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And For people dying on spawn I have no clue why they would be besides from what you said haha, and Ever since this update came out I did add one more thing that would kill you,
But I'll leave it a secret for now at least
Ignore my FPS count, it's very inaccurate because it drops when I take a screenshot.
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1. Rectangular gap in the windowframe[i.imgur.com]
It doesn't do anything but the other window right next to it doesn't have this gap.
2. Odd window effect[i.imgur.com]
On the same window, the disappearing cardboard cutout is phasing through the windowframe.
3. Unfilled area[i.imgur.com]
Right next to the stairs, there's a gap in the floor next to the wall.
4. Unfilled area 2[i.imgur.com]
Similar as 3, except the gap is between walls.
-------------------------------------------
1. Floors not matching[i.imgur.com]
This isn't too big of a thing but it's been there since the first version. You can find it by shining a flashlight on the ground in the first hallway.
2. Performance drop area[i.imgur.com]
Performance drop area (2)[i.imgur.com]
Something to take note of is that in this update, the performance drops noticeably for lower spec computers in the first two old rooms if you look at the record player's direction as long as you can see both rooms at once. I'm guessing this has to do with some of the props or the toxic ink, but I'm not sure. This only happened to me with a flashlight on, which is somewhat mandatory in this map.
3. Unfilled gaps[i.imgur.com]
Unfilled gaps (2)[i.imgur.com]
There are gaps in some of the parts in the places I mentioned in Bug 2.
4. Record Player Bug
The record player works for the most part, but the way it functions is bugged.
If you crawl under it and move in and out repeatedly, the record player will stop and replay the thing over and over until you just flatout leave the desk. This is because it activates whenever a player approaches it rather than relying on a manual Use command given by the player.
This has always been around for some time, but I just wanted to bring it up because everyone said it functioned well.
-------------------------------------------
Note: I honestly don't know what the purpose of the room is if the only way to properly go inside is by noclipping, but I'm still going to point out the bugs here.
Gigantic untextured gap[i.imgur.com]
The whole area I circled has a gap that has an untextured area that leaves afterimages, similar to the one that existed before this update fixed it.
-------------------------------------------
Untextured gap[i.imgur.com]
Self-explanatory. Not as noticeable as the Planked Bendy Room, but you can still see outside of the map with this.
-Record player, Since I'm a newbie developer I didn't know how to exactly create a Button trigger for the button, but today will be my goal to finding out how! So hopefully in the next update You should be able to use E on it instead of walking up to it,
-Floors not Matching, I have noticed these and have been trying to fix them from the start, but from the way Hammer does it's grids it makes it extremely difficult to do so, but nonetheless I'll definitely try fixing them again!
-Performance drops, the Bigger and more complicated the map gets the harder it makes it for G-Mod to render, and the Flashlight is Dynamic, meaning it renders shadows of EVERYTHING in real time, unlike the other Lights in the map where they render while the map is being compiled because of how the Source Engine works.But again, I will try finding information on how to optimize the performance,
Other bugs, they're completely my fault and will surely be fixed in the update! These are amazingly helpful, and I encourage you to continue making these if you'd like! Usually I upload two updates a day, the first one being fixing bugs and adding props, the second update usually expands upon the map.
But yeah, thanks so much again! Cheers!
A player with a flashlight on probably conflicts harder with texture leaks than a player without a flashlight on if flashlight shadows are dynamic. That means more unnecessary things to run, so that makes sense.
The only quality-of-life change I see some people potentially bringing up about the record player would probably be the ability to turn it off preemptively before the song ends instead of having it replay every time you use the Use key on it, but that's completely up to your preference for the map. I don't care about that too much since it's functioning properly.
----------------------
Ink-Stained Bendy Room
This floating texture can be seen if you noclip above the thing.[i.imgur.com]
----------------------
Planked Bendy Area
These aren't bugs and are more like small discrepancies.
Not necessarily an error but just in case.[i.imgur.com]
You can use the Prone Mod to pass by Bendy.[i.imgur.com]
Lit Version Spawn Lighting[i.imgur.com]
It looks odd. Not too jarring, but it's still there. This might have to do with something with the lighting behind the wall. (The reason I'm saying this is because in the Dim version, if you spawn a lightbulb in anywhere behind the spawn room wall, the same lighting oddity occurs)
Planked Empty Bendy Room Thing[i.imgur.com]
This thing just juts out of the map for no reason.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=919853381