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Buildings and Job Added by Chivalry
Warrior Hall buildings: These are the Hall of Honor and Hall of Valor. They combine functions of several army buildings in keeping with the generalist theme of Chivalry.
+1/+2 Knight jobs
+25/+50 Starting Army XP
+10%/+20% Army Morale
Knight job: Basically a combination of soldier, enforcer, and noble.
+3 Naval Cap (+1 more with Ground Defense Planning tech)
+1 Defense Army (+1 more with Global Defense Grid tech)
+1 Unity in Police State
-5 Crime (additional -5 with Judgment Corps, Anti-Crime Campaign, or Martial Law)
+2 Stability (+3 more with Marital Law)
Socialist Government and Civics Changes
The Megacorp DLC brought with it a new civic, "Shared Burdens," that I expected to reshape how I thought about socialist governments in my mod. Looking at the details of it, though... I'm honestly not sure what to do with it. So while it's in the game and I may make government types that key off of it eventually, I don't plan on using it for any current government types. The issue is twofold.
First, its requirement of Fanatic Egalitarian pretty much cuts off a lot of potential, since you're locked to Democratic authority and two ethos points are taken up. This means that any plans to use it with other government types would be very limited. However, it did give the idea to remake two civics - Workers' Councils and Institutionalized Collectivism - to play with strata, living standards, and political power.
Second, even for just democratic governments, the nature of the civic makes mixing it with other socialist-themed civics problematic. It basically locks you into a system where all strata have equal living conditions and (critically) political power. Because of this, you're basically playing actual for-real endgame communism, in as much as no one can wield political power over anyone else regardless of their role in society and everyone is guaranteed the same living standards. This is conceptually very different from my other socialist-themed civics, which more attempt to model the political institutions and ideas that might aim at creating that kind of society.
Because of this, I'm not planning on changing any government types to use it. Additionally, I'm making it incompatible with Workers' Councils, since that civic now buffs the political power of some strata, which goes against the "total equalization" theme of Shared Burdens and thematically doesn't make much sense since worker councils are the kind of thing you come up with to balance out the power of unequal wealth. Workers' Councils and Institutionalized Collectivism are now the two socialist-marker civics, the former representing bottom-up grassroots power and the latter representing top-down state projects at reform, which aren't always mutually exclusive. Socialist governments will typically be based whether they have one or the other or both.
Direct Revelation Changes
The major parts of the new version of this civic are a new job (Hedge Preacher, a worker-tier weaker priest) that the civic gives one of per 25 pops (I have a feeling this might be a little over powered...) and a random "Wild Cult" event. This periodically adds one of a number of modifiers to a planet that also add Hedge Preachers.
Elected Clergy Changes
This civic now has a jobs-per-pop bonus, and the job is a "Pastor." This is basically just a Priest that consumes 1 Consumer Goods (instead of 2) and does not yield Society Research.
I do appreciate adding it though, my cybernetic socialist utopia is one step closer :D
https://en.wikipedia.org/wiki/Viable_system_model
https://www.researchgate.net/publication/30063227_Models_of_Governance_-_A_Viable_Systems_Perspective
https://en.wikipedia.org/wiki/Project_Cybersyn
Edit: Thinking it over though Scientific Management might be something that should require a degree of Materialism. Hm.
I don't think I have installed a mod that adds this Budgetary Thrift Civic (looking up "Budgetary Thrift" on Stellaris's Steam Workshop isn't giving me useful results, and neither is a general "Stellaris Budgetary Thrift Civic" on Google), so I'd want to ask if anybody else has reported this to you, and what I should do to take care of this.