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[19:10:19][lexer.cpp:277]: File 'mod/ugc_1067631798.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1074841707.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1084533390.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1087781345.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1091233084.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1098915405.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1112740619.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1119571344.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1121692237.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1126014321.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1140543652.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1149888293.mod' should be in utf8-bom encoding (will try to use it anyways)
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[19:10:19][lexer.cpp:277]: File 'mod/ugc_1160316076.mod' should be in utf8-bom encoding (will try to use it anyways)
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[19:10:19][lexer.cpp:277]: File 'mod/ugc_694901727.mod' should be in utf8-bom encoding (will try to use it anyways)
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[19:10:19][lexer.cpp:277]: File 'mod/ugc_710345134.mod' should be in utf8-bom encoding (will try to use it anyways)
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[19:10:19][lexer.cpp:277]: File 'mod/ugc_719712462.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_736283200.mod' should be in utf8-bom encoding (will try to use it anyways)
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[19:10:19][lexer.cpp:277]: File 'mod/ugc_776095610.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_779729987.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_785299768.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_787237639.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_792416294.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_800530984.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_803452214.mod' should be in utf8-bom encoding (will try to use it anyways)
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[19:10:19][lexer.cpp:277]: File 'mod/ugc_803553012.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_804293993.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_804946681.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_808478850.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_810204739.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_815791637.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_819007550.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_822305739.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_836295988.mod' should be in utf8-bom encoding (will try to use it anyways)
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[19:10:19][lexer.cpp:277]: File 'mod/ugc_865040033.mod' should be in utf8-bom encoding (will try to use it anyways)
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[19:10:19][lexer.cpp:277]: File 'mod/ugc_885800185.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_890709615.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_901503605.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_902368210.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_902490911.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_903007094.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_904340430.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_904956708.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_905434289.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_906295690.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_906565692.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_908639878.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_910194605.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_910576007.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_913015463.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_914872677.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_915274859.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_917248779.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_918490305.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_918494157.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_920295003.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_922079942.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_923297473.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_926176169.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_929140455.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_933075365.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_936726821.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_939367993.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_959855256.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_965506790.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: default already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: global_event already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: faction already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: adversary already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: neutral_faction already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: nomad already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: pirate already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: fallen_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: awakened_fallen_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: primitive already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: rebel already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: ambient already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: enclave already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: shroud already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: shroud_spirits already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: swarm already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: extradimensional already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: extradimensional_2 already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: extradimensional_3 already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: ai_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: cybrex_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: sentinels already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: tiyanki already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: amoeba already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: crystal already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: drone already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: cloud already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: portal_holder already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: default already exists
[19:10:50][country_type.cpp:120]: Wrong ship type "Flagship" in file: common/country_types/zzzzzz_captainx3_country_types.txt line: 127
[19:10:50][country_type.cpp:120]: Wrong ship type "min" in file: common/country_types/zzzzzz_captainx3_country_types.txt line: 128
[19:10:50][country_type.cpp:120]: Wrong ship type "max" in file: common/country_types/zzzzzz_captainx3_country_types.txt line: 129
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: PowerStation, near line: 132
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 135
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: MiningBase, near line: 137
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 140
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: Superdreadnought, near line: 142
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 149
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: Dreadnought, near line: 151
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 162
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: Carrier, near line: 164
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 175
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: battleship, near line: 177
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 192
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: LightCarrier, near line: 194
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 205
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: Battlecruiser, near line: 207
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 226
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: StrikeCruiser, near line: 228
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 235
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: cruiser, near line: 237
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 256
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: destroyer, near line: 258
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 281
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: corvette, near line: 283
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 315
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: army_data, near line: 318
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 707
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_event_module, near line: 711
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 711
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_economy_module, near line: 712
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 712
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_leader_module, near line: 713
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 713
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_diplomacy_module, near line: 714
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 714
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_technology_module, near line: 715
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 715
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_pop_factions_module, near line: 716
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 716
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_expansion_module, near line: 717
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 717
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_species_rights_module, near line: 718
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 718
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: =, near line: 723
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 743
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: government, near line: 746
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 746
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: ai, near line: 747
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 749
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: modules, near line: 756
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 759
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: adversary, near line: 762
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 785
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: neutral_faction, near line: 787
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 803
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: nomad, near line: 805
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 824
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: pirate, near line: 826
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 844
[19:10:50][persistent.cpp:34]: Error: "Malformed token: {, near line: 846
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 846
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: awakened_fallen_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: primitive already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: rebel already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: ambient already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: enclave already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: shroud already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: shroud_spirits already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: swarm already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: extradimensional already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: extradimensional_2 already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: extradimensional_3 already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: ai_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: cybrex_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: sentinels already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: tiyanki already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: amoeba already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: crystal already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: drone already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: cloud already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: portal_holder already exists
[19:10:51][species_design.cpp:66]: Failed to read key reference PONY from database file: user_empire_designs.txt line: 6
[19:10:51][empire_flag.cpp:839]: could not find normal-sized texture "flags/pony_stuff/Equestria_1.dds" file: user_empire_designs.txt line: 34
[19:10:51][empire_flag.cpp:843]: could not find map-sized texture "flags/pony_stuff/map/Equestria_1.dds" file: user_empire_designs.txt line: 34
[19:10:51][species_design.cpp:66]: Failed to read key reference LING from database file: user_empire_designs.txt line: 132
[19:10:51][species_design.cpp:92]: invalid trait trait_specialized_breeders. file: user_empire_designs.txt line: 141.
