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The first, and probably most difficult, thing to note when tweaking or customising a workshop mod is that auto-updates can quickly reverse any changes (and destroy one's efforts). Rather than disable auto-updating, which can be equally vital for bug fixes new features, I would recommend creating a new, personal, copy of the mod. This is Step 1.
Navigate to your mod folder (typically found in C:\Users\<USER NAME>\Documents\Paradox Interactive\Europa Universalis IV\mod\) and make a copy of addonmisc.mod.
Next, open the new copy of addonmisc.mod with a text editor (Notepad, Notepad ++, or similar). You will be presented with something like:
You want to change four things here. First, you must choose a new name that begins (alphabetically) before "Beyond" and enter it into the ""s after name=.
Next, you want to change << archive= >> to << path= >>> and then remove the << .zip >> later in the same line.
Finally, you want to change the actual path in the ""s after the new << path="mod/ >> to something else, I would reccomend making it similar to you new name above.
The finished version should look something like this:
Now, rename the new .mod file to match the name entered in the .mod file after << path="mod/ >>.
Next, you want to unzip the addonmisc.zip, This can be done with any normal archiving program such as winzip or similar.
Now, rename your newly unziped folder to match the name entered in the .mod file after << path="mod/ >>.
Once finished with Step 2, disable my Misc Addon and enable your new, custom version, then simply start & play as normal.
In order to benefit from any future updates, you will have to repeat this process following the update in question, but I try to keep unnecessary updates to a minimum so unless you're looking for a specific new feature, only once after every major update following a Paradox patch will usually suffice.
Next comes the more subjective bit: Choosing what is cut. This can range from adjusting a single number, to hours of work, depending on just how many changes you want to make. The purpose of this little tutorial, however, is not to teach general modding, but rather to help revert unwanted features from this mod, so I'll be limiting the scope of this tutorial to that.
Please note that I have done my utmost to mark all changes in this addon for easy searching (ctrl-f) and have also noted the previous value for ease of reverting. It would be unfeasible to go into reverting each and every change, but I'll do my best to go through the major ones.
Removing Unit Pip Tweaks
Removing Institution Overhauls
Disable Improved Elections
Reverting Idea Changes
Reverting Trade Good Prices
Reverting Estate Changes
Reverting Building Changes
Reverting Changes to Warscore Costs
Reverting Changes to Favour Cost for Prepare for War and Call to Arms
Anything Else