Garry's Mod

Garry's Mod

Bendy and The Ink Machine - BATIM - Map
 This topic has been pinned, so it's probably important
Rananara 21 Apr, 2017 @ 6:22am
Bugs (Apr 20)
I figured I should make this to not litter the comments section with a bunch of bug reports.

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Here's some bugs I found that are effective as of Apr 20 11:12 pm.

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Second Floor Bugs

1. Bugged Window[i.imgur.com]

You can't go through this window. I'm not sure if this is actually a bug or not considering that this is also the only place where a Bendy cutout is invisible on one side.


2. Bugged Windowframe[i.imgur.com]

If you run against the wall, you collide against these edges.


3. Wall Gap[i.imgur.com]

There's a noticeable gap here. It's wide enough to drop a grenade in.

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First Floor Large Room Bugs

1. Corner Gap[i.imgur.com]
Corner Gap (closer)[i.imgur.com]

The corner has the same problem as Second Floor Bug 3. You can drop a grenade in there as well.


2. Walkable Wall[i.imgur.com]

There's a protruding edge on the wall of the main area in the Large Room. You can walk/run on it freely. I'm not sure if this is a bug or not but it doesn't look intentional.

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Older Room Bug

Untextured Error[i.imgur.com]

There's a textureless area if you peek through the first planked area. The untextured area goes nuts and leaves afterimages of your screen. It should be easy to find.

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Note: If anyone is dying in the spawn area, it's because you have a conflicting addon error. The map itself doesn't kill anyone ever since the toxic ink was removed.
Last edited by Rananara; 21 Apr, 2017 @ 6:25am
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Showing 1-13 of 13 comments
Zeronucks  [developer] 21 Apr, 2017 @ 9:26am 
Thank you so much for this! Half of these I didn't even know were in the update haha, but yeah! A new patch should be arriving soon fixing most of these issues,

And For people dying on spawn I have no clue why they would be besides from what you said haha, and Ever since this update came out I did add one more thing that would kill you,

But I'll leave it a secret for now at least
Last edited by Zeronucks; 21 Apr, 2017 @ 9:26am
Rananara 22 Apr, 2017 @ 8:32am 
Bugs as of the Apr 21 9:14 PM version

Ignore my FPS count, it's very inaccurate because it drops when I take a screenshot.

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Second Floor Bugs

1. Rectangular gap in the windowframe[i.imgur.com]

It doesn't do anything but the other window right next to it doesn't have this gap.

2. Odd window effect[i.imgur.com]

On the same window, the disappearing cardboard cutout is phasing through the windowframe.

3. Unfilled area[i.imgur.com]

Right next to the stairs, there's a gap in the floor next to the wall.

4. Unfilled area 2[i.imgur.com]

Similar as 3, except the gap is between walls.

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Old Room Bugs/Notes

1. Floors not matching[i.imgur.com]

This isn't too big of a thing but it's been there since the first version. You can find it by shining a flashlight on the ground in the first hallway.

2. Performance drop area[i.imgur.com]
Performance drop area (2)[i.imgur.com]

Something to take note of is that in this update, the performance drops noticeably for lower spec computers in the first two old rooms if you look at the record player's direction as long as you can see both rooms at once. I'm guessing this has to do with some of the props or the toxic ink, but I'm not sure. This only happened to me with a flashlight on, which is somewhat mandatory in this map.

3. Unfilled gaps[i.imgur.com]
Unfilled gaps (2)[i.imgur.com]

There are gaps in some of the parts in the places I mentioned in Bug 2.

4. Record Player Bug

The record player works for the most part, but the way it functions is bugged.

If you crawl under it and move in and out repeatedly, the record player will stop and replay the thing over and over until you just flatout leave the desk. This is because it activates whenever a player approaches it rather than relying on a manual Use command given by the player.

This has always been around for some time, but I just wanted to bring it up because everyone said it functioned well.

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Planked Bendy Room Bugs

Note: I honestly don't know what the purpose of the room is if the only way to properly go inside is by noclipping, but I'm still going to point out the bugs here.

Gigantic untextured gap[i.imgur.com]

The whole area I circled has a gap that has an untextured area that leaves afterimages, similar to the one that existed before this update fixed it.

