Total War: ATTILA

Total War: ATTILA

Skidvar's General Overhaul (Grand Campaign)
 This topic has been pinned, so it's probably important
Skidvar  [developer] 26 Apr, 2017 @ 3:22pm
Bug Reports
Please post all bugs related to this mod here.
Last edited by Skidvar; 26 Apr, 2017 @ 3:24pm
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Showing 1-8 of 8 comments
Vlakc 10 Jun, 2017 @ 9:33am 
First of all, great mod, thank you for your hard work.

Now, I've noticed that some generals on the campaign map have no animations at all, they just stand still with their arms streched out with their shields and sword at their feet (kinda like how you see them when you load a variantmeshdefinition on the assembly kit.

I've tried disabling all other mods except this one but the issue persists.
Skidvar  [developer] 10 Jun, 2017 @ 12:35pm 
Interesting.... which generals exactly? That's really important to fix this... Playing as which faction and what do these generals look like? I fixed this problem before, hope I can fix it again just as easily. Could be something simple. For the moment, thanks for reporting it...
Vlakc 10 Jun, 2017 @ 2:08pm 
Originally posted by Skidvar:
Interesting.... which generals exactly? That's really important to fix this... Playing as which faction and what do these generals look like? I fixed this problem before, hope I can fix it again just as easily. Could be something simple. For the moment, thanks for reporting it...

I was playing the Suebi faction and recruited the suebi heir Adelmar, the son Hermeneric (the suebi faction leader), at level 1 general, his model looks like the vanilla frankish faction leader but with a langobard / allamanic beard (also, might be worth pointing out that this particular level 1 model uses two axes but uses sword animations which makes it look a bit silly but otherwise looks ok) but when Adelmar became the faction leader, his faction leader model looks normal on the summary view, diplomatic view and during battle, but on the campaign map it has that problem I mentioned before, no animations whatsoever, when you order him to move on the campaing map it looks like he's floating through the map without moving.

All my other suebi generals look and behave normally so far.

Hope this helps you sort out which specific general model (or in this case faction leader model) is the one with the problem.

Thanks a lot for taking the time to look into this, this mod is fantastic.
Skidvar  [developer] 11 Jun, 2017 @ 10:27am 
Helps a lot, thanks, probably something wrong with the variant meshes of faction leader of this particular general only... Thanks for the feedback, I hope to fix it tomorrow... Like I said, I fixed some others like this, I think I know what is wrong, but not 100% sure. Will let you know something... Let me know if you find any others like this, this is good feedback!
Skidvar  [developer] 12 Jun, 2017 @ 9:01am 
I think I know which general you are talking about... The one with the reddish beard, right? I just updated the mod and this bug should be fixed. Could you have a look and confirm this? (This shouldn't mess up any savegame). I also gave him a sword (as a lower level general he used to have axes indeed, similar to the Frankish faction leader, but CA never supported this with axe animations).
Last edited by Skidvar; 12 Jun, 2017 @ 9:03am
Vlakc 18 Jun, 2017 @ 2:52pm 
Originally posted by Skidvar:
I think I know which general you are talking about... The one with the reddish beard, right? I just updated the mod and this bug should be fixed. Could you have a look and confirm this? (This shouldn't mess up any savegame). I also gave him a sword (as a lower level general he used to have axes indeed, similar to the Frankish faction leader, but CA never supported this with axe animations).

Hi, I can confirm the issue with that specific faction leader is solved, thanks a lot for your dedication to this mod!

However I'm afraid that while playing the campaign I found another faction leader with issues, thankfully this time I took the time to look through the files of your mod with the Assembly Kid and I can tell you exactly which one it is.

it's filename is "att_general_barbarian_26a_fl" inside the "variantmeshes\variantmeshdefinitions" folder of your mod, the problem with this one is just that he doesn't have any feet at all.

Hope you can fix this one as well when you have some time to spare, and I also hope I'm not being too bothersome pointing out these silly details.

As always, great mod.
Skidvar  [developer] 19 Jun, 2017 @ 2:39am 
They are not silly details, I am very grateful that you point this out! I will have a look ;)
Skidvar  [developer] 19 Jun, 2017 @ 3:54am 
I just gave "att_general_barbarian_25a_fl", "att_general_barbarian_26a_fl", and "att_general_barbarian_27a_fl" shoes. Their feet were hidden under the shields in the variant meshes, that's why I probably had not noticed. I also gave them swords (along with some other generals). Again, much appreciated, I hope many others will follow your example to point out (possible) flaws.
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