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require('NPCs/MainCreationMethods');
local function init300PointsTrait()
TraitFactory.addTrait("300Points", "300 points", -300, "Get 300 points to spend on traits.", false);
--300Points:addXPBoost(Perks.someperkname, 0)
end
Events.OnGameBoot.Add(init300PointsTrait);
Ahhhhhhhhh, that could explain it. I hope this will be updated soon. I thought my location of the cabin in the woods with the well was causing game crashes.