Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
1.Go to Steam\steamapps\/workshop/content/362890/894282258/BMS/ copy gameinfo.txt
2. Paste it to Steam\steamapps\common\Black Mesa\bms\
3. Start Black Mesa.
4. Enable the Developer Console from Settings > Keyboard > Advanced.
5. Bind a key for the Developer Console.
6. Start Lambda Core.
7. Type "changelevel bm_c3a2h" into the console.
8. Finish Lambda Core.
9. You will be in Xen if you did it right.
The .vmf's aren't included in the package, or anywhere for that matter. The maps won't load in hammer because the map files that allow you to edit them don't exist unless you decompile them. Which is going to give you a .vmf that's more than likely not going to successfully be able to be compiled anyway.
Although true, it usually isn't accurate to what the original vmf was, and the more complicated a map is, the more prone it is to getting broken from decompiling. It's generally not a good idea to do that.