Darkest Dungeon®

Darkest Dungeon®

Trinket Overhaul Project - T.O.P.
JavitoVk  [developer] 8 Apr, 2017 @ 2:37am
Bugs/Issues
Do you have any problem using this mod? Please eave me a note here so I can solve it!
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Showing 1-15 of 57 comments
Rumble 9 Apr, 2017 @ 6:23pm 
Aru, Bounty Hunter only Collector trinket has a +2% scouting chance. I assume you meant for it to be 20%.
Last edited by Rumble; 10 Apr, 2017 @ 6:28pm
JavitoVk  [developer] 10 Apr, 2017 @ 12:53am 
OMG Really? Yeah, it actually was 15%, I'll fix it in a while! Thanks!

Edit: fixed. Because it`s the first time I "update" a mod in the workshop I don´t know if everything is ok. Please confirm me that now it's a 15% when you can.
Thanks!
Last edited by JavitoVk; 10 Apr, 2017 @ 1:21am
figbyfigbyfigby 10 Apr, 2017 @ 9:34am 
Bloodstained bounty list have +13% ranged damage instead of 20%
zephyr +13% healing skills instead of 25%
and dark irony have +26% healing when HP are at 50% instead of 25% ;-)
Last edited by figbyfigbyfigby; 10 Apr, 2017 @ 9:38am
JavitoVk  [developer] 10 Apr, 2017 @ 11:35am 
Damn, I don`t know why actually there are so many mistakes... I will look at it this night. Thanks a lot for the feedback!
figbyfigbyfigby 10 Apr, 2017 @ 12:44pm 
Originally posted by JavitoVk:
Damn, I don`t know why actually there are so many mistakes... I will look at it this night. Thanks a lot for the feedback!

Don't rush it, and thanks to you again.
JavitoVk  [developer] 10 Apr, 2017 @ 2:24pm 
Originally posted by figbyfigbyfigby:
Originally posted by JavitoVk:
Damn, I don`t know why actually there are so many mistakes... I will look at it this night. Thanks a lot for the feedback!

Don't rush it, and thanks to you again.

It should be fixed now...
Last edited by JavitoVk; 10 Apr, 2017 @ 2:24pm
figbyfigbyfigby 11 Apr, 2017 @ 7:21am 
After the last update the enhanced trinkets reverted to the normal backer ones, but a quick uninstall and reinstall fixed it, but now quests no longer give them as reward and this issue persists even after the reinstall, strange.

Btw in the mean time I'll spawn all the backer trinkets in a new game file, so I can check any left issue, hope it can help.
JavitoVk  [developer] 11 Apr, 2017 @ 7:23am 
Yeah, a number of strange things have happened lately... I'm on it...
figbyfigbyfigby 11 Apr, 2017 @ 9:13am 
Differences found between trinkets in your prewiev images on steam workshop and actual ingame trinkets, I think it's everything ^^

2 things before we start ^^:

- for an easier reading the format is:

*name of the trinket*: *current ingame value* instead of *steam workshop images value*

- I may add personal thoughts in brackets, just for the sake of giving my opinion, hope you'll appreciate it ^^

OK let's go!


-----------------------------------


The Winning Smile: -10% move resist instead of -20%



Red Pill: -10% DMG 1st round instead of -20%
(-20% feels better for strange uses like comboing with Leper's usually unused buffs on 1st round, -10% is too little IMHO ;-))



Arbalest Accolade: +13% DMG vs marked instead of +15%



Vial of Tears: +10% debuff resist instead of +30%
(with +30% debuff resist I might consider trying an "Anti Siren build" for the Grave Robber, +10% is too little)



Aliandre: +15% DMG vs Unholy instead of +25%
(I love running with rank 2 Vestal, never tried her on rank 1 and this might be a very good trinket for the purpose, I say +25% is better)



Arkenhelm: +26% healing and -10% move resist instead of +25% healing and -20% move resist



Cloak of the Shadow Dancer: +13% DMG hp below 25% instead of +20%



Last Cinder: -6 DODGE torch below 26 instead of -15



Memory of True Love (ok this is a mess XD):

- +10% debuff res instead of +30%

- -4% CRT 1st round instead of -10%

- -10% DMG 1st round instead of -20%
(Might be a good "Anti Siren" trinket)



Tear of Nhays (little messy too ^^):

- +3 SPD torch below 26 instead of +1

- +8 DODGE torch below 26 instead of +7


Tome of Agh'Be: -13% healing recieved instead of -25%
(the huge -stress might help in VVulf quest ^^ but with and added challenge of -healing, you have dangerous ideas, I like it!)



Tyruil: -13% healing recieved instead of -25%
(sense of deja vu XD)



Bloodstained Bounty List: +15% DMG vs marked instead of +20%



Dark Irony: +30% healing skills pos 4 instead of +35%



Demon's eye (messy again :-P):

- +7 ACC instead of +10

- +6 ACC torch below 26 instead of +10



Druidic Herb: 10% blight resist instead of +20%



Eldritch Chamber Pot (what would you expect with a name like that? XD):

- +13% DMG vs eldritch instead of +15%

- +8 PROT vs eldritch instead of +10%



Handy Haversack (I always wondered: Is Handy the previous owner of the sack? Or just a brand? whatever Lol)

- +13% healing skills after 1st round instead of +25%

- +10% trap disarm instead of +30%
(More trap disarm and healing chance is always welcome, thanks!)



