Stellaris

Stellaris

Ad Astra Technology Mod
Phoenix Star  [developer] 25 Apr, 2017 @ 8:27am
Bugs? Issues? Incompatible mods? List 'em here.
If you've run into any bugs, issues or incompatible mods, just list them here.
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Showing 1-12 of 12 comments
Shaxx 12 May, 2017 @ 2:07am 
I am not sure the game still uses spaceport_ship_build_time_mult it is now as far as I am aware: spaceport_ship_build_speed_mult
Phoenix Star  [developer] 12 May, 2017 @ 4:26am 
@Shaxx - Fixed now I believe, thanks for the heads up!
Des92 26 Oct, 2017 @ 8:40am 
Continuing from the main page - here's the error.log after launching the game with only Ad Astra enabled and trying to launch new game. It just crashes.


[19:10:19][lexer.cpp:277]: File 'mod/ugc_1067631798.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1074841707.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1084533390.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1087781345.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1091233084.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1098915405.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1112740619.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1119571344.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1121692237.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1126014321.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1140543652.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1149888293.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1155933050.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1160316076.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1165847575.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1168459329.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_1172077353.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_684475224.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_684509615.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_686276531.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_691008512.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_694901727.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_696649459.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_701432146.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_710345134.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_711825958.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_719712462.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_736283200.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_752214099.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_776095610.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_779729987.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_785299768.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_787237639.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_792416294.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_800530984.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_803452214.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_803491311.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_803553012.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_804293993.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_804946681.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_808478850.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_810204739.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_815791637.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_819007550.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_822305739.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_836295988.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_861800679.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_865040033.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_872596925.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_881118424.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_885800185.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_890709615.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_901503605.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_902368210.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_902490911.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_903007094.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_904340430.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_904956708.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_905434289.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_906295690.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_906565692.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_908639878.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_910194605.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_910576007.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_913015463.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_914872677.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_915274859.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_917248779.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_918490305.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_918494157.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_920295003.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_922079942.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_923297473.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_926176169.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_929140455.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_933075365.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_936726821.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_939367993.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_959855256.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:19][lexer.cpp:277]: File 'mod/ugc_965506790.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: default already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: global_event already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: faction already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: adversary already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: neutral_faction already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: nomad already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: pirate already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: fallen_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: awakened_fallen_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: primitive already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: rebel already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: ambient already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: enclave already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: shroud already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: shroud_spirits already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: swarm already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: extradimensional already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: extradimensional_2 already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: extradimensional_3 already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: ai_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: cybrex_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: sentinels already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: tiyanki already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: amoeba already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: crystal already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: drone already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: cloud already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: portal_holder already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: default already exists
[19:10:50][country_type.cpp:120]: Wrong ship type "Flagship" in file: common/country_types/zzzzzz_captainx3_country_types.txt line: 127
[19:10:50][country_type.cpp:120]: Wrong ship type "min" in file: common/country_types/zzzzzz_captainx3_country_types.txt line: 128
[19:10:50][country_type.cpp:120]: Wrong ship type "max" in file: common/country_types/zzzzzz_captainx3_country_types.txt line: 129
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: PowerStation, near line: 132
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 135
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: MiningBase, near line: 137
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 140
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: Superdreadnought, near line: 142
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 149
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: Dreadnought, near line: 151
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 162
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: Carrier, near line: 164
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 175
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: battleship, near line: 177
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 192
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: LightCarrier, near line: 194
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 205
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: Battlecruiser, near line: 207
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 226
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: StrikeCruiser, near line: 228
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 235
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: cruiser, near line: 237
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 256
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: destroyer, near line: 258
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 281
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: corvette, near line: 283
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 315
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: army_data, near line: 318
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 707
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_event_module, near line: 711
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 711
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_economy_module, near line: 712
Des92 26 Oct, 2017 @ 8:40am 
part 2:

" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 712
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_leader_module, near line: 713
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 713
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_diplomacy_module, near line: 714
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 714
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_technology_module, near line: 715
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 715
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_pop_factions_module, near line: 716
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 716
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_expansion_module, near line: 717
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 717
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: standard_species_rights_module, near line: 718
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 718
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: =, near line: 723
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 743
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: government, near line: 746
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 746
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: ai, near line: 747
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 749
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: modules, near line: 756
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 759
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: adversary, near line: 762
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 785
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: neutral_faction, near line: 787
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 803
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: nomad, near line: 805
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 824
[19:10:50][persistent.cpp:34]: Error: "Unexpected token: pirate, near line: 826
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 844
[19:10:50][persistent.cpp:34]: Error: "Malformed token: {, near line: 846
" in file: "common/country_types/zzzzzz_captainx3_country_types.txt" near line: 846
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: awakened_fallen_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: primitive already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: rebel already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: ambient already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: enclave already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: shroud already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: shroud_spirits already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: swarm already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: extradimensional already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: extradimensional_2 already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: extradimensional_3 already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: ai_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: cybrex_empire already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: sentinels already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: tiyanki already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: amoeba already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: crystal already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: drone already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: cloud already exists
[19:10:50][game_singleobjectdatabase.h:132]: Object with key: portal_holder already exists
[19:10:51][species_design.cpp:66]: Failed to read key reference PONY from database file: user_empire_designs.txt line: 6
[19:10:51][empire_flag.cpp:839]: could not find normal-sized texture "flags/pony_stuff/Equestria_1.dds" file: user_empire_designs.txt line: 34
[19:10:51][empire_flag.cpp:843]: could not find map-sized texture "flags/pony_stuff/map/Equestria_1.dds" file: user_empire_designs.txt line: 34
[19:10:51][species_design.cpp:66]: Failed to read key reference LING from database file: user_empire_designs.txt line: 132
[19:10:51][species_design.cpp:92]: invalid trait trait_specialized_breeders. file: user_empire_designs.txt line: 141.
[19:10:51][species_design.cpp:92]: invalid trait trait_simple. file: user_empire_designs.txt line: 142.
[19:10:51][species_design.cpp:92]: invalid trait trait_amnesiac. file: user_empire_designs.txt line: 143.
[19:10:51][empire_flag.cpp:839]: could not find normal-sized texture "flags/pony_stuff/changeling_swarm.dds" file: user_empire_designs.txt line: 161
[19:10:51][empire_flag.cpp:843]: could not find map-sized texture "flags/pony_stuff/map/changeling_swarm.dds" file: user_empire_designs.txt line: 161
[19:10:51][species_design.cpp:66]: Failed to read key reference PONY from database file: user_empire_designs.txt line: 197
[19:10:51][empire_flag.cpp:839]: could not find normal-sized texture "flags/pony_stuff/new_lunar_republic.dds" file: user_empire_designs.txt line: 221
[19:10:51][empire_flag.cpp:843]: could not find map-sized texture "flags/pony_stuff/map/new_lunar_republic.dds" file: user_empire_designs.txt line: 221
[19:10:51][species_design.cpp:66]: Failed to read key reference SLCOD from database file: user_empire_designs.txt line: 257
[19:10:51][species_design.cpp:92]: invalid trait trait_melting. file: user_empire_designs.txt line: 263.
[19:10:51][species_design.cpp:92]: invalid trait trait_sharp. file: user_empire_designs.txt line: 264.
[19:10:51][species_design.cpp:66]: Failed to read key reference ASARI from database file: user_empire_designs.txt line: 319
[19:10:51][species_design.cpp:92]: invalid trait trait_asari_selection. file: user_empire_designs.txt line: 325.
[19:10:51][species_design.cpp:92]: invalid trait trait_asari_lifespan. file: user_empire_designs.txt line: 326.
[19:10:51][empire_flag.cpp:839]: could not find normal-sized texture "flags/human/asari_flag.dds" file: user_empire_designs.txt line: 345
[19:10:51][empire_flag.cpp:843]: could not find map-sized texture "flags/human/map/asari_flag.dds" file: user_empire_designs.txt line: 345
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Equestrian Royal Systems
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Union of Earth
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Changeling Collective
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Celestia's Avengers
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Interstellar Technocracy of Karat
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country First Temple
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Equestrian Royal Systems
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Union of Earth
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Changeling Collective
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Celestia's Avengers
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country Interstellar Technocracy of Karat
[19:10:51][game_util.cpp:137]: Missing Technology Module in Country First Temple
[19:10:52][game_util.cpp:137]: Missing Technology Module in Country Equestrian Royal Systems
[19:10:52][game_util.cpp:137]: Missing Technology Module in Country Union of Earth
[19:10:52][game_util.cpp:137]: Missing Technology Module in Country Changeling Collective
[19:10:52][game_util.cpp:137]: Missing Technology Module in Country Celestia's Avengers
[19:10:52][game_util.cpp:137]: Missing Technology Module in Country Interstellar Technocracy of Karat
[19:10:52][game_util.cpp:137]: Missing Technology Module in Country First Temple
[19:10:53][select_empire_design_view.cpp:597]: Hiding invalid prescripted empire design 'tebrid':
[19:10:53][select_empire_design_view.cpp:601]: Appearance:
Machine:
trigger_no Missing DLCs
Government & Ethics:
Machine Intelligence:
trigger_no Missing DLCs

