Garry's Mod

Garry's Mod

rp_metro_refuge
Embuscade 1 Apr, 2017 @ 10:19am
Several proposals
Hey, man
First of all congratulations for what you do, it's really cool, I would have several proposals to make and small problem on the map too!

Well you noticed my English is a ♥♥♥♥, I use google translation, so I'll pass you full of small screen and add comments below, if that goes!

First édition : OK so, before the screens I have some maps for you to impregnate places of agreement?

So this one for example: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=397476492&searchtext=metro Although well known

And this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=300048861&searchtext=metro

There is also "Redline" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=649346289&searchtext=redline but the latter weighs too heavy and the doors: /

Given that https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=436653780&searchtext=RP_Stantsiya_v1b that you obviously know, But do not take this map, it is too big and the doors are bugs

If not the maps of "Metrosi" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635551737 for their subway stations and the long rails.

Http:/steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=674649096 4th and 5th images, the cables on the sides, I think this textures would save you some memory on the weight of the map.
Last edited by Embuscade; 1 Apr, 2017 @ 10:48am
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Showing 1-4 of 4 comments
Embuscade 3 Apr, 2017 @ 1:01pm 
"Mon, Apr 03 2017" - > https://steamhost.cn/steamcommunity_com/id/MikeyMaouss/screenshots/?appid=4000 Voila @♥♥♥♥ telia, uniquement les screens d'aujourd'hui ! Merci pour votre travail !
Embuscade 12 May, 2017 @ 5:36pm 
Yop,

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=924512259
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=924512662

When I saw this, I said to myself that you could block the entrance behind the bar, and make a small part of this place disappear, for example, until you reach the room that does not end at any exit.

Otherwise your map is very bright, funny things, I have more fps on decks than any other place on the map, you have created the loading compartment by map places, I mean zone loading?

Otherwise beautiful works, strongly that you find less than your map is less heavy and lags less!
22050hz amen break sample  [developer] 13 May, 2017 @ 2:21am 
portal in that tunnel is there for the sole reason that it loops, confusing people
Embuscade 13 May, 2017 @ 4:22am 
If people walk back, they will notice the teleport, if they come back to 2 people they will understand, and know how to use it wisely.

Worried, you've seen the other screen, you can create tunnels from the pit under the bridge via a teleporter, or do whatever you want, osef, you've fixed the end of the bridge and created the mini base , it's so cool !
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