Lost ring of the Serpent: +100% HP damage starving instead of +25%
(in this case I would keep the +100% damage, it feels better than a meager +25%, it's your call now!)



Hound crest: +2% scouting chance instead of +15%
(Speedy hungry scouting Crusader! I want it <3)



Phoenix Tears: +8 DODGE at death's door instead of +10



Sanguinary Talons: -13% healing recieved instead of -25%



The Serpent's Eye: +100% HP damage starving instead of +25%
(again I would keep the +100% damage)



PHEW! That's all I could find, it was a pleasure rumaging through all the trinkets and baubles XD


Have fun now! :-P
JavitoVk  [developer] 11 Apr, 2017 @ 10:05am 
Originally posted by figbyfigbyfigby:
Differences found between trinkets in your prewiev images on steam workshop and actual ingame trinkets, I think it's everything ^^

2 things before we start ^^:

- for an easier reading the format is:

*name of the trinket*: *current ingame value* instead of *steam workshop images value*

- I may add personal thoughts in brackets, just for the sake of giving my opinion, hope you'll appreciate it ^^

OK let's go!


-----------------------------------


The Winning Smile: -10% move resist instead of -20%



Red Pill: -10% DMG 1st round instead of -20%
(-20% feels better for strange uses like comboing with Leper's usually unused buffs on 1st round, -10% is too little IMHO ;-))



Arbalest Accolade: +13% DMG vs marked instead of +15%



Vial of Tears: +10% debuff resist instead of +30%
(with +30% debuff resist I might consider trying an "Anti Siren build" for the Grave Robber, +10% is too little)



Aliandre: +15% DMG vs Unholy instead of +25%
(I love running with rank 2 Vestal, never tried her on rank 1 and this might be a very good trinket for the purpose, I say +25% is better)



Arkenhelm: +26% healing and -10% move resist instead of +25% healing and -20% move resist



Cloak of the Shadow Dancer: +13% DMG hp below 25% instead of +20%



Last Cinder: -6 DODGE torch below 26 instead of -15



Memory of True Love (ok this is a mess XD):

- +10% debuff res instead of +30%

- -4% CRT 1st round instead of -10%

- -10% DMG 1st round instead of -20%
(Might be a good "Anti Siren" trinket)



Tear of Nhays (little messy too ^^):

- +3 SPD torch below 26 instead of +1

- +8 DODGE torch below 26 instead of +7


Tome of Agh'Be: -13% healing recieved instead of -25%
(the huge -stress might help in VVulf quest ^^ but with and added challenge of -healing, you have dangerous ideas, I like it!)



Tyruil: -13% healing recieved instead of -25%
(sense of deja vu XD)



Bloodstained Bounty List: +15% DMG vs marked instead of +20%



Dark Irony: +30% healing skills pos 4 instead of +35%



Demon's eye (messy again :-P):

- +7 ACC instead of +10

- +6 ACC torch below 26 instead of +10



Druidic Herb: 10% blight resist instead of +20%



Eldritch Chamber Pot (what would you expect with a name like that? XD):

- +13% DMG vs eldritch instead of +15%

- +8 PROT vs eldritch instead of +10%



Handy Haversack (I always wondered: Is Handy the previous owner of the sack? Or just a brand? whatever Lol)

- +13% healing skills after 1st round instead of +25%

- +10% trap disarm instead of +30%
(More trap disarm and healing chance is always welcome, thanks!)



Lost ring of the Serpent: +100% HP damage starving instead of +25%
(in this case I would keep the +100% damage, it feels better than a meager +25%, it's your call now!)



Hound crest: +2% scouting chance instead of +15%
(Speedy hungry scouting Crusader! I want it <3)



Phoenix Tears: +8 DODGE at death's door instead of +10



Sanguinary Talons: -13% healing recieved instead of -25%



The Serpent's Eye: +100% HP damage starving instead of +25%
(again I would keep the +100% damage)



PHEW! That's all I could find, it was a pleasure rumaging through all the trinkets and baubles XD


Have fun now! :-P


Oh my God this is a fking mess! In one of the last updates they messed too much with their affixes. My fault, I should have created the 100% of them and this wouldn't had happened.

Thanks a lot for the deep feedback you gave me here. It would took me for years to find these errors everytime they change the files.

I`m glad you like the stuff. As you see, every trinket has short story behind and a more or less noticeable purpose. A lot of them are created around using strange party and skills sets.

Just a comment: the % HP damage when starving applies to total HP and not to the damage itself, whish means that a 100% HP damage when starving would wipe any hero in one blow XD. I noticed this when I was testing the Serpent set (Lost ring and eye) and had a 200 HP hunger damage. A 25% will take 1/4 of a hero HP plus the 10% (15%?) base, which is already a lot.

Thanks again for this analysis, I'll definitely keep an eye on it and correct the bugs by tomorrow or so...

