Wallpaper Engine

Wallpaper Engine

Sound Splitter
Amazing but there's one superficial issue
During the rotation the bar width will change dynamically based on if it's horizontal, vertical, diagonal, etc. It's somewhat irking, is there any way you could edit the code so it no longer does this?
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Squee  [開発者] 2017年4月20日 17時09分 
Sorry, didn't see your thread. It was specifically designed to do that. I can't easily change it as it would have implications on the calculations and possibly cause visual bugs.

If you want it to be a fixed length, do you want half of it to fall off screen when turning or...? What would you specifically want to see?

I do plan on adding more rendering option ( for example just rendering a line instead of 2 filled areas ), but due to lack of time and having other priorities that is still a good while away. If I know your wishes I might be able to consider them when I do get around to it.
JaxXz 2017年4月20日 23時17分 
Squee の投稿を引用:
Sorry, didn't see your thread. It was specifically designed to do that. I can't easily change it as it would have implications on the calculations and possibly cause visual bugs.

If you want it to be a fixed length, do you want half of it to fall off screen when turning or...? What would you specifically want to see?

I do plan on adding more rendering option ( for example just rendering a line instead of 2 filled areas ), but due to lack of time and having other priorities that is still a good while away. If I know your wishes I might be able to consider them when I do get around to it.

ah ok ok, seeing as aesthetic choices are subjective i guess you can ingnore this issue if you wish, also on second thought it makes sense so the whole visualizer is still onscreen when it rotates.

what i was thinking was to have the bars contine to render past the screen on rotation so they retain the same width no matter the orientation.

I'm no expert in coding so i'm not sure how difficult this would be to impliment into the code.
Squee  [開発者] 2017年4月21日 4時21分 
In my case it's usually not a design choice but just where I end up. Most of my wallpapers start with one idea and end up being totally different. Usually it is trying to find a balance between visuals and performance..

When I get arround to expanding this one I will look into it and see if it gives a problem or not and of if I can easily correct them. I think there might be some possiblities. But for now I will be patching my older wallpapers first so it will be a while before I even get around to it.
JaxXz 2017年4月21日 10時50分 
Squee の投稿を引用:
In my case it's usually not a design choice but just where I end up. Most of my wallpapers start with one idea and end up being totally different. Usually it is trying to find a balance between visuals and performance..

When I get arround to expanding this one I will look into it and see if it gives a problem or not and of if I can easily correct them. I think there might be some possiblities. But for now I will be patching my older wallpapers first so it will be a while before I even get around to it.

makes sense as coding is first about getting it to work and then making it exactly how you want it later.
I absolutely love this one! There is one thing that iam not even sure if its possible but i will ask. I saw some wallpapers have build in background music that turns off as soon as you open any program or so. Do you think it whould be possible to implement such feature but with custome music from our file much like the background picture itself?
Squee  [開発者] 2017年6月17日 3時54分 
Well, I wasn't looking to add new functionality as of yet. My progress is slow at the moment and after some last patches, I wanted to look into the daunting task of translations.

But if you could let me know which wallpaper that was that has the player I will check out what they did. I might consider it for a future update or for a new wallpaper. I can't say which yet. I really want to create new wallpapers again as soon as I can, but that means I need to stop updating others.
Now,a Chinese is confused.What were you talking about! XD
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