Torchlight II

Torchlight II

Variant Classes by Viz
This topic has been locked
Fix on classes crashing issue during multiplayer/co-op games
There are common issues that some classes will crash during multiplayer/co-op games when transitioning from one area to another. I have do some experiment on when it will happen. I found that the crash happens mostly when there is a skill effect (buff, toggleable skills, pet or etc.) that won't turn off when changing area. For example, if you turn on Plaguelord's Body Boost or Ritual of the Chain (the giant pet) and change area, the game will likely crashed. But if you don't turn them on or even don't learn them, it won't crash.

So, will it be possible that turn off the skills before changing area (like the healing bot from Engineer) and require players to recast the skills on every new area can help to solve the crashing issue? I will try do it with Guts and report it if I can do it. However, I have totally no idea how to work on it as I have only 1 month experience on Guts. I think Viz you can do a way better job than mine. If you figure out how to do it, please share with us so that we can fix some other classes too.

Thank you.
Last edited by Willizcacha; 7 Apr, 2018 @ 4:44am
< >
Showing 1-4 of 4 comments
steffire3  [developer] 6 Apr, 2018 @ 11:56pm 
Originally posted by willis.shek:
So, will it be possible that turn off the skills before changing area (like the healing bot from Engineer) require players to recast the skills on every new area can help to solve the crashing issue? I will try do it with Guts and report it if I can do it. However, I have totally no idea how to work on it as I have only 1 month experience on Guts. I think Viz you can do a way better job than mine. If you figure out how to do it, please share with us so that we can fix some other classes too.

Thank you.

Thank you so much for mentioning this!

I will message Viz over at Torch Modders Forums and await his reply! ^_^
Last edited by steffire3; 7 Apr, 2018 @ 12:15am
steffire3  [developer] 8 Apr, 2018 @ 11:06pm 
Originally posted by willis.shek:
There are common issues that some classes will crash during multiplayer/co-op games when transitioning from one area to another. I have do some experiment on when it will happen. I found that the crash happens mostly when there is a skill effect (buff, toggleable skills, pet or etc.) that won't turn off when changing area.

So, will it be possible that turn off the skills before changing area (like the healing bot from Engineer) and require players to recast the skills on every new area can help to solve the crashing issue?

Thank you.

Good news! Viz has replied to your request:

Originally posted by Viz:
Hmm.. automatically turning off a toggleable skill before warping to another area?

I haven't tested this yet, but I think it depends on how the toggle-able skill is coded.

If the toggleable skill uses an invisible pet to execute the buff, then it might be possible to fix it. This is because pet has a specific parameter that can be set to "kill" their own self whenever the player is warp out to anywhere.

For example, FEP's Mongol Archer has 3 toggleable skills and they uses the invisible pet method.

But there are many ways to create a toggle-able skill, so every mod author has a different way to create a toggle-able skill.
To fix these issue across multiple classes, I might have to rewrite the code for every toggleable skills of each classes and that is... going to be tedious. :[

Thanks for mentioning about this. I had an assumption that the crashes is related to certain skill particles.
It didn't occur to me that persisting pet could potentially causes the game to crash as well.
please fix this crash
steffire3  [developer] 4 Mar, 2019 @ 11:47am 
Originally posted by Anh Nhà 420:
please fix this crash
Originally posted by Viz:
To fix these issues across multiple classes, I might have to rewrite the code for every toggleable skills of each classes and that is... going to be tedious. :(
At this point Viz has had little time to dedicate a mod wide fix for this with apologies.

I would say that we could really use is more modders (could be any player who has the "Guts" and stubborn tenacity to brave the tangled web of this game's picky script) especially those who have stable schedules that enable them to make these mods reach their highest potential with reduced bugs.
Last edited by steffire3; 4 Mar, 2019 @ 11:48am
< >
Showing 1-4 of 4 comments
Per page: 1530 50