Darkest Dungeon®

Darkest Dungeon®

Trinket Overhaul Project - T.O.P.
JavitoVk  [developer] 8 Apr, 2017 @ 2:36am
Balance
Do you wish to share any balance feedback? Post it here please.
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Showing 1-15 of 26 comments
figbyfigbyfigby 8 Apr, 2017 @ 4:35am 
I installed this mod the second after i saw all the modified and awesome artworks, I'll share any balance insights and bug issues I may find.
JavitoVk  [developer] 8 Apr, 2017 @ 8:11am 
Thank you! All the feedback will be appreciated, as well as new ideas and suggestions.

Enjoy!
figbyfigbyfigby 8 Apr, 2017 @ 12:07pm 
I found what may or may not be a big balance issue, the matter is that I think that there's nothing you can do about it _:-) it may be something big so I'll tag as spoiler

In my currently finished game profile (week 135) with all the champion bosses killed and little left to do I was playing around with some backer trinkets (most of them where TERRIBLE, again you did an amazing job) and many of the trinkets enhanced with your mod where already in my stash, a thing that can be easily expoited by players (simply begin a game, call all the trinkets you need and then install the mod, BAM! ancestral trinkets from week 1).

On the other hand selling them and trying to recall them don't work, good job there, so it's really up to the players conscience.


as a final note, doing a quick lvl1 quest with some resolve 0 scumbags just to refresh the random quests and seeing many new trinkets as reward was pure joy!
JavitoVk  [developer] 9 Apr, 2017 @ 1:34am 
Yeah, I know this issue, but I think it´s a positive thing more than a negative one. While working on the mod, it became very convenient, because I could get the trinkets I wanted to test with ease.

I think that is cool for people like you and me, that had finished the game long ago and just want to mess up with new things (and are not interested in grinding dungeons for days to get a certain item).

It could be used for cheating, but to be honest, there are other ways to cheat that are easier, in the end it is up to each player how they want to have fun.

Thanks for the feedback, I hope you have fun with my stuff!
figbyfigbyfigby 12 Apr, 2017 @ 1:43pm 
I write here because I think that is the better of 2 threads for asking my question ;-)

You mentioned somewhere that you're planning to implement more trinkets when Crimson Court DLC will hit the market, if you would like more feedback and ideas you may start a new thread called "Suggestions", I have a particular 1 in mind ^^, what do you think?
JavitoVk  [developer] 12 Apr, 2017 @ 1:59pm 
You are right, that would be a good idea!
Igual Will do It shortly!
Last edited by JavitoVk; 12 Apr, 2017 @ 2:09pm
hi I found item what need debuff it's Medic's Boots (33% healing skills) it's too op against Sacred Scroll. thx for reading
JavitoVk  [developer] 17 Apr, 2017 @ 8:58am 
But that items aren't mine XD. This is balance thread for the modded trinkets. Apart from that, I don't think its so OP. The scroll has the useful -10 stress, and that +33 healing skills on an arbalest is not as good as that +30 on a vestal, which is by far a better healer.
Rumble 17 Apr, 2017 @ 9:18am 
I think what's happening JavitoVk is players without the Musketeer class can now get the Musketeer Medics Boots trinket because it's included in your Mod's trinket file. And because they do not have that class, the trinket appears without the class restriction.

The result being a green trinket with +33 Healing Done and no drawbacks or class restriction. So it's better than the rest of the Healing Done trinkets in the game.
JavitoVk  [developer] 18 Apr, 2017 @ 12:11am 
@Rumble

Every trinket is in the game is in the same file, but the trinkets that are not the mod ones are not changed. If Medic boots had class restriction before, it still has it, so there is no such problem.

Anyways I'll check in the next patch if they have the restriction or not.

Thanks for the feedback!
Bartleby's Knees 18 Apr, 2017 @ 12:27pm 
Originally posted by JavitoVk:
@Rumble

Every trinket is in the game is in the same file, but the trinkets that are not the mod ones are not changed. If Medic boots had class restriction before, it still has it, so there is no such problem.

Anyways I'll check in the next patch if they have the restriction or not.

