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I never been a huge fan of percentage based. Such as if you have a animal at 1000 hp vs one at 100000 and they both take the same amount of hits from a certain animal. I always felt a animal should so a certain amount of damage and not by percentage.
But as far as the one shot knock out for gas. That takes away having good battles. I dont know if you or others are heartfelt strong on doing one shot knockouts, but if so, what about making a setting we can set in our ini file to either enable or disable that. That would make both sides of the camp happy.
In fact you could even set it up to do that for base settings or such, that would be awsome.
Again while I don't like the one shot knockout or percentage base damage, I love the mod. I plan on keeping it for now. But I do strongly feel those suggestions would make it much better.
other problem - if too much content come into a mod,the mods gets extram big on mb and a lot of people have problem to join a modded server with many mods than (not all of us got ssd or the newest hdd at all)
omega manticore seems a tad squishy in the hp department lv 20 wild rex gave him some scars XD also its tail sweep attack seems to not be hitting or doing anything at all atm
fantastic work on the manticore wings they look great :D
I spawned an Acid and a Fire Whelp in, but the Female only got Mate boost once I spawned in a like Element Whelpling.
Anyway the type can "not matter" for this? If it's a case of breeding here, could the breeding be worked to give a chance of either Parent's "Element" on egg/hatch too?