Counter-Strike 2

Counter-Strike 2

De_Eporue [Graybox][Updated,v3]
TRAJAN 22 Apr, 2017 @ 4:27pm
Feedback
Hey,

I checked this map in-game and I found some things you should be concerned.

First off, I really want to tell you, that you did insanely good job on the left passage way from CT view. It looks so natural, beautiful. Proportions are on point. Even you used a lot of in-game assets (if not all), you managed to get a good result. I liked A site idea (that church), B site was okay, not too unique, but still kinda interesting. I think the place which doesn't look nor feels alright is middle. IT's not because you didn't add textures and details yet, but it just feels kinda clostrophobic due to high walls and not realistic passage ways from both sides. Some details you added (I think going towards B site from CT, so right) aren't fitting, some things you did are not realistic. So you should do a revision in some parts.

Now about the gameplay, both your sites has many gay spots which would be very annoying to counter. In church there are a lot of blind spots, which needs to be checked but it's really dangerious. In B site people can use verticality for their advantage way too much. They could even just duck, hear footsteps, peek out and destroy anyone entering the site (or retaking).

It would be cool to see radar, now it's hard to describe every place of the map. But this is what I think currently. Overall, I feel your map has a lot potential, also you as creator. So I am very curious to see how this project advances.

Have fun! :)
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Showing 1-6 of 6 comments
TRAJAN 22 Apr, 2017 @ 4:30pm 
If you need players to playtest your map, let me know. My rank is Global Elite, almost level 10 in faceit..
Galgose 23 Apr, 2017 @ 6:06am 
I do agree on the Middle, it just doesn't feel right.
rEdy  [developer] 23 Apr, 2017 @ 12:53pm 
Thank you so much for your feedback. As you said middle doesn't feel right and I have to say that I totally agree with you. About the A site, yes I am currently on that. Working on corners and doing some experiments. About B, I think I am going to close up the long way, I don't really like it and also the verticality thing you've said is really bad. It looked good, but gameplay wise it is really bad.
TRAJAN 28 Apr, 2017 @ 12:17pm 
http://imgur.com/a/us8Ae

Church higher platform (hole) should be utilised for better cover. Now it doesn't have a huge role in-game. Please try to make clipping more consistent.
TRAJAN 28 Apr, 2017 @ 12:22pm 
Also in middle timings are awful. Mid is very CT sided for now.
hagrid 24 Jun, 2017 @ 1:50am 
The T-side entrances on A site are too small, The A long entrance should be much bigger, and A short entrance should be a little bigger.

Where CT go in to A, by the statue, there should be a one-way path from middle, So you'd need to boost someone to get to mid.

B site is very bad. 2 Smokes and CT can't do anything. Add some cover on the site for CT (and T when they've planted the bomb) because the only cover CT have is the doors, and the arch

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Showing 1-6 of 6 comments
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