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BSK: Zweihander
COM: Stoner 63A LMG
SUP: Double-barreled Boomstick
MED: HMTech-401 Assault Rifle
DEM: M16 M203 Assault Rifle
FB: Flamethrower
GS: Dual .50 Desert Eagles
SS: M14 EBR
SWAT: P90 SMG
Starting weapon ha Tier3 ga ii dato omou
(Medic weapon ha Tier4)
KFPC.CurrentPerk.PrimaryWeaponDef = class'KFWeapDef_CaulkBurn';
Player.AddDefaultInventory();
Player.Weapon.Destroyed();
(in ModifyPlayer function.)
This cause changing starting weapon to CaulkBurn, nice.
So I should make a function that import starting weapon from string via config.
For example,
Can make random weapons when gunslinker out?[HX25 / Winchester / 1858]
2.Or let the random free weapons limitation to lift the floor,can pick up not only the T1 weapons...
For example,
We can pick up SCAR-H ,Before that, we can only to pick up the AR15
3.I am glad that you can use the advice of Kick by player time from me~
Please wait for next update.