Team Fortress 2

Team Fortress 2

The Throwing Knife
 This topic has been pinned, so it's probably important
Dr.Gorkin 18 Apr, 2017 @ 3:49pm
Stats
Maybe a more bleeding that only stops with two health packs but 25 dmg?
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Showing 1-15 of 50 comments
ExaltedTEA 18 Apr, 2017 @ 3:53pm 
Guillotine reskin?
Dr.Gorkin 18 Apr, 2017 @ 4:33pm 
yeah But that is not fun
Dr.Gorkin 18 Apr, 2017 @ 4:33pm 
lol:steamhappy:
fakeclient  [developer] 18 Apr, 2017 @ 5:14pm 
I was thinking something like you can hold up to 3 "ammo" for the blade which recharges, so that means you can throw up to 3 blades in a row in quick succession before you need to wait for it to recharge all 3 (one at a time tho, so you can wait until you've charged 1, 2 or 3 and throw them individually, like tracer's dash in Overwatch)

the negative would be something less damage or no bleeding.
Last edited by fakeclient; 18 Apr, 2017 @ 5:15pm
LouieLuigi 18 Apr, 2017 @ 5:52pm 
I think you simply throw all three, then it recharges in three incriments, if you hit fire before it recharges fully you can only throw 1 or 2 knives.

btw

when see throwing knives, i think of DIO!!! from JJBA

WRYYYYYYYYYYY

Stonehead 19 Apr, 2017 @ 2:08am 
Originally posted by Doomed_Marine_173:
I think you simply throw all three, then it recharges in three incriments, if you hit fire before it recharges fully you can only throw 1 or 2 knives.

btw

when see throwing knives, i think of DIO!!! from JJBA

WRYYYYYYYYYYY

KONO DIO DA!
Last edited by Stonehead; 19 Apr, 2017 @ 2:09am
Dr.Gorkin 19 Apr, 2017 @ 12:53pm 
Yeah I think those are good. I would still want bleeding so only 10 dmg?
Teto 19 Apr, 2017 @ 8:00pm 
What would happen to the flying guillotine tho it would make it pointless like every other scout wep except stock or force-a-nature
KingCrimson2003 20 Apr, 2017 @ 5:52am 
3 throws with a 1.2 second delay, 15 damage but 8 bleeding per second
KingCrimson2003 20 Apr, 2017 @ 5:57am 
I changed my mind: It should be like a flying guillotine, but when hit from the back you take backstab damage (1 hit kill) also if you hit an uber playing you take 8 bleeding damage per second, last of all it only does 15 damage on hit but that 8 bleeding per second as previously stated.
LouieLuigi 20 Apr, 2017 @ 12:29pm 
Im not sure about RANGED backstab damage.
Basically the Guillotine but instead it crits from behind and is less accurate.
LouieLuigi 20 Apr, 2017 @ 3:08pm 
ok
Tangerine Paint 20 Apr, 2017 @ 3:45pm 
Spy melee as well, acts like spycicle with knife meter, ranged backstabs!
Last edited by Tangerine Paint; 20 Apr, 2017 @ 3:45pm
Dr.Gorkin 20 Apr, 2017 @ 3:55pm 
I would also not want a ranged backstab
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