ARK: Survival Evolved

ARK: Survival Evolved

Dragons and Enhanced Creatures
 This topic has been pinned, so it's probably important
christopherstumbaugh  [developer] 5 Apr, 2017 @ 12:39pm
Character Recommendations
What would you like to see added.
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Showing 1-15 of 55 comments
123 5 Apr, 2017 @ 1:35pm 
A way to tone them down. Again I love the mod. I think alot of it. But I think they can be a little op. I think its like 5 shots of fire to kill a other and one shot of gas to knock out a other. Thats a little much I feel
I never been a huge fan of percentage based. Such as if you have a animal at 1000 hp vs one at 100000 and they both take the same amount of hits from a certain animal. I always felt a animal should so a certain amount of damage and not by percentage.
But as far as the one shot knock out for gas. That takes away having good battles. I dont know if you or others are heartfelt strong on doing one shot knockouts, but if so, what about making a setting we can set in our ini file to either enable or disable that. That would make both sides of the camp happy.
In fact you could even set it up to do that for base settings or such, that would be awsome.
Again while I don't like the one shot knockout or percentage base damage, I love the mod. I plan on keeping it for now. But I do strongly feel those suggestions would make it much better.
Starry 5 Apr, 2017 @ 3:34pm 
I would add this mod in if it didnt have the oneshot knockout gas as well !
Aloha 5 Apr, 2017 @ 3:38pm 
elemental dodorex and maybe variations of the other bosses too would be interesting!
Nakira1989 5 Apr, 2017 @ 11:02pm 
i would not pack too much different things in a mod. me as server owner i´m searching for example: dragons - so why would i want something else? for something else better create a new mod - but thats just my opinion

other problem - if too much content come into a mod,the mods gets extram big on mb and a lot of people have problem to join a modded server with many mods than (not all of us got ssd or the newest hdd at all)
Last edited by Nakira1989; 6 Apr, 2017 @ 5:18am
dinovart 5 Apr, 2017 @ 11:40pm 
I play singleplayer, that`s why I don`t experience troubles with mod loading. Unfrotunately, it`s not a solution for multiplayer players. The only way to reduce mod size but save the glory of mod (wing designs are awesome, each of 6 dragon types (fire, gas, acid, lightning, ice, water) still shall have one unique design) is to diminish number of size variations - only whelps, dragons and megahellkites/mega diododwyvern. Only regular and alpha manticore. After that, inclusion of existing 3 megapithecus subspecies and maybe 2 broodmother subspecies (regular and alpha) and maybe 1-2 dodorex subspecies will not increase the size of mod too much. Megahellkites can replace alphas and be "platform-saddle tamed" like titanosaurs, as well as dodwyvern tamed by placing wyvern`s saddle. Dragons- regular aggressive tameable, whelps - non-aggressive tameable. Without elders, alphas and small hellkites (=16 characters with their blueprints-15 dragons+small dodo wyvern) mod shall become much smaller even with all tameable bosses incuded.
christopherstumbaugh  [developer] 6 Apr, 2017 @ 5:56am 
reducing the amount of characters will not decrease mod very much as these files are only kb, like i have said before most of the size is from the textures, So i can remove some more wing patterns but other than that i cant reduce it much more without taking out detail and i wont be doing that.
AI NPC 6 Apr, 2017 @ 11:38am 
I hope you do not remove the detail from this mod. It makes it a quality mod, if people want less detail maybe offer a lite version. The wing variations were awesome, also the amount of characters and types are what make this mod appealing. I dont know if you can put back what you took out or add even more maybe a seperate file like a texture pack. This way the users can select what they want. I dont know why you would want the author to remove detail for file size but everyone has their reasons.
AI NPC 6 Apr, 2017 @ 11:46am 
As for things we would like added, what does the essence do? Is it possible to make the essence work like a shield for short time. Like you use fire essence and if a fire dragon tries to burn you you receive reduced damage for a short period of time. How about a multi elemental dragon? Like if you put spoiled meat in its inventory it spits gas, put metal ingots it does lightning, charcoal does fire, etc... Also still waiting for a shadow dragon maybe it has cloaking sort of like the ghille suit, with constant black flame emitting from its body. Thanks for the mod!
can the babies in this mod develop stat/color mutations ?
omega manticore seems a tad squishy in the hp department lv 20 wild rex gave him some scars XD also its tail sweep attack seems to not be hitting or doing anything at all atm

fantastic work on the manticore wings they look great :D
Black Boots 7 Apr, 2017 @ 11:32pm 
How about greek mythology, Centaurs, Minotaurs, Griffons, Cerberus, Pegasus, too many to name...
Furenzu 9 Apr, 2017 @ 7:23pm 
What are the limits of what you can do?
Zera_Fox 10 Apr, 2017 @ 1:03pm 
So the Different "Type Elements" cannot Mate Boost one another?
I spawned an Acid and a Fire Whelp in, but the Female only got Mate boost once I spawned in a like Element Whelpling.

Anyway the type can "not matter" for this? If it's a case of breeding here, could the breeding be worked to give a chance of either Parent's "Element" on egg/hatch too?
comically large ukulele (Banned) 11 Apr, 2017 @ 11:48am 
add unicorn :D:D:D
comically large ukulele (Banned) 11 Apr, 2017 @ 11:48am 
add pegasus :D:D:D
comically large ukulele (Banned) 11 Apr, 2017 @ 11:48am 
can you please fix that the wyverns won't blast?
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