Don't Starve Together
Sisters reunited
Suggestion: 50% boss damage resistance
After noticing some much needed AI improvements being given to abigail, this mod has caught my attention again(her auto equipping extra armor when armor breaks and her using high health food to heal herself are great additions! Thanks for adding those!) There's just one thing I wish she had.

Regardless of her absorption setting I feel abigail should have a 50% natural armor against anything marked with the "epic" tag (Basically bosses)

Why do I suggest this? Simple, bosses do 2x damage to mobs, and abigail is still considered a mob despite her abilities and acting fairly playerlike.

Do to this, bosses like treeguards, deerclops or the dragonfly deal 2x damage to her, a simple way to make bosses deal the same damage to her as they would to players would be to give her a 0.5x damage recieved modifier from any enemy with the epic tag, this would simply cancel out their 2x damage modifier.

A football helmet reduces deerclops' 75 damage attack down to 15 for players, but since abigail is a mob deerclops deals 150 damage meaning it reduces it down to 30(when setting her natural armor setting to none)

If she always had a 50% resistance to boss damage("epic" tag) she would take 75 unarmored damage from deerclops instead, meaning with a football helmet she'd recieve 15 damage, just like a player would.

I had the urge to suggest this.
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what does absorption setting mean exactly?
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