Thanks for the feedback!
I can second what Rumble was saying. I've also found the Musketeer's Medic Boots in the game without having any class restriction on them.
Rumble 18 Apr, 2017 @ 5:23pm 
Oh JavitoVk, you must have the Musketeer class? If you created your mod using the Musketeer version of the game files that would explain it. You didn't explicitly add any of the Musketeer trinkets to the Trinkets.json but they were already there in your version of the game.

So when people like me who only have the vanilla game and don't have access to the Musketeer class install your mod we get the 5 class trinkets. But because we don't have the rest of the Musketeer game files they don't work right. The trinkets are missing the class restriction because the class doesn't exist for us.

JavitoVk  [developer] 18 Apr, 2017 @ 11:32pm 
Originally posted by Rumble:
Oh JavitoVk, you must have the Musketeer class? If you created your mod using the Musketeer version of the game files that would explain it. You didn't explicitly add any of the Musketeer trinkets to the Trinkets.json but they were already there in your version of the game.

So when people like me who only have the vanilla game and don't have access to the Musketeer class install your mod we get the 5 class trinkets. But because we don't have the rest of the Musketeer game files they don't work right. The trinkets are missing the class restriction because the class doesn't exist for us.


That is strange. I don't have the Musketeer, and during my runs and modding I never found a Musketeer trinket, even without class restriction. Tha devs changed the Trinket.json file some time before they launched the workshop, so I think the problem is due to that.

I'll try to fix this soon, but I'm quite busy now. Thanks!
'Oasis Kebab 3 May, 2017 @ 7:55am 
Alright so after gathering a lot of the trinkets and testing a bit, some of the trinkets seems rather weird or useless.

The Man that hides a Demon (abomination)
+30% dmg if stress above 100
+5% crit if stress above 100
+25% stress on party from skill transform
-25% virtue chance
I get what you're trying to do, make a hyper nuke but afflicted abomination, but sadly the abomination get knocked out of his beast form if he gain an affliction (virtue is still fine), so what's the point of it beside doing almost regular damage with the manacles ?

Abyssal Tome
+30% dmg if in position 2
+40% move skill chance
-30% dmg melee skills
+10% stress
Alright sure, making the occultist a rank 2 damage dealer with Sacrifical Stab. But then, why the -30% dmg melee skills ? This trinket just make him forced to play in rank 2 but gaining nothing from it in return other than some move skill chance, putting the occultist on rank 3 with an other trinket is just better.

Bloodstained bounty list (bounty hunter)
+20% dmg vs marked
+20% dmg ranged skills
-30% dmg melee skills
-10% prot
So making the bounty hunter a ranged character, alright sounds interesting. But his ranged abilities have a -67% and -85% damage modifier, so even with the trinket against marked target you'll still hit like a wet noodle. If it added more bleed/move skill chance maybe ? Well how about pair it with the Headhunter's herbs ?

Headhunter's herbs
+30% bleed skill chance vs marked
+30% stun skill chance vs marked
+10% prot vs marked
-30% dmg melee skills
Well now with this we still do no damage, but at least we got higher bleed/stun skill chance against marked target, and even +10% prot against marked ! But the prot is useless when combined with the Bloodstained bounty list. So maybe the purpose of these two trinkets are to make the bounty hunter a rank 2 ranged/disabler character ? I have no idea.

Lewd Vial
-10% stress
+50% stress healed while camping
-50% stress while camping
-4 speed while camping
It's a really nice trinket to stress heal while camping but.. -4 speed while camping ? What does that even mean ? Edit: I'm also wondering, does the description mean that the hero that wield it stress heal the other heroes better, or that he hero holding it is being stress healed better ?
Last edited by 'Oasis Kebab; 3 May, 2017 @ 8:18am
JavitoVk  [developer] 4 May, 2017 @ 1:09am 
Wow! Thanks, a deep feedback comment! Let's explain:


The Man that hides a Demon (abomination)

Well, a stress check will transform you back, but only for that fight! You can transform later. That adds a bit complexity to this trinket: you have to calculate when you will enter in "stress mode" and unleash havoc. Don't understimate the man form too, he still does decent DMG and have stun and poison ("almost regular" damage is ok, considering the ♥♥♥♥♥♥ vanilla class trinkets this poor man has). I was thinking about raising the CRIT a bit, maybe in next patches. One last comment: virtue is NOT fine in this case, it will lower the stress level so you won't get the buffs!