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Long Room of Nothing Bugs

Untextured gap[i.imgur.com]

Self-explanatory. Not as noticeable as the Planked Bendy Room, but you can still see outside of the map with this.
Last edited by Rananara; 22 Apr, 2017 @ 8:39am
Zeronucks  [developer] 22 Apr, 2017 @ 12:39pm 
Thanks again! In the Next Update most of these should be fixed, as for the

-Record player, Since I'm a newbie developer I didn't know how to exactly create a Button trigger for the button, but today will be my goal to finding out how! So hopefully in the next update You should be able to use E on it instead of walking up to it,

-Floors not Matching, I have noticed these and have been trying to fix them from the start, but from the way Hammer does it's grids it makes it extremely difficult to do so, but nonetheless I'll definitely try fixing them again!

-Performance drops, the Bigger and more complicated the map gets the harder it makes it for G-Mod to render, and the Flashlight is Dynamic, meaning it renders shadows of EVERYTHING in real time, unlike the other Lights in the map where they render while the map is being compiled because of how the Source Engine works.But again, I will try finding information on how to optimize the performance,

Other bugs, they're completely my fault and will surely be fixed in the update! These are amazingly helpful, and I encourage you to continue making these if you'd like! Usually I upload two updates a day, the first one being fixing bugs and adding props, the second update usually expands upon the map.

But yeah, thanks so much again! Cheers!
Zeronucks  [developer] 22 Apr, 2017 @ 1:13pm 
Performance issue found! I've read up on it and apparently leaks (Untextured Gaps that Cause afterimages) can cause drops in FPS, right now I'm doing my best to catch as many as I can, including patching up th ones mentioned in this post, but if I miss any, please let me know!
Last edited by Zeronucks; 22 Apr, 2017 @ 1:13pm
Rananara 22 Apr, 2017 @ 3:54pm 
It stopped lagging completely.

A player with a flashlight on probably conflicts harder with texture leaks than a player without a flashlight on if flashlight shadows are dynamic. That means more unnecessary things to run, so that makes sense.

The only quality-of-life change I see some people potentially bringing up about the record player would probably be the ability to turn it off preemptively before the song ends instead of having it replay every time you use the Use key on it, but that's completely up to your preference for the map. I don't care about that too much since it's functioning properly.
Zeronucks  [developer] 22 Apr, 2017 @ 5:54pm 
I'm On it! Not sure if there's gonna be a second Update today but if not, there will definitely be another update tomorrow morning, again thanks for these bug reports, :)
Rananara 23 Apr, 2017 @ 2:07pm 
Random bug list because I don't feel like formatting today.

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Ink-Stained Bendy Room

This floating texture can be seen if you noclip above the thing.[i.imgur.com]

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Planked Bendy Area

These aren't bugs and are more like small discrepancies.

Not necessarily an error but just in case.[i.imgur.com]

You can use the Prone Mod to pass by Bendy.[i.imgur.com]
Zeronucks  [developer] 23 Apr, 2017 @ 2:15pm 
Got it! Patching them up now, the next update is finally going to be adding some Physics props which I finally figured out how to do, and you should also be able to turn off the record player haha,
Rananara 25 Apr, 2017 @ 4:55pm 
In the newest update, I found two weird things: one for the new Lit map specifically, and one for both maps.

Lit Version Spawn Lighting[i.imgur.com]
It looks odd. Not too jarring, but it's still there. This might have to do with something with the lighting behind the wall. (The reason I'm saying this is because in the Dim version, if you spawn a lightbulb in anywhere behind the spawn room wall, the same lighting oddity occurs)

Planked Empty Bendy Room Thing[i.imgur.com]

This thing just juts out of the map for no reason.
Last edited by Rananara; 25 Apr, 2017 @ 4:55pm
Zeronucks  [developer] 25 Apr, 2017 @ 5:02pm 
Oh whoops, I'll definitely get to it, the thing jutting out of the plank room was a failed attempted at trying to create... something haha, and the lighting is just some weird thing, but I'll fix it!
Zeronucks  [developer] 5 May, 2017 @ 9:51pm 
Originally posted by JkMenttonet21:
there's missing textures on the wood and chairs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=919853381
Huh, haven't seen this issue before, I'll look into it!
Zeronucks  [developer] 6 May, 2017 @ 12:43pm 
Originally posted by JkMenttonet21:
there's missing textures on the wood and chairs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=919853381
So I deleted and backed up all the local BATIM files and just downloaded the add-on and I'm not having any issues, so it might be something on your side, nonetheless I'll see if I can update those textures
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