ARK: Survival Evolved

ARK: Survival Evolved

Tek Dino's + DISCONTINUED Not Updated
 This topic has been pinned, so it's probably important
Tully  [developer] 25 Apr, 2017 @ 12:42am
BUG REPORTS
Please post any bugs/mod issues here
Last edited by Tully; 25 Apr, 2017 @ 12:58am
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Showing 1-5 of 5 comments
TomHud™ 28 Apr, 2017 @ 2:29am 
shooting the bee crashes server
Killing the raptor yeilds no tek engrams.
so 2 engrams are still unavaiable.
UrmomlovesGoats 5 Jun, 2017 @ 9:12pm 
i really REALLY want to keep this mod, but everytime I get within 40 feet of the tek argy my game crashes. I wasent sure at first it was this, but after multiple dino wipes and about 10 times trying in different areas, im 100% that its the argy that is crashing my server.
Bacon Overlord® (Banned) 22 May, 2018 @ 4:52am 
Xraptor crashes the server when you try to mount it. It has a bunch of engrams in its inventory also.
Bacon Overlord® (Banned) 23 May, 2018 @ 5:56am 
It not only crashes the server, it hard crashes the client:

LowLevelFatalError [File:D:\build\PC\Engine\Source\Runtime\CoreUObject\Private\UObject\WeakObjectPtr.cpp] [Line: 79]
[Index:1235664896] exceeds maximum number of UObjects, [Block:75419] increase MAX_SERIAL_NUMBER_BLOCKS


VERSION: 279.281
KERNELBASE.dll!UnknownFunction (0x00007ffa08e5f218) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff6347ef2a6) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FSerialNumberManager::GetSerialNumber() (0x00007ff6348de54c) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:136]
ShooterGame.exe!FWeakObjectPtr::IsValid() (0x00007ff6348de692) + 5 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:236]
ShooterGame.exe!FWeakObjectPtr::Get() (0x00007ff6348de781) + 15 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:272]
ShooterGame.exe!UObjectPropertyBase::CopyCompleteValueToScriptVM() (0x00007ff63444e139) + 25 bytes [d:\build\pc\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:1654]
ShooterGame.exe!UObject::execLocalVariable() (0x00007ff6348c12c0) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:968]
ShooterGame.exe!UObject::execLetWeakObjPtr() (0x00007ff6348c27d7) + 26 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1305]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6348bfecf) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff634874a6f) + 6 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6348c1038) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff634eefd12) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGame.exe!APrimalDinoCharacter::SetRider() (0x00007ff633bae102) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3764]
ShooterGame.exe!APrimalDinoCharacter::OnRep_Rider() (0x00007ff633bae614) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3811]
ShooterGame.exe!UFunction::Invoke() (0x00007ff634874a6f) + 6 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6348c1038) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff634eefd12) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGame.exe!FRepLayout::CallRepNotifies() (0x00007ff6351711b7) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\replayout.cpp:1415]
ShooterGame.exe!FObjectReplicator::PostReceivedBunch() (0x00007ff634fa2592) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datareplication.cpp:1060]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff634f9b8ee) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:1787]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff634f9677f) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff634f96ef0) + 11 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff634f969c9) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff6350ee98a) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6350ed7c7) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff634ea524e) + 24 bytes [d:\build\pc\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff633b58c54) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6350ce9b3) + 14 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGame.exe!UWorld::Tick() (0x00007ff6350c2c85) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff634fe8325) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff633a36945) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff633a30d8c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff633a37eaa) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff633a37fd8) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff63629d3a1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa09fc3034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa0be91551) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa0be91551) + 0 bytes [UnknownFile:0]
most of the creatures seem broken to me, the argy is static and its helmet is held by its feet, and the tek (giga?) is the only other tek creature I can see, and it seems to work for the most part
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