Originally posted by 'Truckers Delight:
Alright so after gathering a lot of the trinkets and testing a bit, some of the trinkets seems rather weird or useless.

The Man that hides a Demon (abomination)
+30% dmg if stress above 100
+5% crit if stress above 100
+25% stress on party from skill transform
-25% virtue chance
I get what you're trying to do, make a hyper nuke but afflicted abomination, but sadly the abomination get knocked out of his beast form if he gain an affliction (virtue is still fine), so what's the point of it beside doing almost regular damage with the manacles ?

Abyssal Tome
+30% dmg if in position 2
+40% move skill chance
-30% dmg melee skills
+10% stress
Alright sure, making the occultist a rank 2 damage dealer with Sacrifical Stab. But then, why the -30% dmg melee skills ? This trinket just make him forced to play in rank 2 but gaining nothing from it in return other than some move skill chance, putting the occultist on rank 3 with an other trinket is just better.

Bloodstained bounty list (bounty hunter)
+20% dmg vs marked
+20% dmg ranged skills
-30% dmg melee skills
-10% prot
So making the bounty hunter a ranged character, alright sounds interesting. But his ranged abilities have a -67% and -85% damage modifier, so even with the trinket against marked target you'll still hit like a wet noodle. If it added more bleed/move skill chance maybe ? Well how about pair it with the Headhunter's herbs ?

Headhunter's herbs
+30% bleed skill chance vs marked
+30% stun skill chance vs marked
+10% prot vs marked
-30% dmg melee skills
Well now with this we still do no damage, but at least we got higher bleed/stun skill chance against marked target, and even +10% prot against marked ! But the prot is useless when combined with the Bloodstained bounty list. So maybe the purpose of these two trinkets are to make the bounty hunter a rank 2 ranged/disabler character ? I have no idea.

Lewd Vial
-10% stress
+50% stress healed while camping
-50% stress while camping
-4 speed while camping
It's a really nice trinket to stress heal while camping but.. -4 speed while camping ? What does that even mean ? Edit: I'm also wondering, does the description mean that the hero that wield it stress heal the other heroes better, or that he hero holding it is being stress healed better ?

Wow! Thanks, a deep feedback comment! Let's explain:


The Man that hides a Demon (abomination)

Well, a stress check will transform you back, but only for that fight! You can transform later. That adds a bit complexity to this trinket: you have to calculate when you will enter in "stress mode" and unleash havoc. Don't understimate the man form too, he still does decent DMG and have stun and poison ("almost regular" damage is ok, considering the ♥♥♥♥♥♥ vanilla class trinkets this poor man has). I was thinking about raising the CRIT a bit, maybe in next patches. One last comment: virtue is NOT fine in this case, it will lower the stress level so you won't get the buffs!

Abyssal Tome

You got it wrong here: the point is to make use of Hands of the Abyss and Daemons pull. Maybe the way is done is not the best, but this way you cant use abyssal artillery or sacrificial stab. Maybe I put some extra Stun chance here to enhance this use, but I think it's nice right now.

Bloodstained bounty list - Headhunter's herbs

You guessed right here, this items were done at the same time and they are pretending to be some kind of set XD. They work specially well when used at the same time, but after testing it it's true that the hits are still low. The problem is that I didn't want to rise the ranged DMG too much, because you have the melle skills for that. This is a good candidate to be rebalanced in the next patch, iI'm still thinking how :D.

Lewd Vial

You are not the first noticing this weird thing. What does that -4 SPD mean? Meas that if you are surprised midnight by enemies that debuff will still be active and that hero will be very slow. Lewd Vial is just lube, only God knows what was the hero doing before the attack ;).

Thanks for your time, this kind of analysis is helpful for me!
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