Majesty Gold HD

Majesty Gold HD

Goblin Kingdom
 This topic has been pinned, so it's probably important
Partheas  [developer] 10 Apr, 2017 @ 7:50pm
Known Issues
You can leave bug reports here. If the game gives you an error message, a screenshot of the error message is extremely helpful for me to find and fix said error. Currently known issues are as follow:
  • Goblin Priests don't have their haste spell.
  • Character Primary Stats not working as intended.
  • Character buying habits need to be subjected to aggressive advertisement campaigns.
  • Goblin spam leads to overwhelming number of graveyards and sewers, meaning too many skeletons and rats.
  • Rats Nest animation bugged with visitors.
Last edited by Partheas; 11 Oct, 2021 @ 9:06pm
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Showing 1-4 of 4 comments
PsychicDamage 29 Apr, 2017 @ 10:54am 
The treasure bug you're describing has occured to me countless times in Majesty Gold HD without any mods on. It's just a bug with the base game, as far as I'm aware.
Partheas  [developer] 4 May, 2017 @ 6:03pm 
I figured it was, since I didn't make any changes that should have affected that. Regardless, it is a bug that I may be able to fix, so I'll be looking into it.
Dracaro 30 May, 2017 @ 2:32am 
i was playing this and noticed that goblin archers died alot and when i used the masoleum to res them they would run off sulking to the inn even if the archer camp had room... i by chance clicked on a outpost and noticed it had a full hero cap and saw that it was taking the ressed units into it and since it had been full could not take anymore hence the sulking goblins so i build some more and havnt had them run off sulking anymore im not sure if this happened before i build the outpost i activly check to see if they were running out sulking. the masoleum seems to have a problem with this mod.
Last edited by Dracaro; 30 May, 2017 @ 3:23am
Partheas  [developer] 27 Jun, 2017 @ 2:34pm 
Dracaro,

Bug squashed! Thank you so much for the detailed report! Figured out this problem was happening whenever heroes were homeless in any situation, even if their guild was destroyed. Traced it back to the Mausoleum task file where the issue was discovered to be hard-coding. Issue solved with more hard-coding.
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Showing 1-4 of 4 comments
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