Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Tears for Tarnor
Maurizio 2 Jan, 2018 @ 9:30pm
How to create the train in the last mission?
Hello,
I am working on a campaign and I would like to place a train like the one in the last mission from Tears for Tarnor. I tried to look for the campaign in the Workshop folder so that I could open it in Hammer, but I could not find it. Could you please direct me to a tutorial or explain to me how you created the train please? If you know under what number Tears of Tarnor appears in the workshop folder, that would also be great.

Thanks!
< >
Showing 1-1 of 1 comments
Ezekel  [developer] 23 Apr, 2019 @ 4:47pm 
better late then never:
it's been a while since i last used hammer so i might get a couple of bits wrong, but i used a func_tracktrain entity (not to be confused with func_tanktrain). i created a series of nodes for it to visit in it's route, and then checked the option to have it teleport back to the first node.
at different nodes i set up logic for it to do things like, stop at station and open doors. It kills any aliens in it's way by using a trigger_hurt that's parented to the front of the train (gets turned off when the train is stationary) set to do 10000 damage. make sure you make the trigger big enough so that the aliens die before the train actually touches them, or the train will get stopped until they are dead.

depending on what you want your train to do, you might be able to use a func_movelinear, or even a door entity (i.e. if you want it to move in a straight line only)
< >
Showing 1-1 of 1 comments
Per page: 1530 50