[19:10:53][select_empire_design_view.cpp:597]: Hiding invalid prescripted empire design 'custodianship':
[19:10:53][select_empire_design_view.cpp:601]: Appearance:
Machine:
trigger_no Missing DLCs
Government & Ethics:
Machine Intelligence:
trigger_no Missing DLCs

[19:10:53][select_empire_design_view.cpp:597]: Hiding invalid prescripted empire design 'xt489':
[19:10:53][select_empire_design_view.cpp:601]: Appearance:
Machine:
trigger_no Missing DLCs
Government & Ethics:
Machine Intelligence:
trigger_no Missing DLCs

[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector pony_ruler_01
[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector changeling_ruler_01
[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector pony_ruler_03
[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector silicoid_female_04
[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector asari_1
[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector asari_1
[19:10:53][portraitobject.cpp:494]: Failed to find portrait selector asari
[19:10:53][game_util.cpp:137]: Missing Technology Module in Country First Temple
henk 9 Feb, 2018 @ 7:08am 
Alright, I found one of the problems.

Your mod triggers a chance to get a second tech

How-ever when you use mods such as Structuraris or Blackhole worm travel(mods that give you tech at the start).

your mod sees this as an oppertunity to get the other Tech too, some mods conflict with this for some reason.

Is it possible too many events are happening at same point and a single CPU has a very hard time with it?

It seems like everything works properly now, but I noticed I needed to wait 10-15 minutes(Day2) after researching tech from start for following mods


Structuraris
Ultimate Technologies
Enigmatic Technologies
Blackhole Wormtravel
Autonomous Assembler
That's not Fair(Free tech advances to LVL 2 spaceport etc).

And I probably mention to forget one or 2


But I think with those mods, too many events are happening at once and can freeze up the game because your mod calculates 'secundary unlocks too'

bwill 7 May, 2018 @ 10:45pm 
This is more of an issue than a bug (I think it's this mod but correct me if I'm wrong) but I think this mod has been buffing the pirates by giving them bonuses from all the techs that you get from this mod. It's not an issue in the mid-late game, but the early game gets rough when you need a fleet with twice as many ships to kill pirates.
Willem 14 Apr, 2019 @ 7:12pm 
Ad Astra has a problem after I research Autocannons, the game will start constantly (And I mean every single in-game day) give me a Blank Technology (Like what you get when you use the console and type a technology wrongly, or type a non-existant tech), now I have no idea how this happened, but the only thing I can guess is that: Either it is trying to give me a tech that no longer exists, and repeats that because I am supposed to have a tech, but It does not exist, so it keeps trying to give me the tech, or it is somehow causing a conflict with ISBS: Doomsday Weapons and ships, but I do not see how that is possible with Autocannons of all technologies.
I have confirmed it is this mod BTW, because I Disabled it, and the blank techs stopped happening, even let it tick over an In-Game month to see whether it would re-trigger, and nothing happened.
Please fix this, because as far as technology mods go, this is one of my favourite mods just for the Unique Concept of it.
Thank you in advance.
Phoenix Star  [developer] 18 Apr, 2019 @ 4:18am 
I think I see where the problem is. Will get rid of it.
Spirit 30 Jun, 2019 @ 9:20pm 
after starting a new game with your mod all empires forgot how to build fleets ...
Phoenix Star  [developer] 1 Jul, 2019 @ 9:17am 
That is ... very, very, very strange as the mod does NOT touch the AI's ship production. At all. I cannot even guess as to where specifically the root cause would be for that one; possibly some error in the main game, as I am assuming you only run Ad Astra?
Frigglish 29 Aug, 2019 @ 3:06am 
While patching this with Living Space's multiple new habitats, I noticed a couple things:
- Gestalt Ecumenopolis buildings require the planet to be two different planet classes at once
- Anything that can be built on a ringworld can't be built on the Cybrex homeworld; intentional?
I don't seem to be unlocking the techs automatically anymore. Unless Administrative AI never gave an automatic unlock? I do see the manual breakthrough from it (administrative something, +10 admin cap), so the mod loads at least.
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