Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Challenges: Story and Fast modes
 This topic has been pinned, so it's probably important
o'night  [developer] 23 Apr, 2017 @ 6:07pm
What ConVars do these challenges change?
Story Mode
rd_ready_mark_override 1
rd_marine_ff_fist 1
rd_jumpjet_knockdown_marines 1
rd_sentry_take_damage_from_marine 1
asw_custom_skill_points 1
asw_campaign_death 1
asw_campaign_wounding 1
asw_marine_collision 1
asw_parasite_inside 1
asw_marine_random_yaw 180
asw_follow_slow_distance 800
asw_marine_toggle_crouch_chance 0.5
asw_follow_velocity_predict 0.6
asw_follow_threshold 10
asw_marine_auto_hack 1
rd_bots_ignore_bombs 0

Fast Mode
rd_ready_mark_override 1
rd_allow_revive 1
rd_chainsaw_slows_down 0
rd_mininglaser_slows_down 0
asw_marine_stumble_on_damage 0
asw_marine_rolls 0
asw_marine_gravity 1000
asw_marine_fall_damage 1
asw_marine_death_cam 0
asw_marine_death_cam_slowdown 0
asw_marine_death_cam_time 0
asw_objective_slowdown_time 0
asw_drone_zig_zagging 1
asw_drone_touch_damage 5
Last edited by o'night; 30 Apr, 2017 @ 6:49am