Stellaris

Stellaris

Ad Astra Technology Mod
Phoenix Star  [developer] 7 Jun, 2019 @ 4:02pm
AD ASTRA 2.3 PATCH NOTES
AD ASTRA 2.3 PATCH NOTES

# NEW BUILDINGS (HABITAT ONLY)

NEW BUILDING: Academy District

NEW BUILDING: Foundry District

NEW BUILDING: Agency Operations District

NEW BUILDING: Orbital Forum

NEW BUILDING: Orbital Temple (Spiritualist Only)

NEW BUILDING: Megacorp Orbital Forum (Megacorp Only)

NEW BUILDING: Orbital Research Hive (Hive Mind Only)

NEW BUILDING: Foundry Hive (Hive Mind Only)

NEW BUILDING: Orbital Mutation Hive (Hive Mind Only)

NEW BUILDING: Orbital Synaptic Nexus (Hive Mind Only)

NEW BUILDING: Orbital Research Uplink (Machine Intelligence Only)

NEW BUILDING: Foundry Unit (Machine Intelligence Only)

NEW BUILDING: Orbital Bio-Analysis Unit (Machine Intelligence Only)

NEW BUILDING: Orbital Mirror Core (Machine Intelligence Only)

# CHANGES

• Removed Habitability Bonuses from a few technologies, reducing overall bonus by 5%.

• Removed requirement for Galactic Wonders for endgame buildings, instead requiring
Mega-Engineering Technology.
Last edited by Phoenix Star; 7 Jun, 2019 @ 4:02pm
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Showing 1-2 of 2 comments
Phoenix Star  [developer] 21 Jul, 2019 @ 10:35am 
2.3 QUICK FIX

• Modified Repeatable Technologies (reducing their effect slightly) as to avoid making them TOO overpowered. They are still quite overpowered, you just need to invest a bit more research into them.
Phoenix Star  [developer] 24 Sep, 2019 @ 6:21am 
2.3.3 - MAJOR UPDATE

# NEW TECHNOLOGIES

• TECHNOLOGY: Optimized Arcology Designs (Arcology Project)
• TECHNOLOGY: Hive Optimization (Hive Worlds)
• TECHNOLOGY: Topological Storage Optimization (Machine Worlds)

• TECHNOLOGY: Ceramo-Metallic Strike and Shuttle Designs
• TECHNOLOGY: Plasteel Strike Craft Engineering
• TECHNOLOGY: Durasteel Gunship Engineering
• TECHNOLOGY: Neutronium Strike Craft Engineering

• TECHNOLOGY: Drakeforged Thermal Recyclers (Leviathan)
• TECHNOLOGY: Superior Recycling Systems (Leviathan)

• TECHNOLOGY: Strategic Resource Reserves

• TECHNOLOGY: Plasteel Shuttle Engineering
• TECHNOLOGY: Durasteel Shuttle Engineering
• TECHNOLOGY: Neutronium Shuttle Engineering

• TECHNOLOGY: Deep Space Expeditions (Requires Relic Worlds)

• TECHNOLOGY: Polymath Education Efforts (Regular)
• TECHNOLOGY: Efficient Skill Assimilation (Gestalt)

• TECHNOLOGY: Colonial Carrier
• TECHNOLOGY: Colonial Mothership
• TECHNOLOGY: Colonial Starbase
• TECHNOLOGY: Colonial Titan

• TECHNOLOGY: Frontier Exploration Retrofits
• TECHNOLOGY: Exploration Cruiser
• TECHNOLOGY: Explorer Starbase
• TECHNOLOGY: Exploration Titan

• TECHNOLOGY: Deep Space Engineering Expansion
• TECHNOLOGY: Deep Space Construction Cruisers
• TECHNOLOGY: Mobile Construction Starbases
• TECHNOLOGY: Mobile Construction Titans

• TECHNOLOGY: Stronghold Directives (Eternal Vigilance)

• TECHNOLOGY: Oceanic Settlement Mastery (Mastery of Nature / World Shaper)

• TECHNOLOGY: Ecosphere Management Mastery (Mastery of Nature / World Shaper)

