ARK: Survival Evolved

ARK: Survival Evolved

Caveman Structures: Way back to the roots
Time some feedback, after so long time without update
Hello, so I did some testing.
This elevator, I can't get it to run, also it seems to like to crash the server sometimes when a tek generator is nearby. (Had spawned me the to test).
without a generator in the vicinity I did not notice the crash.

What this wheel is, no idea, definitely does not work for me. And I think that's the culprit, which causes the crash with. (I have removed the engrams of the three parts now).

Since I use many other mods and have an extremely slow play style (many months at level 9) I can use the primitive parts very extensively.
With me, everything came from your mod to level 9, so it is an improvement from straw to wood, but still not as neat as the vanilla structures.

The palisades already have an integrated foundation. That's great, I had actually forgotten. I had already built with them, but the pallisades were then with me on a thick stone wall (from the Prehistoric Structure Mod).

What I miss is that you could build floating like in S+.
That would be a perfect icing on the cake.

If Kanga's admin mod, which I hope will be released soon, is compatible with the mod, I will also change some items to what they can make.
I don't like it when there are several identical materials but they can't be used the same.

The totem pole just looks great.
But what would be still nice, if he, as soon as he is fired, gladly also the meat or other must be roasted, he discourages smaller (and larger) animals. (Per Buff)

Finally, there is a trike head to see and raptors should be afraid of such a loud roaring trike but and stay at a distance.
(Whereby it would also be good if it discourages herbivores... because in The Hunted very many animals have an aversion to humans and partly even attack the structures).

The coloring is faulty.
At the ramp I can color almost everything, but if I recolor a field it can happen that suddenly some other posts are decolorized again. (The color on the associated field is still present).
With many parts one cannot color completely... which looks rather unfavorably.
Maybe it is possible to look over there again, that this is adapted?

If now everything continues to be good and I do not change to ASA, then the mod will probably remain with me again on the server for the next few years.

Maybe it would be a consideration, if you do not want to continue modding, that you release the files? Then they could also be adapted for ASA, if someone finds.

Personally, I would be VERY happy if this mod is not completely lost.
Mods that have beautiful bone structures are just too rare.
Also the mod "Prehistoric Structures" is very nice, but this is also no longer edited and this is NOT open source.

How good that the palissades at Kanga required too many components, so I tested this mod again, if it does not work. Finally some of my used deco mods have changed.

Thanks for the work you have done with the mod, I find the really very nice and I hope that the elevator may be usable again.
(When you go on the elevator plate it sounds metallic, but a wooden sound would be better in this case).

The bone structures from the large gates don't look nice, the "coloring" looks like it wasn't loaded ready.

I don't have that with the smaller items.

I think those were the problems I had for now.
If more come up in the next few days I'll report back.

We play on a server (GPortal), Lost Island and these mods are in use:


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291826801
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Schächtelchen 9 May, 2023 @ 8:03am 
Oh yes the DireBear saddle does not fit properly and the straps on the neck have a structural defect, I think that has changed somewhat.
Also, it happens occasionally when reloading that the protective framework turns 90 degrees and does not sit properly.

The bit is too far back/down and sits IN the lower jaw rather than in the mouth.
Last edited by Schächtelchen; 9 May, 2023 @ 8:04am
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