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I look forward to trying out your mod alongside this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=902287752&searchtext=
Any Chance of a compatibility patch / Fix?
Long story short: Loading both mods will use your maximum number of perks (12) with my perk UI. I made a perk-only version of my mod to help with compatability issues.
Long story long: Stellaris apparenatly has a priority loading system that takes the lowest number of ASCENSION_PERKS_SLOTS located in "defines" if more than one mod makes changes to it. Since Utopia Expanded sets this variable to 12 and Transcendant Ascendance sets this variable to 18, it uses 12. But it uses my UI file probably because it defines more UI elements. I dunno. It sucks.
So basically if you use both mods you'll see a perk slot layout of 1 row of 5, 1 row of 4, and 1 row of 1. Oh, and the repeatable tech I've added to gain 10 more perks becomes redundant.
The only real fix is to separate new perks and perk slots into different versions of the mod.
The only "incompatability" that remains is that both mods have repeatable techs that add perk points - your mod adds 4 and mine adds 10 - so using both mods will make 4 of those techs do nothing but waste research time. Everything else seems to work fine.
I was at work troubleshooting a blade cluster and came back home to this...
Stellar work!!!
Modifying the tech is on the back burner for now. What I'll probably end up doing when 1.5.1 is officially released is separate the repeatable tech into 10 distinct techs, each with a weight modifier that zeroes out the tech's chance to appear if you already have a specific number of ascension perks selected. Something like:
A tech with that modifier should only appear if you have twelve perks already chosen but less than thirteen. It'll at least prevent my mod from adding any redundant perk techs
As for 18 being too many I'm also likely going to bump up the research cost of each perk tech by a big percentage. You shouldn't get all 18 unless the game has lasted a pretty long time.
But if I try using Utopia Expanded with New Ship Classes and More + Improved Space Battles + Compatiblity Patch there are two problems:
- segments from player-built ringworlds are off (but they fixed this issue with their yesterday patch)
- game crashes when finishing dyson ring
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=902701397 ?
If UE does not currently do that, do you think you could add it?