Arma 3
Arma 3: Original War
 This topic has been pinned, so it's probably important
Sumrak  [developer] 14 Apr, 2017 @ 5:43am
Feedback - Suggestions
Please use this thread for any kind of suggestions you may have for Arma 3: Original War.

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Showing 1-13 of 13 comments
Five Knight 17 Apr, 2017 @ 12:28pm 
Should we get a Discord going for the mod? So it is easier for players to communicate?
Could we see a respawn system for the AI/ground players? When they die, they're just gone and out for the count, which doesn't seem right in a survival game. If not a respawn system, a revive system perhaps.
If respawns, have mayhaps a somewhat random respawn position so players have to coordinate and it adds a bit of risk to dying, might increase the longevity of matches, as a true strategy game should work.
Sumrak  [developer] 19 Apr, 2017 @ 2:58pm 
Originally posted by SGT L.Matney173rd:
If respawns, have mayhaps a somewhat random respawn position so players have to coordinate and it adds a bit of risk to dying, might increase the longevity of matches, as a true strategy game should work.
I will think about it, but it is kind of dilemma for me since the concept of Original War (the original game that this mod is based on) revolves around people being your most important asset. So idealy, I would still like to keep this permadeath, but that being said - revive system is something I was already thinking about and will need to do some analysis on how it could be handled (fun fact - this mechanic was also in the original game and some technologies could even improve it - either longer "injured timer" or research that enabled your units to fight to last breath).
Stucuk 20 Apr, 2017 @ 2:50pm 
Originally posted by Sumrak:
revive system is something I was already thinking about and will need to do some analysis on how it could be handled (fun fact - this mechanic was also in the original game and some technologies could even improve it - either longer "injured timer" or research that enabled your units to fight to last breath).

In the Original Game humans would fall over (And be unable to do anything) when their health was something like 100 (with 1000 being full hp) which would be the red stage of the health bar. Their health would fall at a certain rate by its self, as well as when they take damage. Scientists that were near would heal people when injured (so much hp per second) and could heal anyone as long as their hp was above 0 (But only one person at a time).
Eziowicked 21 Apr, 2017 @ 6:50pm 
a really cool feature you could had is to have workers auto collect the crates in the area or go roam around finding them just because you wouldn't have to order them everytime to go collect crates. an also a good thing you could add if you can is to have the units in a group on the hud/screen so its more easier to find them and manage them. The playes on the ground don't really have much to do and they might get board
Last edited by Eziowicked; 21 Apr, 2017 @ 9:23pm
Sumrak  [developer] 22 Apr, 2017 @ 12:52am 
Originally posted by Eziowicked:
a really cool feature you could had is to have workers auto collect the crates in the area or go roam around finding them just because you wouldn't have to order them everytime to go collect crates.
They can actualy do that (sort of), if you switch their mode into active (right top button when you select one worker), they are searching for crates within certain radius, then for warehouse to get rid of the crates they carry and they return back to the original position of crates in case there is more.

Originally posted by Eziowicked:
an also a good thing you could add if you can is to have the units in a group on the hud/screen so its more easier to find them and manage them. The playes on the ground don't really have much to do and they might get board
Not sure what kind of information you would like to have on hud here? I agree that players on the ground may get lost, I think I need to take a look on ways how to make sure RTS and FPS players can communicate through map for example - so RTS player can create markers where location of bases is displayed etc.
Eziowicked 22 Apr, 2017 @ 7:32am 
Originally posted by Sumrak:
Originally posted by Eziowicked:
a really cool feature you could had is to have workers auto collect the crates in the area or go roam around finding them just because you wouldn't have to order them everytime to go collect crates.
They can actualy do that (sort of), if you switch their mode into active (right top button when you select one worker), they are searching for crates within certain radius, then for warehouse to get rid of the crates they carry and they return back to the original position of crates in case there is more.

Originally posted by Eziowicked:
an also a good thing you could add if you can is to have the units in a group on the hud/screen so its more easier to find them and manage them. The playes on the ground don't really have much to do and they might get board
Not sure what kind of information you would like to have on hud here? I agree that players on the ground may get lost, I think I need to take a look on ways how to make sure RTS and FPS players can communicate through map for example - so RTS player can create markers where location of bases is displayed etc.


for an example, like the workers, soldiers, scientist, and mechanics got there own separate grouping so the zues can find them more easier instead of clicking on each of them to find the certain person. like say if a zues wants to find a scientist the zues can just click on one of the units in the scientist group.
Sumrak  [developer] 23 Apr, 2017 @ 5:29am 
Originally posted by Eziowicked:
for an example, like the workers, soldiers, scientist, and mechanics got there own separate grouping so the zues can find them more easier instead of clicking on each of them to find the certain person. like say if a zues wants to find a scientist the zues can just click on one of the units in the scientist group.

The biggest problem I see is that I cannot create zeus selection (or at least dont know the way how to do that). In the bottom personnel ui, you can already recognize individual classes quite well (different clothing), but the in-ability to select it makes it quite confusing. We will see what can be done. I would like to also see their classes somehow visualized near their icons in 3D space - so I guess this would again help locate class you are after.
julian 4 May, 2017 @ 10:07pm 
A great addition would be some form of support. like buildable artillery guns, rocket artillery, etc.
AZSLIMJIM 15 Jul, 2017 @ 1:18pm 
+1 for AI support, would be great to Coop vs. AI in this or to have for SP. Haven't checked for # of servers yet though
Eziowicked 15 Jul, 2017 @ 1:47pm 
Originally posted by AZSLIMJIM:
+1 for AI support, would be great to Coop vs. AI in this or to have for SP. Haven't checked for # of servers yet though

last time i checked on arma 3 servers there wasn't any but there was like 3 servers up when the mod came out.
RoutineTree3 16 Sep, 2017 @ 12:02am 
able to make ai
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