 2017 @ 12:16am 
Originally posted by Khârn67:
Found another thing that needs a nerf; The Unclean one's regeneration is insanely high. So much that it even out heals the daemon affect and it never drops past 11500 much at all, just snaps back to full health even when being attacked that are counters to it. Not to mention, its Tide of corruption seems VERY long to recharge, perhaps lower it down to 40 seconds?

I'm gonna second this. I just finished a Custom Battle with my anti-large everything + great cannons, etc vs 1 Great Unclean One and couldn't get him below 75% at all. Beyond that, I'm really impressed, great job! Note: I may have missed a compatability post, but this seems to be working great with Steel Faith.
Steel  [developer] 14 Jul, 2017 @ 12:43am 
I don't want to get into mod compability on this discussion as it seems to be talked about absolulty everywhere else, but yeah as of now it dosn't crash and that's the best your gonna get regarding SFO for reasons i've explained over and over, with the GUO I hear you! So i'll add a minor pass at that soonish so keep the feedback coming!
Steel  [developer] 16 Jul, 2017 @ 3:23pm 
Just found out the GUO doisnt have regen at all, its his lore passive so i'll adjust that.
[PuB] Axlegolas 26 Jul, 2017 @ 10:10am 
Can you simulate the rise in the favor of a Chaos God, in giving the Generals different demonic appearances. Thought about a favored_02 and favored_03 unit compared to the ancillaries (mounts) selection. so you don't choose a mount at some lvl, but expanding to a more demonic version of the champion until (maybe at lvl 25) he converts to a complete deamon.

Is it possible to split the roster to 5 real different chaos (sub-)factions? And only Archaon can recruit from all gods?!
Last edited by [PuB] Axlegolas; 26 Jul, 2017 @ 10:12am
Steel  [developer] 28 Jul, 2017 @ 9:01pm 
@Axel, not really due to how creating new factions works.
Oh Dear God 31 Jul, 2017 @ 9:08am 
I love this mod. Playing it is fun as hell. But can you rework Kholek's skill tree, particularly his army branch? I'd like to have something that boosts my khorne units. Maybe like plus something to their melee?
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