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• Modified Repeatable Technologies (reducing their effect slightly) as to avoid making them TOO overpowered. They are still quite overpowered, you just need to invest a bit more research into them.
# NEW TECHNOLOGIES
• TECHNOLOGY: Optimized Arcology Designs (Arcology Project)
• TECHNOLOGY: Hive Optimization (Hive Worlds)
• TECHNOLOGY: Topological Storage Optimization (Machine Worlds)
• TECHNOLOGY: Ceramo-Metallic Strike and Shuttle Designs
• TECHNOLOGY: Plasteel Strike Craft Engineering
• TECHNOLOGY: Durasteel Gunship Engineering
• TECHNOLOGY: Neutronium Strike Craft Engineering
• TECHNOLOGY: Drakeforged Thermal Recyclers (Leviathan)
• TECHNOLOGY: Superior Recycling Systems (Leviathan)
• TECHNOLOGY: Strategic Resource Reserves
• TECHNOLOGY: Plasteel Shuttle Engineering
• TECHNOLOGY: Durasteel Shuttle Engineering
• TECHNOLOGY: Neutronium Shuttle Engineering
• TECHNOLOGY: Deep Space Expeditions (Requires Relic Worlds)
• TECHNOLOGY: Polymath Education Efforts (Regular)
• TECHNOLOGY: Efficient Skill Assimilation (Gestalt)
• TECHNOLOGY: Colonial Carrier
• TECHNOLOGY: Colonial Mothership
• TECHNOLOGY: Colonial Starbase
• TECHNOLOGY: Colonial Titan
• TECHNOLOGY: Frontier Exploration Retrofits
• TECHNOLOGY: Exploration Cruiser
• TECHNOLOGY: Explorer Starbase
• TECHNOLOGY: Exploration Titan
• TECHNOLOGY: Deep Space Engineering Expansion
• TECHNOLOGY: Deep Space Construction Cruisers
• TECHNOLOGY: Mobile Construction Starbases
• TECHNOLOGY: Mobile Construction Titans
• TECHNOLOGY: Stronghold Directives (Eternal Vigilance)
• TECHNOLOGY: Oceanic Settlement Mastery (Mastery of Nature / World Shaper)
• TECHNOLOGY: Ecosphere Management Mastery (Mastery of Nature / World Shaper)
• TECHNOLOGY: Subsurface Colonization Mastery (Mastery of Nature / World Shaper)
• TECHNOLOGY: Technological Supremacy (Technological Ascendency)
• TECHNOLOGY: Technological Uplift Mastery (Shared Destiny / Transcendent Learning)
• TECHNOLOGY: Force Training Mastery (Galactic Force Projection / Transcendent Learning)
• TECHNOLOGY: Universal Trade Fleets (Universal Transactions)
• TECHNOLOGY: Asteroid Reprocessing Standardization (Grasp the Void / Voidborne)
• TECHNOLOGY: Super-Heavy Mining Stations (Grasp the Void / Voidborne)
• TECHNOLOGY: Super-Heavy Research Stations (Grasp the Void / Voidborne)
• TECHNOLOGY: Galactic Vanguard (Galactic Force Projection)
• TECHNOLOGY: Super-Heavy Mining Stations (Grasp the Void / Voidborne)
• TECHNOLOGY: Corona Cannon (Colossus Project)
• TECHNOLOGY: Nanobot Fabricators (Colossus Project)
• TECHNOLOGY: Enhanced Particle Weapons (Colossus Project)
• TECHNOLOGY: Arc Shield Generators (Colossus Project)
• TECHNOLOGY: Catalyst Cannons (Colossus Project)
• TECHNOLOGY: Ghost Signal Inversion
• TECHNOLOGY: Bio-Reactive Payloads
• TECHNOLOGY: Extra-Dimensional Disruptors
• TECHNOLOGY: Stormbreaker Protocols
• TECHNOLOGY: Grand Engineering Operations (Galactic Wonders)
• TECHNOLOGY: H.D.F Technology Standardization
• TECHNOLOGY: M.A.X Technology Standardization
# NEW JOBS
• Cynosural Researcher (Regular)
• Starlift Specialist (Regular)
• Colonial Agent (Regular)
• Salvager Crew (Regular)
• Strategic Command (Regular)
• Colossi Artificer (Colossi Forge)
• Colossi Guardian (Colossi Forge)
• Cynosural Drone (Gestalt)
• Starlift Drone (Gestalt)
• Macro-Synapse Drone (Hive Mind)
• Macro-Core Drone (Machine Intelligence)
• Warmind Drone (Gestalt)
• Relic Crews (Regular – Ancient Relics Only)
• Relic Seekers (Gestalt – Ancient Relics Only)
# NEW EDICTS / DECISIONS
• Subsidized Medical Care (Regular)
• Subsidized General Assembly Units (Regular / Machine Intelligence)
• Enhanced Drone Spawns (Hive Mind)
• Mote Enhanced Energy Systems (Requires Motes)
• Standardized Rare Crystal Integration (Requires Rare Crystals)
• Living Metal Architecture (Requires Living Metal)
• Living Metal Robotics (Requires Living Metal)
• Living Metal Arsenal Reinforcement (Requires Living Metal)
• Shard Autopsy (Ancient Relics Only, requires the Rubicator)
• Subsidized Deep Space Transport Networks (Regular)
• Enhanced Deep Space Transport Networks (Gestalt)
• Emergency Shelter Directives (Decision)
• Localized Paraterraforming (Decision)
• Millennium Projects (Galactic Wonders)
# CHANGES
• Modified Heavy Duty Frames, M.A.X Frames, Bionic Suit, Swarm Intelligence, Phase Armor Technology and Picotechnology – reduced overall bonuses to account for new modifiers and added bonuses to Worker Output.
• Removed Anomaly Fail Risk due to being redundant.
• Modified several technologies to prolong general biological leader lifespans.
• Temple Cities and upgrades now gain additional bonuses depending on the sanctity of the world in question.
• Awakened Fallen Empires now convert the local equivalents of their buildings instead of building new ones where possible.
# KNOWN BUGS
• Several modifiers pertaining to increased ship cost and reduced build speed do not work. This is not an issue with the Mod – but an error in the vanilla game and by extent, an error on Paradox’s part. They are currently just there as forewarning.