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Fanatic ethics at launch. Hive Mind/Machine Empires require extra thought and work. But rest assured they are not forgotten. The original mod was built over a month and began with 4 vanilla FE ethics only. It's not so much a design decision to leave them out for launch but more a logistic one. I don't want to mislead people by promising or discussing features that won't be at launch just yet.
Is there no way to just not restrict it by ethic at all? Flavor wise I don't see whay fanatacism of the ethics used in Stellaris would make an empire/species more likely to ascend, and mechanically wouldn't it be easier to not tie it to ethics at all?
The narrative of an Ascended Empire is a civilisation that will go to fanatical lengths to defend or impose its ideals upon the galaxy. This has been the case for vanilla Awakened Empires, and also ZoFE 1.0. I'm not too happy with the implementation in ZoFE 1.0, as a 3 ethic empire can simply choose a fanatical ethic and all pops instantly become that. In this iteration, you will need a fanatical ethic on the point of selecting the AP, and this allows you plenty of time during the game to utilize the faction system to shape your empire into having a fanatical ethic. Coding the AP itself without needing restrictions is indeed easier, but then you will have to design the rest of the mod based on an much larger number of possible combinations, such as Materialist/Xenophobe/Egalitarian empires can sire Satellites, Thralls, and Democratized Utopia at the same time, which is not only much more work, but also not very engaging as a story.
I don't really know what's going on with it. The starting systems are going in its own add-on but I haven't really looked at them as I'm working on the core mod. Can you believe that PDX doesn't actually have any FE art for the middle two star-port levels? Or habitats? Vanilla FEs are just told to never upgrade those because they turn into primitive graphical cultures. If I make some headway into solving that problem, I will take a look at it this evening.
I feel that allowing ship designs other than the Ascended Empire ships would break the artistic style of the mod, don't you think?
They already allow you to keep your own ship-types, so why can't you change it to something other than the FE ships?
(Besides, the main reason I don't like them is because they're too ♥♥♥♥♥♥♥ large - my superdreadnoughts from NSC are clipping.)
Fair I suppose, I look at story development from a more loose perspective in this game, and think freedom of choice in such things is better, because this conversation is proof that not everyone agrees fantacism is a key part of ascension. Sticking to that narrative just because the vanilla FE's do is boring to me personally, but its your mod and your narrative, and the features implemented by your mod are worth the restrictions they impose, so while I might argue my point on this, it's not gonna stop me from supporting it (if you had a patreon or something for this stuff, I'd fund it)
Can I believe PDX cut corners and did something without considering it's repercussions on the modding community? More than believe, I expected that, considering how many mods the 2.0 update absolutely shattered lol.
Thanks for the consideration though, your starting systems are a great asset, and I know plenty of people would be interested in using them as a standalone.
While I agree that Humanoid ships look good, you can actually select them at the start if you have the DLC. Same cases can be made for all vanilla ship sets and possibly other ship sets that people use. That's way too many options and the current event already stands at about 3k lines and I'm not even done with it yet. I'm sure other people can use part of the code to make an event that change your ship to whatever, however. There's already a mod called Fallen Empire ships or something that has a similar function.
My Patreon and Support links are on the mod title page, hidden away in the FAQs :D
If you'd let me know which particular systems you are fond of, I could look into prioritising them more if things are going to plan. I don't have any time today as I have been largely working on station and ship sections, ship scaling, ion cannons, weapon locators (I feel like I'm making NSC...) and then fixed a disappearing Titan bug. I'll probably finish the rest of this one shipset tomorrow and then work on habitats.