[19:10:51][species_design.cpp:92]: invalid trait trait_simple. file: user_empire_designs.txt line: 142.
[19:10:51][species_design.cpp:92]: invalid trait trait_amnesiac. file: user_empire_designs.txt line: 143.
[19:10:51][empire_flag.cpp:839]: could not find normal-sized texture "flags/pony_stuff/changeling_swarm.dds" file: user_empire_designs.txt line: 161
[19:10:51][empire_flag.cpp:843]: could not find map-sized texture "flags/pony_stuff/map/changeling_swarm.dds" file: user_empire_designs.txt line: 161
[19:10:51][species_design.cpp:66]: Failed to read key reference PONY from database file: user_empire_designs.txt line: 197
[19:10:51][empire_flag.cpp:839]: could not find normal-sized texture "flags/pony_stuff/new_lunar_republic.dds" file: user_empire_designs.txt line: 221
[19:10:51][empire_flag.cpp:843]: could not find map-sized texture "flags/pony_stuff/map/new_lunar_republic.dds" file: user_empire_designs.txt line: 221
[19:10:51][species_design.cpp:66]: Failed to read key reference SLCOD from database file: user_empire_designs.txt line: 257
[19:10:51][species_design.cpp:92]: invalid trait trait_melting. file: user_empire_designs.txt line: 263.
[19:10:51][species_design.cpp:92]: invalid trait trait_sharp. file: user_empire_designs.txt line: 264.
[19:10:51][species_design.cpp:66]: Failed to read key reference ASARI from database file: user_empire_designs.txt line: 319
[19:10:51][species_design.cpp:92]: invalid trait trait_asari_selection. file: user_empire_designs.txt line: 325.
[19:10:51][species_design.cpp:92]: invalid trait trait_asari_lifespan. file: user_empire_designs.txt line: 326.
[19:10:51][empire_flag.cpp:839]: could not find normal-sized texture "flags/human/asari_flag.dds" file: user_empire_designs.txt line: 345
[19:10:51][empire_flag.cpp:843]: could not find map-sized texture "flags/human/map/asari_flag.dds" file: user_empire_designs.txt line: 345
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Equestrian Royal Systems
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Union of Earth
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Changeling Collective
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Celestia's Avengers
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Interstellar Technocracy of Karat
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country First Temple
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Equestrian Royal Systems
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Union of Earth
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Changeling Collective
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Celestia's Avengers
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Interstellar Technocracy of Karat
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country First Temple
[19:10:52][game_util.cpp:137]: Missing Technology Module in Country Equestrian Royal Systems
[19:10:52][game_util.cpp:137]: Missing Technology Module in Country Union of Earth
[19:10:52][game_util.cpp:137]: Missing Technology Module in Country Changeling Collective
[19:10:52][game_util.cpp:137]: Missing Technology Module in Country Celestia's Avengers
[19:10:52][game_util.cpp:137]: Missing Technology Module in Country Interstellar Technocracy of Karat
[19:10:52][game_util.cpp:137]: Missing Technology Module in Country First Temple
[19:10:53][select_empire_design_view.cpp:597]: Hiding invalid prescripted empire design 'tebrid':
[19:10:53][select_empire_design_view.cpp:601]: Appearance:
Machine:
trigger_no Missing DLCs
Government & Ethics:
Machine Intelligence:
trigger_no Missing DLCs
[19:10:53][select_empire_design_view.cpp:597]: Hiding invalid prescripted empire design 'custodianship':
[19:10:53][select_empire_design_view.cpp:601]: Appearance:
Machine:
trigger_no Missing DLCs
Government & Ethics:
Machine Intelligence:
trigger_no Missing DLCs
[19:10:53][select_empire_design_view.cpp:597]: Hiding invalid prescripted empire design 'xt489':
[19:10:53][select_empire_design_view.cpp:601]: Appearance:
Machine:
trigger_no Missing DLCs
Government & Ethics:
Machine Intelligence:
trigger_no Missing DLCs
[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector pony_ruler_01
[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector changeling_ruler_01
[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector pony_ruler_03
[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector silicoid_female_04
[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector asari_1
[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector asari_1
[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector asari
[19:10:53][game_util.cpp:137]: Missing Technology Module in Country First Temple
Your mod triggers a chance to get a second tech
How-ever when you use mods such as Structuraris or Blackhole worm travel(mods that give you tech at the start).
your mod sees this as an oppertunity to get the other Tech too, some mods conflict with this for some reason.
Is it possible too many events are happening at same point and a single CPU has a very hard time with it?
It seems like everything works properly now, but I noticed I needed to wait 10-15 minutes(Day2) after researching tech from start for following mods
Structuraris
Ultimate Technologies
Enigmatic Technologies
Blackhole Wormtravel
Autonomous Assembler
That's not Fair(Free tech advances to LVL 2 spaceport etc).
And I probably mention to forget one or 2
But I think with those mods, too many events are happening at once and can freeze up the game because your mod calculates 'secundary unlocks too'
I have confirmed it is this mod BTW, because I Disabled it, and the blank techs stopped happening, even let it tick over an In-Game month to see whether it would re-trigger, and nothing happened.
Please fix this, because as far as technology mods go, this is one of my favourite mods just for the Unique Concept of it.
Thank you in advance.
- Gestalt Ecumenopolis buildings require the planet to be two different planet classes at once
- Anything that can be built on a ringworld can't be built on the Cybrex homeworld; intentional?