Have fun!
figbyfigbyfigby 12 Apr, 2017 @ 12:31am 
Originally posted by JavitoVk:
Just a comment: the % HP damage when starving applies to total HP and not to the damage itself, whish means that a 100% HP damage when starving would wipe any hero in one blow XD. I noticed this when I was testing the Serpent set (Lost ring and eye) and had a 200 HP hunger damage. A 25% will take 1/4 of a hero HP plus the 10% (15%?) base, which is already a lot.

Thanks again for this analysis, I'll definitely keep an eye on it and correct the bugs by tomorrow or so...

Have fun!

But of course! XD you're right, now that I properly understand the mechanic 25% is really good enough ^^

It was a pleasure, I will re check from time to time, you added a lot of amazing stuff, a little help is imperative.
FreyaMaluk 1 May, 2017 @ 3:25am 
hi JavitoVk... I'm testing this mod and I've encounter a problem, some trinkets appear as blank spot, that cannot be removed, sold or moved while in the inventory or in the heirloom chest... this is very very annoying! I dont have any other mod that adds trinkets, so this might the one causing the problem. Does this mod include trinkets for the mustekeer?? cuz I do not have her... and I guess that other people might not have her as well... so... I wanted dto ask you if you could create a version of your mod without the musketeer trinkets or please tell me how to fix the problem manually... here I include a pic of the issue..
http://imgur.com/a/7WKhz
JavitoVk  [developer] 1 May, 2017 @ 9:02am 
Originally posted by FreyaMaluk:
hi JavitoVk... I'm testing this mod and I've encounter a problem, some trinkets appear as blank spot, that cannot be removed, sold or moved while in the inventory or in the heirloom chest... this is very very annoying! I dont have any other mod that adds trinkets, so this might the one causing the problem. Does this mod include trinkets for the mustekeer?? cuz I do not have her... and I guess that other people might not have her as well... so... I wanted dto ask you if you could create a version of your mod without the musketeer trinkets or please tell me how to fix the problem manually... here I include a pic of the issue..
http://imgur.com/a/7WKhz

Hello! I see in the picture a non-vanilla trinket, which shows that you have indeed a mod that already modifies trinkets. Maybe is not a trinket mod, but any other mod (new classes probably) thet modifies trinkets will cause you troubles when mixing. About the musketeer, a know about people that doesn't have him and run the mod properly.

Try to identify what mod is altering the trinket file and test the game without it.
FreyaMaluk 10 May, 2017 @ 10:06am 
hola @JavitoVk... vi en tu perfil que eres de España así que te escribo en nuestro idioma :)
corregí el error del "clasp" ahora tiene límite de uno, antes tenia cero y eso ocasionaba que lo droppeara el Shambler cada rato
ya corregí los errores que estaban causando el error del Shrieker también.. por alguna razón tenías en "buffs" omisiones y errores... tenías por ejemplo "TRINKET_CROW_WINGFEATHER_BUFF", pero por algún motivo faltaba "id" : "TRINKET_CROW_WINGFEATHER_BUFF2" y así para todos los trinkets del cuervo faltaba el effecto número 2... además tenías un effecto differrente de stress con otro nombre que causaba más stress y tenía otro nombre.. el correcto es "id" : "TRINKET_CROW_STRESS_DEBUFF", y faltaba por completo "TRINKET_CROW_DISEASERESIST_BUFF",... acá te paso el link con las correcciones :) No tengo mucha paciencia para esperar a que la gente arregle los mods y ahí es cuando me pongo a mirar cómo diablos se hace hasta que doy con el problema aunque no tengo ni idea de como hacer mods.. lol xD https://drive.google.com/open?id=0B-nwW1DJ9EDVZDlmX2lVWlVCTEE
Lambent Mist 12 May, 2017 @ 5:39am 
Originally posted by FreyaMaluk:
hola @JavitoVk... vi en tu perfil que eres de España así que te escribo en nuestro idioma :)
corregí el error del "clasp" ahora tiene límite de uno, antes tenia cero y eso ocasionaba que lo droppeara el Shambler cada rato
ya corregí los errores que estaban causando el error del Shrieker también.. por alguna razón tenías en "buffs" omisiones y errores... tenías por ejemplo "TRINKET_CROW_WINGFEATHER_BUFF", pero por algún motivo faltaba "id" : "TRINKET_CROW_WINGFEATHER_BUFF2" y así para todos los trinkets del cuervo faltaba el effecto número 2... además tenías un effecto differrente de stress con otro nombre que causaba más stress y tenía otro nombre.. el correcto es "id" : "TRINKET_CROW_STRESS_DEBUFF", y faltaba por completo "TRINKET_CROW_DISEASERESIST_BUFF",... acá te paso el link con las correcciones :) No tengo mucha paciencia para esperar a que la gente arregle los mods y ahí es cuando me pongo a mirar cómo diablos se hace hasta que doy con el problema aunque no tengo ni idea de como hacer mods.. lol xD https://drive.google.com/open?id=0B-nwW1DJ9EDVZDlmX2lVWlVCTEE

So we can just download the .rar file and replace it in the mod folder to fix these problems?
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