Stellaris

Stellaris

Utopia Expanded Legacy
 This topic has been pinned, so it's probably important
Scarecrow  [developer] 9 Apr, 2017 @ 7:55pm
Utopia Expanded General Discussion
If you wonderful space friends have any suggestions, ideas on improvement, or just want to discuss this mod, please do so here. Constructive criticism welcomed!
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Showing 1-15 of 23 comments
DarkSanity 9 Apr, 2017 @ 8:30pm 
Hello, loving your mod, especially the fallen empire buildings for ringworlds :D. Two things that came to mind is one: not to sound ungrateful but would be nice to have fallen empire equivalent for research building(s) and a extra tier(VII) as well would be nice. To me ringworlds are about building up rather than expanding out :). Oh, not sure if possible but maybe tying the second tier(VII) to a perk as well?

Two: Once again, not sure how feasible this is, but it would be cool if there were around 2 special construction areas for each 8 segment ringworld which would give a bonus to it for added specialization, maybe a special shipyard that gives some good bonuses to built ships or something like a mini science nexus with a flat sci income and bonus to rest of segments for example.

Keep up the great work :).
Karlov 11 Apr, 2017 @ 3:57am 
Hello, it seems to me that it was interesting if the Dyson sphere could be built near any planet colonizable. Including suitable for settling, but after that the planets would turn into frozen barrens.
Ewilan 11 Apr, 2017 @ 10:28am 
Hello, amazing work ! After my translation of Ringworld Restoration, I translate Utopia Expanded in french and I upload it on Drive : https://drive.google.com/open?id=0B91_QWXxwim3Wms1UnJVZHJ6NW8
Last edited by Ewilan; 11 Apr, 2017 @ 10:29am
Scarecrow  [developer] 11 Apr, 2017 @ 5:08pm 
Originally posted by EwieFairy:
Hello, amazing work ! After my translation of Ringworld Restoration, I translate Utopia Expanded in french and I upload it on Drive : https://drive.google.com/open?id=0B91_QWXxwim3Wms1UnJVZHJ6NW8
Thanks, it'll be added in the next update!
Ewilan 12 Apr, 2017 @ 5:39am 
After your update (with Dyson Rings), I update my translation, on the Drive : https://drive.google.com/open?id=0B91_QWXxwim3WkNnRHVUbk1Ebms
damnusername 12 Apr, 2017 @ 1:18pm 
just as a thought, would it be possible to change the acension perk that reduces time and cost to build megastructures to also allow you to build multiple ones at the same time on top of that? It gets kinda annoying when you're sitting there waiting for your ringworld to be build so you can build another one.
JackAce 14 Apr, 2017 @ 3:08am 
Sorry if it was already mentioned, but i have an idea for the penalty of not finishing the complete ringworld repair.

After terraforming-repair of a section, you could place tileblockers via event(always) of scrapmetal or unprotected areas. And remove all lasting blockers of ringworld segments in the system via event when the ring is completed. That way a Player still have to invest more time and ressources to make full use of a section of a not so fully repaired ringworld.

Dont know if that would be interesting enough for you to consider it as an option. You could add planet modifiers to those blockers or something like that...

Either way... I like your mods very much! Playing with ringworld restoration since it came out ^^ so Keep it up! Content creating people like you make this game so much better ! :)
timdraco 15 Apr, 2017 @ 4:53pm 
Any way to start out with a pre ftl civilization then add in events like moon landing and first spaceship? this would give you time to build up your planet and give extra time to make your home system more secure.
SpaceNerd2017 16 Apr, 2017 @ 12:01am 
So I just found your mod, and "Advanced Megastructures" got met thinking. I'm going to make a bunch of content suggestions now, because why not? None of this is meant to be practical or fully-fleshed out, but hopefully some of it sounds interesting enough to implement your own way.

Lessee, well, lets start with variations on the Dyson Sphere. Note: The power output from paradox's vanilla one is laughably small compared to a star's actual output. Most of these suggestions find that important.

