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Simulation error: Array index is out of range.
at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,single[]) <0x022b5>
at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,TerrainModify/Surface) <0x000b6>
at (wrapper dynamic-method) NetSegment.DMD<DMD<TerrainUpdated_Patch2>?-1573077632..TerrainUpdated_Patch2> (NetSegment&,uint16,single,single,single,single) <0x0221c>
at NetManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x009fe>
at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e>
at TerrainModify.UpdateAreaImplementation () <0x018f1>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00187>
at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103>
at NetSegment.UpdateSegment (uint16) <0x004ee>
at (wrapper dynamic-method) NetManager.DMD<DMD<SimulationStepImpl_Patch1>?-1513187072..SimulationStepImpl_Patch1> (NetManager,int) <0x007ad>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at NetManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
The error window pops up a couple of times but the game is playable after I "ok" it. The issue is that sometimes the terrain gets corrupted in unpredictable ways after the save is loaded. For example, there are bits of terrain in seemingly random places that become flattened (can be fixed by moving terrain modifying networks over them), and on one specifc gravel road that I've made in the asset editor using the vanilla gravel road the gravel texture is missing sometimes, so the road has a different color than all the remaining gravel roads (it doesn't always happen). On top of that, I had one instance of terrain getting corrupted to the point where roads would leave blue voids beneath them when moved with Move it, newly placed roads wouldn't conform to terrain and Surface Painter mod would stop working. I was able to fix it by saving the game with Building Anarchy disabled and loading it again with Anarchy enabled. This and the fact that the issues don't occur on a newly created map makes me think that the corruption happens during the saving process somehow.
Mod list:
https://drive.google.com/file/d/1RNKDkO9tl0C2OcYH6Xwr6JmNBu2LVcCj/view?usp=sharing
Hope this provides some clues in case the author or someone else capable of writing code (not me) decides to fix this mod.