Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
along with nonstop moving, maybe if you keep shooting in the same direction for a while, he will become more inacurate to simulate lack of attention if that's at all possible
Yeah that could work too! I'll experiment with it and see what I can get working
Ooo, I like that too. Don't want to have too much stuff for it though but I'll jot it down and I'll give it stuff depending on what I can actually get to work!
Every familiar you get gives you a damage boost, but the familiars get weaker.
Every familiar you get gives you a damage boost, but the familiars get weaker.
That's a really interesting idea! Will think about adding it!
Could do. Or maybe it'd just return all familiars to their normal damage?
Tourettes: #@$!
Isaac has a chance to fire out speech bubbles that inflict more damage and cause fear. When the speech bubbles hit something, you will hear a bleep.
Haha, I like that too. Will add it to the list