Type 1: The Dyson Swarm, much easier to implement than the traditional sphere. Instead of building expensive anti-grav generators to keep your heavy-ass frame intact at the cost of 99+% of your power output, you make a swarm. This is essentially a collection of solar-power satellites put into a bunch of different close orbits around the star. Since their number makes a trillion look laughably small, self replicating construction robots are pretty much the only way to build them (on a reasonable timescale). Organizing the logistics of storing and moving that much power is also tricky. Mechanics? I dunno, maybe faster to build, with less of a tiered upgrade approach and more of a linear investment->return model that gets diminishing returns around 1-1.5k or whatever seems balanced for the late game.

Type 2: Statite-Sphere. Satites are solar sails un-dense enough that the light they absorb/reflect balances out or exceeds the pull of the star's gravity, so you stay in place without having to orbit the damn thing. The catch is that they have to be so light (sheets of graphene are a good candidate) that you can't really cover the whole star in high-efficiency panels, though mirrors are more doable. But if they're light-enough, you can hang habitats or factories off of a few hundred square kilometers of them that'll operate under the same gravity the light is fighting. Pick the distance right and you can have earth-gravity. Again, should be cheaper than a vanilla sphere, but the concept is pretty broad so it can have any mechanics you like. Habitats, research stations, anything you can build a building for basically.

Type 3: Matrioshka Brain. Make a statite-sphere, but instead of hanging habitats off of it, you attach a lightweight layer of processors and memory that function as a star-sized computer. Basically a godmind. One that could simulate entire galaxy's worth of planetary surfaces for uploaded minds if you so wish. After synthetic ascension it seems like building one of these should be a win condition, as you discover and research secrets that essentially break physics. Hello singularity.

Now, lets go over some things you can do with star-enclosures besides power generation. Implementing these as 'modules' or 'upgrades' to a Dyson Sphere could work. Note:stars put out a LOT more than 400 E-creds worth of power, so here's some other ways to use it on-site.
1. Computing, basically covered by the Matrioshka brain. Call it a research module or VR planet/playground.
2. Star Lifting(Mining), stars are 99% hydrogen and helium. But that remaining 1% still outmasses all the other planets in any given solar system, sorting through the hydrogen is difficult, and you obviously can't get it all at once. Still, it can be done. Whether through magnetic nozzles periodically diving through the upper layers, or 'pumping' the whole star with statites to get jets of matter to spew from the poles, you can get plasma up, cool it off, collect the valuable fractions of it, and build stuff with that.
3. Nuclear Forges: Why waste the hydrogen? Fuse it in fusion generators, fuse the helium from that to make more power, then USE that power to fuse iron and heavier stuff into useful minerals. This could be a massive complex built after the initial sphere, and after you add star-lifting equipment to the sphere, yielding minerals. (smaller scale stations could work on gas-giants too, asuming you can pull non-plasma out of them [should be easier than star-lifting])
4. Nicoll-Dyson Laser: So this is a fun one. Guess what happens when you focus the output of a star onto a planet sized target? That's right, you burn the damn thing. Flash the surface of the side facing you to plasma and explode/burn the rest like the highest powered laser ever. But the speed of light is slow on interstellar scales, so you gotta shoot it through a planet-sized portal/wormhole/subspace-rift to be used in this game. At lower outputs, it should melt frozen worlds in days, and blast most of the atmosphere off of Venus-like planets. For terraforming. (honestly the whole star is overkill, 1/100th or less would STILL be overkill)
5. Big ♥♥♥♥♥♥♥ Telescope: Sensors scattered across the surface can do like a telescope array and give you a 'lens' the size of the sphere. Instant discovery of habitable planet locations, fallen empires, leviathans, old ringworlds, and anything else that's stayed in one system for the 100,000 years it took light from the other side of the galaxy to reach you.

Enough with the dyson spheres though. Lets talk about what else you can build in space. These I envision between Habitats and Science Nex... Nexi? Nexsuses? In size.

How about a capital-S Shipyard? Sure space stations are all well and good, but when you really need to churn out battleships, make titans, and vomit corvettes everywhere, you need a moon-sized (or planet sized) complex. This marvel takes in minerals, and spits out fully functioning ships at either ludicrous speed, or with dozens of build-slots. Such an military hub could have command&control systems or giant training grounds or something to give your navy a boost after it has been built.

