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https://docs.google.com/document/d/14U9-gMzaAESnXitWFCbnsuNBvycpdQu1epvqUZRnoxY/edit
https://docs.google.com/document/d/1LHgdhQ26zsLQP6E0-z9DVNjJhFKpHm7AOKaGkF_mjPg/edit
Oh... I already solved the problem - reinstalled the game.
I can confirm the issue.
Looking at the vanilla farm code, this piece of code produces unity:
You seem to have forgotten it :P
My Stellaris main game language isn't English and because you mod archive has only <xxx>_l_english.yml file, all strings are displayed as '<code>_<name>_<something>'
Players who use non-English language would be very happy to see proper texts displayed in English at least.
Could you please fix this problem?
You can do it by: copy <xxx>_l_english.yml into <xxx>_l_polish.yml AND renaming 'l_english:' to 'l_polish:' inside <xxx>_l_polish.yml.
Then repeat this for every non-English language.
Maybe you could create script to automate this proces to not forget adding missing translation files when you will update main <xxx>_l_english.yml files?
I have no idea what prompted this, I havent even unlocked the creation of megastructures yet let alone began construction of anything.
The first refers to the common Stats (on Build Screen) and the second is linked to the Groik-Event
Oh, and same issue with the Dyson Sphere - Tooltip/ Build Menue Numbers not matching altered output!
Keep up the good work and hafe fun!