Space Engineers

Space Engineers

The last Earth (Test Scenario)
GEK Vengeful  [developer] 19 Apr, 2017 @ 3:41pm
Suggestions & Questions ?
For any questions and suggestions

I reply here all !
Thank you guys :)
Last edited by GEK Vengeful; 19 Apr, 2017 @ 3:44pm
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Showing 1-8 of 8 comments
ArkoFoxo 20 Apr, 2017 @ 3:46pm 
any chance you could create a blueprint of the completed "Flagship coryehaeus"? You know the ship thats in three pieces next to the space bridge...
Dryyab 20 Apr, 2017 @ 11:45pm 
Suggestions :
1- (not really my thing but could be fun for some) Give the player a gun, a few bullets, scatter ammo in some of the wreaks, activate the cyberhounds and it gives quite a challenge to the players without too much more work.

2- ( more my thing ) Give the player a welder ( no grinder ) spread some steel plates ( very few ) and have them build a few "fixes" on broken passages or sudden cliffs or anything like that. Adds a bit of interactivity and a "puzzle" feel to the scenario... though a bit more work.

3- combine 1 and 2 and the scenario becomes a bit more hellish... and adds to the unforgiving feel.

Right now the details of the map is great (or rather awesome) , the only thing missing is a bit more interactivity.

4- ( I don't think it is a good idea since this map is already very demanding for the machine and would need a lot of work but would be SOOOO great) Add a few drones in the mix that you have to fight/evade

oh and in case you missed my comment on the main page : Great work on that ! These suggestions would be a bonus to a job already well done
Last edited by Dryyab; 20 Apr, 2017 @ 11:49pm
GEK Vengeful  [developer] 21 Apr, 2017 @ 4:28pm 
@John_The_Starwarsfreek This ship is not created by me.
Blue print is here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=639415504

@Dryyab Thanks for the suggestions but i write to delite problem for FPS i dont have the possibility to complite this scenario. ( Add gameplay, NPC or Etc.. )

Future scenarios will be more optimized to gameplay and FPS frendly ;D

I appreciated your ideas, thank you for you support man !
Skorpnok 24 Apr, 2017 @ 12:49am 
Changing scenery like the space elevator or the buildings from ingame building to "low" poly custom models would probably give performance a huge boost
starmind 4 Jun, 2017 @ 8:54am 
Hello as suggested before, give people few "interaction", by sample for the last part (sos) player could need to "build" power for final Door to open, he will get all components for that randowly on cars / places where he should open every cargo to get them all.
GEK Vengeful  [developer] 5 Jun, 2017 @ 12:32pm 
@Skorpnok is not the Space elevator create down of fps but all city.

@starmind Maybe in the future
TheSilverInfinity 30 Sep, 2017 @ 1:34pm 
Are all the buildings hollow or not, cause if not that could be one of the causes of the lag ya'know with all those blocks in one place
Rook 7 Oct, 2017 @ 8:48am 
im at the space elevator where do i go now
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