• TECHNOLOGY: Subsurface Colonization Mastery (Mastery of Nature / World Shaper)

• TECHNOLOGY: Technological Supremacy (Technological Ascendency)

• TECHNOLOGY: Technological Uplift Mastery (Shared Destiny / Transcendent Learning)

• TECHNOLOGY: Force Training Mastery (Galactic Force Projection / Transcendent Learning)

• TECHNOLOGY: Universal Trade Fleets (Universal Transactions)

• TECHNOLOGY: Asteroid Reprocessing Standardization (Grasp the Void / Voidborne)
• TECHNOLOGY: Super-Heavy Mining Stations (Grasp the Void / Voidborne)
• TECHNOLOGY: Super-Heavy Research Stations (Grasp the Void / Voidborne)

• TECHNOLOGY: Galactic Vanguard (Galactic Force Projection)
• TECHNOLOGY: Super-Heavy Mining Stations (Grasp the Void / Voidborne)

• TECHNOLOGY: Corona Cannon (Colossus Project)
• TECHNOLOGY: Nanobot Fabricators (Colossus Project)
• TECHNOLOGY: Enhanced Particle Weapons (Colossus Project)
• TECHNOLOGY: Arc Shield Generators (Colossus Project)
• TECHNOLOGY: Catalyst Cannons (Colossus Project)

• TECHNOLOGY: Ghost Signal Inversion
• TECHNOLOGY: Bio-Reactive Payloads
• TECHNOLOGY: Extra-Dimensional Disruptors
• TECHNOLOGY: Stormbreaker Protocols

• TECHNOLOGY: Grand Engineering Operations (Galactic Wonders)

• TECHNOLOGY: H.D.F Technology Standardization
• TECHNOLOGY: M.A.X Technology Standardization

# NEW JOBS

• Cynosural Researcher (Regular)

• Starlift Specialist (Regular)

• Colonial Agent (Regular)

• Salvager Crew (Regular)

• Strategic Command (Regular)

• Colossi Artificer (Colossi Forge)

• Colossi Guardian (Colossi Forge)

• Cynosural Drone (Gestalt)

• Starlift Drone (Gestalt)

• Macro-Synapse Drone (Hive Mind)

• Macro-Core Drone (Machine Intelligence)

• Warmind Drone (Gestalt)

• Relic Crews (Regular – Ancient Relics Only)

• Relic Seekers (Gestalt – Ancient Relics Only)


# NEW EDICTS / DECISIONS

• Subsidized Medical Care (Regular)

• Subsidized General Assembly Units (Regular / Machine Intelligence)

• Enhanced Drone Spawns (Hive Mind)

• Mote Enhanced Energy Systems (Requires Motes)

• Standardized Rare Crystal Integration (Requires Rare Crystals)

• Living Metal Architecture (Requires Living Metal)

• Living Metal Robotics (Requires Living Metal)

• Living Metal Arsenal Reinforcement (Requires Living Metal)

• Shard Autopsy (Ancient Relics Only, requires the Rubicator)

• Subsidized Deep Space Transport Networks (Regular)

• Enhanced Deep Space Transport Networks (Gestalt)

• Emergency Shelter Directives (Decision)

• Localized Paraterraforming (Decision)

• Millennium Projects (Galactic Wonders)


# CHANGES

• Modified Heavy Duty Frames, M.A.X Frames, Bionic Suit, Swarm Intelligence, Phase Armor Technology and Picotechnology – reduced overall bonuses to account for new modifiers and added bonuses to Worker Output.

• Removed Anomaly Fail Risk due to being redundant.

• Modified several technologies to prolong general biological leader lifespans.

• Temple Cities and upgrades now gain additional bonuses depending on the sanctity of the world in question.

• Awakened Fallen Empires now convert the local equivalents of their buildings instead of building new ones where possible.


# KNOWN BUGS
• Several modifiers pertaining to increased ship cost and reduced build speed do not work. This is not an issue with the Mod – but an error in the vanilla game and by extent, an error on Paradox’s part. They are currently just there as forewarning.
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