Stellaris

Stellaris

Additional Traditions (Stellaris v2.1.*)
Meltup  [developer] 21 Apr, 2017 @ 3:20pm
Description of all Traditions | Suggestions
Navy

Adoption: Ship Build Speed increased by +10%

(1) Innovative Thruster Designs: Ship Sublight Speed increased by +20%
(1 => 2) Subspace Drivers: FTL Speed increased by +25%
(3) Large Hangars: Navy size increased by +20%
(3 => 4) Fleet Coordination Center: Unlocks Building Fleet Coordination Center
____________________________________________________________
Fleet Coordination Center
Empire Unique
Empire Modifiers: Ship Upkeep reduced by -10%
Planet Modifiers: Unity output increased by +10%
Build time: 270
Cost: 290 minerals, 30 influence
Maintenance: 3 energy
Can't be built on habitats!
Produced: 4 physics research, 4 engineering research, 6 unity
____________________________________________________________
(4 => 5) Lateral Thinking: Fleet Damage increased by +10%

Finisher: Fleet Command Limit increased by 10


Aggression

Adoption: Maximum Rivalries increased by 2

(1) Voice of Power: Starbase Capacity increased by 2, Starbase Influence Cost reduced by 5%
(1 => 2) Voice of Violence: Claim Influence Cost reduced by 20%
(1 => 3) Links in the Same Chain: Monthly Unity output increased by +15%
(4) Cleansing Fire: Habitability +5%, Tile Blocker Cleaning Cost reduced by -33%
(4 => 5) Ruthless Negotiations: Slave Unrest is reduced by 20%

Finisher: Rivalry Influence Gain increased by +50%


Statecraft

Adoption: Leader Cost reduced by 20%

(1) Censorship: Influence gain increased by 1, Unrest reduced by -10%
(1 => 2) Public Debates: Faction Influence Gain increased by +20%
(3) Government Propaganda: Government Ethic Attraction increased by +15%
(3 => 4) Large State Apparatus: Maximum Amount of Leaders increased by 3
(3 => 5) World Control: Starbase Capacity increased by 2, Maximum amount of Core Systems increased by 1

Finisher: +2 Civic Points


Inspiration

Adoption: Pop Happiness increased by +5%

(1) Seeds of Life Cycle: Trust Growth increased by +25%, Trust Cap increased by +40
(2) Higher Understanding: Physics, Society and Engineering output increased by +10%
(1+2 => 3) Hands of Creation: Planet Building Speed increased by +50%,Clear Blocker Time decreased by -15%
(4) Cornucopia: Monthly Food output increased by +20%
(2+4 => 5) Search for Paradise: Migration Speed increased by +30%, Resettlement Cost reduced by -15%

Finisher: Monthly Minerals and Energy output increased by +10%


Exploration

Adoption: Ship Sublight Speed increased by +20%

(1) Listening Outposts: Planet Sensor Range increased by 1, Monthly Unity output increased by 10%
(1 => 2) Innovative Sensor Chips: Ship Sensor Range and Hyperline Detection Range increased by 1
(3) Standardized Survey Protocols: Survey Speed increased by +10%, Anomaly discovery chance increased by +25%
(3 => 4) Improved Data Analysis: Anomaly Research Speed increased by +15%
(2+4 => 5) Echoes of Singularity: Combat Disengagement Chance increased by +10%, Emergency FTL Damage Risk decreased by -33%

Finisher: Ship's evasion increased by +10%
Last edited by Meltup; 21 Jul, 2018 @ 1:08pm
< >
Showing 1-5 of 5 comments
PalmettoJedi4 13 Jun, 2017 @ 2:26pm 
Maybe a tradition representing the military. Not exactly like the Navy tradition, but something that represents a warrior culture. Maybe it should increase the attractioness of the Militarist ethos.
Meltup  [developer] 13 Jun, 2017 @ 3:33pm 
@PalmettoJedi4, I am trying to do something like that in Bastion Tradition (Additional Traditions - Expanded). Meaning that it focuses on ground military and defence stations. Feel free to check it out!

As for ethos attraction - sadly it would require modification of faction files which would break compatibility with A LOT of other mods :blech: So, no matter how much I like the idea of factions asking for new tradition trees and interacting with them as a whole, it would done via different mod if ever.
PalmettoJedi4 13 Jun, 2017 @ 4:02pm 
@Meltup, I see. Well, that's understandable. Although I'm curious to know why you would have to change the faction files.
Meltup  [developer] 13 Jun, 2017 @ 4:42pm 
@PalmettoJedi4, uh, sorry - faction & ethics files :ooh: Since attraction is described in "00_ethics.txt" and faction demands are described in the "common\pop_faction_types\..." files. So to make spiritualists ask for Inspiration tradition it seems to be necessary to overwrite whole "00_traditionalist.txt" file (unless they changed it in 1.6 - I wasn't able to tinker much with factions in latest build yet due to the lack of time).
PalmettoJedi4 16 Jun, 2017 @ 3:34pm 
I see. So I'm guessing this mod wouldn't be compatible with this mod then correct: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=912834599&searchtext=Spiritualist
< >
Showing 1-5 of 5 comments
Per page: 1530 50