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1. I want to take a look at some of the "original" civics and make them more complex and interesting. I started off with the original batch of civics just trying to give ethics and authority combos that didn't have many civics more options, and use up unused modifiers in the game. I am less concerned about "balance" on that level and more concerned with making the civics more impactful.
2. I have had a bunch of content in the works that is just too ambitious to easily test, that I think I'm in a position to start vetting and releasing. Some of the more interesting of these:
3. I maaaay want to do things that edit base game files. I have always been leery of this because I want to keep compatibility between my mod and other mods perfect. However, a lot of the workarounds I have done to manage this are annoying and there are some things just straight out of reach. With the advent of mod managers like Irony that can handle conflicts and merge them, this may be less important.
This kind of update to "boring" civics will happen in waves, with the above being the first wave. After that I have plans for Combat Data, Colonial Fiefs, and Imperial Economy. After that we'll see!