Torchlight II

Torchlight II

Variant Classes by Viz
This topic has been locked
steffire3  [developer] 22 Apr, 2017 @ 8:42am
"Inwarder" Work In Progress Class Merge
Skills have been decided and the three Classes are ready to be merged.

Permission has been granted on all three Classes.

If everything goes to plan; we should end up with 36 mod skills inside 3 mod trees.

= = = =

Swordsman: This is the only class here that has 3 skill trees.

Move 3 of these skills over to the Infiltrator's Infiltration Tree: good examples would be Shield Mastery, Battle Hardened, and Healing Herbs.

Many of these skills also need more ranks added up to 15/15.

All of the following recommended skills are mostly Passives.

Offensive Skills:

Polearm Mastery: L1: 10/10
2H Mastery: L1: 15/15
Strength: L1: 15/15
Fearlessness: L3: 10/10
Armor Penetration: L8: 10/10

Defensive Skills:

Shield Mastery: L1: (start): 5/5
1H Mastery: L2: 15/15
Armor Mastery: L4: 15/15
Anatomy: L7: 15/15

Ranged Skills:

Battle Hardened: L1: (start): 1/1
Healing Herbs: L1: (start): 3/3
Bow Mastery: L1: 10/10
Ranger: L6: 10/10
Fleet Footed: L7: 15/15
Marksmanship: L7: 20/20

Avoid these Skills below:

Bash,
Shield Bash,
Warcry,
Battle Rage,
Bloodletting,
Throwing Axe,
Frenzy
will not be used because they are too similar to vanilla skills.

Crossbow Training,
Heavy shield,
Heavy Armor
will not be used because of their extreme penalties.

= = = =

Infiltrator: 1 skill tree

Infiltration:
Some Skills require a One Handed Melee Weapon.
(May need to change this to any Melee Weapon).

All Skills are available at Level 1 and are 15/15 except one.

The Best Laid Plans: (start): 1/1

Facestab: (start)
Evasive Maneuvers
Improvised Incendiary Device
Flashbang
Bait and Switch

= = Passives Below:

Preparation
Flense
Hypercritical

= = = =

Master Sergeant: 1 skill tree

Skills:
(Yes, this is the actual name of it's skill tree).

All the Skills require a Two Handed Weapon or a Staff.
(May need to change this to any Melee Weapon).

All Skills inside this class uses 15/15 ranks.

This class relies on the normal Tiers of Skill Level Unlocks:

Slam: (start): T1
Sonic Boom: T2
Earthen Spears: T3
Furious Knockback: T4
Electrocution: T4
Soul Fire: T5
The Plague: T5
Fury: T6
Wraith Strike: T6

= = = Passives Below:

Ezro Forcefield: T2
Elemental Shield: T3
Shield Wall: T4

= = = =

Other Info:

= =

Viz actually wants Variant Classes to have skills that are 15 / 15 each.
(Not 3 / 3 or 5 / 5.)

If we can add ranks then it should be "1" or "1%" per rank just to keep things balanced.

That way all the skills will cap at "15" or "15%" max increase in any stat.

Running Speed on any skill should be reduced to a mere +1.5% max boost.

If players need more stats then they can easily get that by using Gear Mods like "Reiner's".

= =

New class name will be: "Inwarder" = In, Sword, Master.

Use "Infiltrator" Charge Bar since it's the only custom bar available between the three classes.
Last edited by steffire3; 4 Feb, 2018 @ 8:52pm
< >
Showing 1-2 of 2 comments
doudley  [developer] 23 Apr, 2017 @ 8:33am 
Thanks a lot steffire3! I was hoping to ask the permissions myself but you beat me to it, I'm glad that you did already.

I'm also glad that the three has at least 1 full working skill tree and having enough custom skills for us to strategize the whole.

Just give me the solid map of these skills and I'll get my GUTS working. ;)
steffire3  [developer] 2 May, 2017 @ 6:49am 
@doudley:

I have submitted a draft of what is hopefully satisfactory infomation on the Full Tree Skill Unlock Tiers.

Swordsman had some unusual unlock levels that were certainly custom edited by it's author.

= = =

I will provide more advice on the actual skill rebalancing once the merged class mod is actually made since it's time consuming to load different classes to check their skills.
Last edited by steffire3; 2 May, 2017 @ 6:51am
< >
Showing 1-2 of 2 comments
Per page: 1530 50