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Cultural Overhaul
Some users have reported problems using this mod and Cultural Overhaul. When both are enabled, some civics or governments will not be available when they are supposed to be. I've looked into this and the issue relates to how the game internally identifies things and how it presents things to the player. These don't have to align, and in the case of CO, they often don't.
Take the Egalitarian ethic. Internally, this is called "ethic_egalitarian" in the base game, and presents to the player with the word "Egalitarian." In CO, though, ethic_egalitarian still exists, but presents to the player with the word "Libertarian." Additionally, CO has a new ethic, "ethic_pluralist," that presents to the player with the word "Egalitarian." So when you select the ethic called "Egalitarian" when playing CO, as far as the game is concerned you've actually selected something called "ethic_pluralist." As a result, none of the civics I have added that require Egalitarian ethics will work. All those civics look to see if you have "ethic_egalitarian" selected. In order to do this, you'd have to select the ethos called "Libertarian." The tooltips actually do tell you this, so even with all this internal/external name confusion, everything this mod adds should be available. The requirements will be different than you're expecting though.
Can I fix this? Maybe. The issue is that this isn't really a technical error to fix. It's a conceptual mismatch. To make a patch I'd have to spend some time thinking about what political and ethical concepts in CO correspond to the civics and governments I've made. But because there's no technical issue, you can use the two together so long as you "translate" the concepts as follows:
Government Variety Pack name -> Cultural Overhaul name
Egalitarian -> Libertarian
Democracy -> Indirect Democracy
(Will update this as I find more.)
[15:08:33][persistent.cpp:34]: Error: "Unexpected token: can_build_ruler_military_station, near line: 128
" in file: "common/governments/civics/lrsk_gov_var_civics.txt" near line: 128
[15:08:33][persistent.cpp:34]: Error: "Unexpected token: OR, near line: 441
" in file: "common/governments/civics/lrsk_gov_var_civics.txt" near line: 445
[15:08:33][persistent.cpp:34]: Error: "Unexpected token: OR, near line: 446
" in file: "common/governments/civics/lrsk_gov_var_civics.txt" near line: 450
[15:08:33][persistent.cpp:34]: Error: "Unknown modifier: tradition_cost_num_xenos_mult, near line: 618
" in file: "common/governments/civics/lrsk_gov_var_civics.txt" near line: 618
[15:08:38][trigger_impl.cpp:4623]: Invalid government type [lrsk_gov_var_gov_ruling_council]! file: common/start_screen_messages/lrsk_gov_var_start_screen_messages.txt line: 23
[15:08:38][trigger_impl.cpp:4623]: Invalid government type [lrsk_gov_var_gov_elective_principality]! file: common/start_screen_messages/lrsk_gov_var_start_screen_messages.txt line: 36
[15:08:38][trigger_impl.cpp:20685]: Invalid government civic type [lrsk_gov_var_civic_elected_clergy_egal]! file: common/governments/lrsk_gov_var_governments_religious.txt line: 12
[15:08:38][trigger_impl.cpp:20685]: Invalid government civic type [lrsk_gov_var_civic_workers_councils_dem]! file: common/governments/lrsk_gov_var_governments_socialist.txt line: 179
[15:08:38][trigger_impl.cpp:20685]: Invalid government civic type [lrsk_gov_var_civic_workers_councils_dem]! file: common/governments/lrsk_gov_var_governments_socialist.txt line: 284
[15:08:39][trigger_impl.cpp:4623]: Invalid government type [lrsk_gov_var_gov_ruling_council]! file: common/start_screen_messages/lrsk_gov_var_start_screen_messages.txt line: 23
[15:08:39][trigger_impl.cpp:4623]: Invalid government type [lrsk_gov_var_gov_elective_principality]! file: common/start_screen_messages/lrsk_gov_var_start_screen_messages.txt line: 36
[15:08:39][trigger_impl.cpp:20685]: Invalid government civic type [lrsk_gov_var_civic_elected_clergy_egal]! file: common/governments/lrsk_gov_var_governments_religious.txt line: 12
[15:08:39][trigger_impl.cpp:20685]: Invalid government civic type [lrsk_gov_var_civic_workers_councils_dem]! file: common/governments/lrsk_gov_var_governments_socialist.txt line: 179
[15:08:39][trigger_impl.cpp:20685]: Invalid government civic type [lrsk_gov_var_civic_workers_councils_dem]! file: common/governments/lrsk_gov_var_governments_socialist.txt line: 284
One that is a real problem though: "Direct Revelation" doesn't work as intended because you can't nest "OR" blocks in a civic prereq definition I guess? I feel like this must have changed from a prior version of the game... but whatever the case I'll see what I can do.
Also, how long have the Gestalt civics been in the mod? I didn't see them in the update log, but they've never shown up. Never knew they extsted untill I saw them listed in the mod description a few minutes ago. Or maybe i'm blind and it was in the update. But so far, it looks like i'm stuck on the Dec 19 update of the mod. And no Gestalts.
is this what its like to be stuck in the shroud?
I tried with no other mods, and reinstallling this, to no avail.
halp
Aparently it's a problem with Stellaris itself, because this is basically unique to Stellaris.
New civics are great, imma play a big freindly hive :3
Other than that, fantastic work mate.
Basically under (Documents)\Paradox Interactive\Stellaris\