Garry's Mod

Garry's Mod

[CW 2.0] COD: Black Ops III/MWR SWEPs - Essentials
 This topic has been pinned, so it's probably important
Loyalists™  [developer] 31 Mar, 2017 @ 11:48am
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Showing 1-15 of 29 comments
S = KB ln W 31 Mar, 2017 @ 9:27pm 
you might wanna look into the scope rendering functions, since all the sniper scopes appear really dark (In fact the same problem exists in all of your SWEPs so far......).
Loyalists™  [developer] 1 Apr, 2017 @ 1:02am 
Originally posted by I_AM_NOT_PUNCAKE:
you might wanna look into the scope rendering functions, since all the sniper scopes appear really dark (In fact the same problem exists in all of your SWEPs so far......).
any screenshot?
S = KB ln W 1 Apr, 2017 @ 10:42am 
Originally posted by Infinite Nightmare™:
Originally posted by I_AM_NOT_PUNCAKE:
you might wanna look into the scope rendering functions, since all the sniper scopes appear really dark (In fact the same problem exists in all of your SWEPs so far......).
any screenshot?

Just a quick comparison:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=896201479
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=896201454
Loyalists™  [developer] 1 Apr, 2017 @ 11:11am 
Originally posted by I_AM_NOT_PUNCAKE:
Originally posted by Infinite Nightmare™:
any screenshot?

Just a quick comparison:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=896201479
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=896201454
Well that's because the base texture that used in lens,I will fix it if it's really annoying during the actual gameplay.
koishicat 5 Apr, 2017 @ 10:56am 
Add the PPSh-41!
Wokeface 17 Apr, 2017 @ 10:01am 
@MettehWizard DEFINITELY!! But seperate would be nice. Oh that and the Katana, wonder weapons, and Wunderwaffe DG-2 (It's more special than the others :3)
MxstHated. 23 Apr, 2017 @ 11:51pm 
HLX 4 Dlc smg make that its stick the fire rate on its is crazy
Jacob Ballistics 7 May, 2017 @ 11:24am 
I see a little problem with textures.
This is how it should look:
https://steamuserimages-a.akamaihd.net/ugc/814434046765199912/9CC9BC1AFB888FDCDBCF6DD762A6FD2A1D6AC151/
and this is how they look on that same map if you will move ~5 meters to right:
https://steamuserimages-a.akamaihd.net/ugc/814434046765200194/1FD54F3377B595A3511AF16262DAEF7651023A6F/

That same problem appears on other weapons as well.

Also, Locus mag should be translucent.
Loyalists™  [developer] 12 May, 2017 @ 1:56am 
Originally posted by Jacob_LHh3:
I see a little problem with textures.
This is how it should look:
https://steamuserimages-a.akamaihd.net/ugc/814434046765199912/9CC9BC1AFB888FDCDBCF6DD762A6FD2A1D6AC151/
and this is how they look on that same map if you will move ~5 meters to right:
https://steamuserimages-a.akamaihd.net/ugc/814434046765200194/1FD54F3377B595A3511AF16262DAEF7651023A6F/

That same problem appears on other weapons as well.

Also, Locus mag should be translucent.

That's because the envmap setting of this map,it will be required to remove the envmap lines from the related .vmts if someone attempts to fix it.
Jacob Ballistics 12 May, 2017 @ 2:35am 
Originally posted by Loyalists™:
That's because the envmap setting of this map,it will be required to remove the envmap lines from the related .vmts if someone attempts to fix it.

Try to use texture _c and _s at the same time. It should make it look better in some cases.

http://i.imgur.com/wjEtBfK.png
BiggyBalls42069 14 Jun, 2017 @ 3:33am 
As I said and foolishly posted somewhere outside of this discussion, doing secondaries would be nice, do at your own pase
faustumOssis 22 Jun, 2017 @ 1:18pm 
dear creators, whenever i try and change scopes, even if i dont press and hold, it changes the reticle color and i cant get out of the reticle color changing mode. so please eaither remove or fix the reticle color changer. :steamhappy:

my best wishes to you, ben

EDIT: it stopped happening for some reason, but please look into this.
Last edited by faustumOssis; 22 Jun, 2017 @ 1:25pm
Tank Dempsey 20 Jul, 2017 @ 9:49pm 
No MR6 pistol
MAQUINA 7 Sep, 2017 @ 3:59pm 
add to mauser c96 please; ----;
BrainyPepper 14 Jan, 2018 @ 10:58am 
I have 2 problems:
Firstly, the combat knife takes so long to deploy that it's really not worth using. It's not that the draw animation is slowed down, but that I have to wait for the first breathing animation to end to be able to use it. Essentially, to use it, I have to wait the length of an elevator ride down 8 floors after I deploy it.
Secondly, (if this isn't intentional) seeing as I can use a quick melee attack while sprinting, it doesn't make sense that I can't use quick melee during the transition between sprinting and not sprinting (so, when I stop sprinting). If it is intentional, why? I'm quite accustomed to the bayonet charge mechanic in Battlefield 1, so not being able to immediately hit after running up to an enemy to do so leaves me waiting, and it really ♥♥♥♥♥ me up.
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