Portal/Wormhole Gate: So wormholes are a thing in stellaris, and apparently simple enough that starting civs can form short-lived ones. How about a permanent one linking important systems? Should probably take a station on both ends to work. Super fast travel inside your borders yay! No more fallen empire avoiding-your-fleet ♥♥♥♥♥♥♥♥.

Planet Cracker: Why is Mecury useless? It's full of metal! Lets build a big gravity-gun, crack it open, and then mine the core out. That'll feed the fleet for a few years. (These shouldn't work on gas giants, astroid belts should probably get 'used up' by them in less than a century).

FTL-Tug: So the unbidden have spawned and your former core worlds aren't safe anymore. But who wants to lose a science nexus or that load of habitats you built? Make one of these beforehand and you can move your orbit-class megastructures to the galactic rim where it's safe! Wait, you want it to work on dyson spheres? HA! That's a good one. No.

*glances up* Well. That got long. Imma stop now. Before I get into the power of Kugelblitzes.
MantisUK 16 Apr, 2017 @ 6:57am 
Is it possible to make a version without the extra perks? I sub'ed to ringworld resro pre utopia and I would still use that one if i could as its was lite. Tbh if people do want/need the perk slots there are mods for it all ready out.
Last edited by MantisUK; 16 Apr, 2017 @ 7:06am
Iry 17 Apr, 2017 @ 7:52pm 
Having some trouble with this mod. Little things.

I can't upgrade a Ring World to have more habitats.
I can't upgrade a Ring World to have a Dyson Sphere.
I can't upgrade a Dyson Sphere to have a Ring World.
I can't build a Dyson in a system with a habitable (but empty) planet.
Terraforming a Ruined Ring World twice is just giving me little 10 pop worlds.
Last edited by Iry; 17 Apr, 2017 @ 9:10pm
Scarecrow  [developer] 17 Apr, 2017 @ 7:59pm 
Originally posted by Iry:
Having some trouble with this mod. Little things.

I can't upgrade a Ring World to have more habitats.
I can't upgrade a Ring World to have a Dyson Sphere.
I can't upgrade a Dyson Sphere to have a Ring World.
I can't build either in a system with a habitable (but empty) planet.
Terraforming a Ruined Ring World twice is just giving me little 10 pop worlds.
Read the mod description page. Then read it again. Finally, check if you have another mod installed that overwrites UE.
Iry 17 Apr, 2017 @ 9:09pm 
Originally posted by Scarecrow:
Read the mod description page. Then read it again. Finally, check if you have another mod installed that overwrites UE.
Read it six times.

I figured out how to add habitats to Ring Worlds. You have to click on the space between two existing habitats on the Ring World, instead of clicking on the Habitats themselves. I can't find any documentation that suggests that's where you should click. I only discovered it by accident.

Adding Habitats to Ring Worlds is only giving me little 10 pop habitats, not fully-fledged Ringworld habitats as your description indicates.

Nothing in the description about how to upgrade a Ring World to include a Dyson, or how to upgrade a Dyson to include a Ring World.

I can build a Dyson Ring in a system with habitable planets. I can build a Ring World in a system with habitable planets. But I cannot build a Dyson in a system with habitable planets.

I can't find any mod conflicts.
Last edited by Iry; 17 Apr, 2017 @ 9:11pm
Omniburg 7 May, 2017 @ 5:24pm 
Perhaps you could add the ability to build multiple megastructures in one system, as in multiple science Nexus' or habitats. Forgive me if this feature is already there, I haven't played a game where I've had the money to try that yet.
Dashy 12 May, 2017 @ 6:32am 
Nice Mod but i got a little balancing issue.
It would be nice if the Masters of the Heavens ascension perk would require "Galactic wonders" and "The circle of life" being selected first, because currently you can just pick it without those, which makes at least circle of life completely obsolete and it doesn't really make sense to be able to create a powerful dyson ring without being able to build a ringworld or dyson sphere alone.
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